overte-HifiExperiments/domain-server/src/main.cpp

180 lines
7.2 KiB
C++

//
// main.cpp
// Domain Server
//
// Created by Philip Rosedale on 11/20/12.
// Copyright (c) 2012 High Fidelity, Inc. All rights reserved.
//
// The Domain Server keeps a list of agents that have connected to it, and echoes that list of
// agents out to agents when they check in.
//
// The connection is stateless... the domain server will set you inactive if it does not hear from
// you in LOGOFF_CHECK_INTERVAL milliseconds, meaning your info will not be sent to other users.
//
// Each packet from an agent has as first character the type of server:
//
// I - Interactive Agent
// M - Audio Mixer
//
#include <iostream>
#include <math.h>
#include <string.h>
#include <stdio.h>
#include <stdlib.h>
#include <fcntl.h>
#include <map>
#include "AgentList.h"
#include "AgentTypes.h"
#include <PacketHeaders.h>
#include "SharedUtil.h"
#ifdef _WIN32
#include "Syssocket.h"
#include "Systime.h"
#else
#include <sys/time.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#endif
const int DOMAIN_LISTEN_PORT = 40102;
unsigned char packetData[MAX_PACKET_SIZE];
const int LOGOFF_CHECK_INTERVAL = 5000;
int lastActiveCount = 0;
unsigned char* addAgentToBroadcastPacket(unsigned char* currentPosition, Agent* agentToAdd) {
*currentPosition++ = agentToAdd->getType();
currentPosition += packAgentId(currentPosition, agentToAdd->getAgentID());
currentPosition += packSocket(currentPosition, agentToAdd->getPublicSocket());
currentPosition += packSocket(currentPosition, agentToAdd->getLocalSocket());
// return the new unsigned char * for broadcast packet
return currentPosition;
}
int main(int argc, const char * argv[])
{
AgentList* agentList = AgentList::createInstance(AGENT_TYPE_DOMAIN, DOMAIN_LISTEN_PORT);
// If user asks to run in "local" mode then we do NOT replace the IP
// with the EC2 IP. Otherwise, we will replace the IP like we used to
// this allows developers to run a local domain without recompiling the
// domain server
bool useLocal = cmdOptionExists(argc, argv, "--local");
if (useLocal) {
printf("NOTE: Running in Local Mode!\n");
} else {
printf("--------------------------------------------------\n");
printf("NOTE: Running in EC2 Mode. \n");
printf("If you're a developer testing a local system, you\n");
printf("probably want to include --local on command line.\n");
printf("--------------------------------------------------\n");
}
setvbuf(stdout, NULL, _IOLBF, 0);
ssize_t receivedBytes = 0;
char agentType = '\0';
unsigned char broadcastPacket[MAX_PACKET_SIZE];
broadcastPacket[0] = PACKET_HEADER_DOMAIN;
unsigned char* currentBufferPos;
unsigned char* startPointer;
sockaddr_in agentPublicAddress, agentLocalAddress;
agentLocalAddress.sin_family = AF_INET;
in_addr_t serverLocalAddress = getLocalAddress();
agentList->startSilentAgentRemovalThread();
uint16_t packetAgentID = 0;
while (true) {
if (agentList->getAgentSocket()->receive((sockaddr *)&agentPublicAddress, packetData, &receivedBytes) &&
(packetData[0] == PACKET_HEADER_DOMAIN_RFD || packetData[0] == PACKET_HEADER_DOMAIN_LIST_REQUEST)) {
std::map<char, Agent *> newestSoloAgents;
agentType = packetData[1];
unpackSocket(packetData + 2, (sockaddr*) &agentLocalAddress);
// check the agent public address
// if it matches our local address we're on the same box
// so hardcode the EC2 public address for now
if (agentPublicAddress.sin_addr.s_addr == serverLocalAddress) {
// If we're not running "local" then we do replace the IP
// with the EC2 IP. Otherwise, we use our normal public IP
if (!useLocal) {
agentPublicAddress.sin_addr.s_addr = 895283510; // local IP in this format...
}
}
if (agentList->addOrUpdateAgent((sockaddr*) &agentPublicAddress,
(sockaddr*) &agentLocalAddress,
agentType,
agentList->getLastAgentID())) {
agentList->increaseAgentID();
}
currentBufferPos = broadcastPacket + 1;
startPointer = currentBufferPos;
for (AgentList::iterator agent = agentList->begin(); agent != agentList->end(); agent++) {
if (!agent->matches((sockaddr*) &agentPublicAddress, (sockaddr*) &agentLocalAddress, agentType)) {
if (memchr(SOLO_AGENT_TYPES, agent->getType(), sizeof(SOLO_AGENT_TYPES)) == NULL) {
// this is an agent of which there can be multiple, just add them to the packet
// don't send avatar agents to other avatars, that will come from avatar mixer
if (agentType != AGENT_TYPE_AVATAR || agent->getType() != AGENT_TYPE_AVATAR) {
currentBufferPos = addAgentToBroadcastPacket(currentBufferPos, &(*agent));
}
} else {
// solo agent, we need to only send newest
if (newestSoloAgents[agent->getType()] == NULL ||
newestSoloAgents[agent->getType()]->getWakeMicrostamp() < agent->getWakeMicrostamp()) {
// we have to set the newer solo agent to add it to the broadcast later
newestSoloAgents[agent->getType()] = &(*agent);
}
}
} else {
double timeNow = usecTimestampNow();
// this is the agent, just update last receive to now
agent->setLastHeardMicrostamp(timeNow);
// grab the ID for this agent so we can send it back with the packet
packetAgentID = agent->getAgentID();
if (packetData[0] == PACKET_HEADER_DOMAIN_RFD
&& memchr(SOLO_AGENT_TYPES, agentType, sizeof(SOLO_AGENT_TYPES))) {
agent->setWakeMicrostamp(timeNow);
}
}
}
for (std::map<char, Agent *>::iterator soloAgent = newestSoloAgents.begin();
soloAgent != newestSoloAgents.end();
soloAgent++) {
// this is the newest alive solo agent, add them to the packet
currentBufferPos = addAgentToBroadcastPacket(currentBufferPos, soloAgent->second);
}
// add the agent ID to the end of the pointer
currentBufferPos += packAgentId(currentBufferPos, packetAgentID);
// send the constructed list back to this agent
agentList->getAgentSocket()->send((sockaddr*) &agentPublicAddress,
broadcastPacket,
(currentBufferPos - startPointer) + 1);
}
}
return 0;
}