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51 lines
1.5 KiB
Text
Executable file
51 lines
1.5 KiB
Text
Executable file
<@include gpu/Config.slh@>
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<$VERSION_HEADER$>
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// Generated on <$_SCRIBE_DATE$>
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//
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// deferred_light_spot.vert
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// vertex shader
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//
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// Created by Sam Gateau on 7/8/15.
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// Copyright 2015 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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<@include gpu/Inputs.slh@>
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<@include gpu/Transform.slh@>
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<$declareStandardTransform()$>
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uniform mat4 texcoordMat;
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uniform vec4 coneParam;
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out vec4 _texCoord0;
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void main(void) {
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vec4 coneVertex = inPosition;
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if (coneParam.w != 0.0) {
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if(coneVertex.z >= 0.0) {
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// Evaluate the true position of the spot volume
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vec2 dir = float(coneVertex.z < 0.5f) * (coneParam.xy
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+ vec2(coneParam.y, -coneParam.x) * coneParam.z * float(coneVertex.z > 0.0f))
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+ float(coneVertex.z > 0.5f) * (vec2(1.0, 0.0)
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+ vec2(0.0, coneParam.z) * float(coneVertex.z < 1.0f));
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coneVertex.xy *= dir.y;
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coneVertex.z = -dir.x;
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} else {
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coneVertex.z = 0.0;
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}
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}
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// standard transform
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TransformCamera cam = getTransformCamera();
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TransformObject obj = getTransformObject();
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<$transformModelToClipPos(cam, obj, coneVertex, gl_Position)$>;
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vec4 projected = gl_Position / gl_Position.w;
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_texCoord0 = vec4(dot(projected, texcoordMat[0]) * gl_Position.w,
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dot(projected, texcoordMat[1]) * gl_Position.w, 0.0, gl_Position.w);
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}
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