overte-HifiExperiments/libraries/render-utils/src/stars.slf
2015-08-04 16:29:07 -07:00

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<@include gpu/Config.slh@>
<$VERSION_HEADER$>
// Generated on <$_SCRIBE_DATE$>
// fragment shader
//
// Created by Bradley Austin Davis on 6/10/15.
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
in vec4 varColor;
in float varSize;
out vec4 outFragColor;
const float EDGE_SIZE = 0.25;
const float ALPHA_BOUNDARY = 1.0 - EDGE_SIZE;
void main(void) {
vec2 coord = gl_PointCoord * vec2(2.0) - vec2(1.0);
coord = coord * coord;
float l = coord.x + coord.y;
if (l > 1.0) {
discard;
}
outFragColor = varColor;
if (l >= ALPHA_BOUNDARY) {
outFragColor.a = smoothstep(1.0, ALPHA_BOUNDARY, l);
}
}