overte-HifiExperiments/libraries/render-utils/src/AmbientOcclusionEffect.h
2015-08-15 14:10:25 -07:00

68 lines
1.8 KiB
C++

//
// AmbientOcclusionEffect.h
// libraries/render-utils/src/
//
// Created by Niraj Venkat on 7/15/15.
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_AmbientOcclusionEffect_h
#define hifi_AmbientOcclusionEffect_h
#include <DependencyManager.h>
#include "render/DrawTask.h"
class AmbientOcclusion {
public:
AmbientOcclusion();
void run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext);
typedef render::Job::Model<AmbientOcclusion> JobModel;
const gpu::PipelinePointer& getOcclusionPipeline();
const gpu::PipelinePointer& getHBlurPipeline();
const gpu::PipelinePointer& getVBlurPipeline();
const gpu::PipelinePointer& getBlendPipeline();
private:
// Uniforms for AO
gpu::int32 _gScaleLoc;
gpu::int32 _gBiasLoc;
gpu::int32 _gSampleRadiusLoc;
gpu::int32 _gIntensityLoc;
gpu::int32 _nearLoc;
gpu::int32 _depthScaleLoc;
gpu::int32 _depthTexCoordOffsetLoc;
gpu::int32 _depthTexCoordScaleLoc;
gpu::int32 _renderTargetResLoc;
gpu::int32 _renderTargetResInvLoc;
float g_scale;
float g_bias;
float g_sample_rad;
float g_intensity;
gpu::PipelinePointer _occlusionPipeline;
gpu::PipelinePointer _hBlurPipeline;
gpu::PipelinePointer _vBlurPipeline;
gpu::PipelinePointer _blendPipeline;
gpu::FramebufferPointer _occlusionBuffer;
gpu::FramebufferPointer _hBlurBuffer;
gpu::FramebufferPointer _vBlurBuffer;
gpu::TexturePointer _occlusionTexture;
gpu::TexturePointer _hBlurTexture;
gpu::TexturePointer _vBlurTexture;
};
#endif // hifi_AmbientOcclusionEffect_h