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31 lines
No EOL
787 B
Text
31 lines
No EOL
787 B
Text
<@include gpu/Config.slh@>
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<$VERSION_HEADER$>
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// Generated on <$_SCRIBE_DATE$>
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//
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// simple.frag
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// fragment shader
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//
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// Created by Clément Brisset on 5/29/15.
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// Copyright 2014 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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<@include DeferredBufferWrite.slh@>
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// the diffuse texture
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uniform sampler2D originalTexture;
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// the interpolated normal
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varying vec4 interpolatedNormal;
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void main(void) {
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vec4 texel = texture2D(originalTexture, gl_TexCoord[0].st);
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packDeferredFragment(
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normalize(interpolatedNormal.xyz),
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glowIntensity * texel.a,
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gl_Color.rgb * texel.rgb,
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DEFAULT_SPECULAR, DEFAULT_SHININESS);
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} |