overte-HifiExperiments/libraries/entities
2015-03-12 15:58:09 -07:00
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src break PhysicsEngine::addEntityInternal in half, making the 2nd part asynch. This is to allow a ModelEntityItem time to download its collision hull before the 2nd part runs 2015-03-12 15:58:09 -07:00
CMakeLists.txt move PhysicsEntity so that ModelEntityItem can initiate a model download 2015-03-11 18:34:27 -07:00