overte-HifiExperiments/libraries/particles/src/ParticlesScriptingInterface.cpp
2014-01-21 14:06:55 -08:00

75 lines
2.6 KiB
C++

//
// ParticlesScriptingInterface.cpp
// hifi
//
// Created by Brad Hefta-Gaub on 12/6/13
// Copyright (c) 2013 HighFidelity, Inc. All rights reserved.
//
#include "ParticlesScriptingInterface.h"
void ParticlesScriptingInterface::queueParticleMessage(PACKET_TYPE packetType,
ParticleID particleID, const ParticleProperties& properties) {
getParticlePacketSender()->queueParticleEditMessage(packetType, particleID, properties);
}
ParticleID ParticlesScriptingInterface::addParticle(const ParticleProperties& properties) {
// The application will keep track of creatorTokenID
uint32_t creatorTokenID = Particle::getNextCreatorTokenID();
ParticleID id(NEW_PARTICLE, creatorTokenID, false );
// queue the packet
queueParticleMessage(PACKET_TYPE_PARTICLE_ADD_OR_EDIT, id, properties);
return id;
}
void ParticlesScriptingInterface::editParticle(ParticleID particleID, const ParticleProperties& properties) {
uint32_t actualID = particleID.id;
if (!particleID.isKnownID) {
actualID = Particle::getIDfromCreatorTokenID(particleID.creatorTokenID);
// hmmm... we kind of want to bail if someone attempts to edit an unknown
if (actualID == UNKNOWN_PARTICLE_ID) {
return; // bailing early
}
}
particleID.id = actualID;
particleID.isKnownID = true;
queueParticleMessage(PACKET_TYPE_PARTICLE_ADD_OR_EDIT, particleID, properties);
}
// TODO: This deleteParticle() method uses the PACKET_TYPE_PARTICLE_ADD_OR_EDIT message to send
// a changed particle with a shouldDie() property set to true. This works and is currently the only
// way to tell the particle server to delete a particle. But we should change this to use the PACKET_TYPE_PARTICLE_ERASE
// message which takes a list of particle id's to delete.
void ParticlesScriptingInterface::deleteParticle(ParticleID particleID) {
// setup properties to kill the particle
ParticleProperties properties;
properties.setShouldDie(true);
uint32_t actualID = particleID.id;
if (!particleID.isKnownID) {
actualID = Particle::getIDfromCreatorTokenID(particleID.creatorTokenID);
// hmmm... we kind of want to bail if someone attempts to edit an unknown
if (actualID == UNKNOWN_PARTICLE_ID) {
//qDebug() << "ParticlesScriptingInterface::deleteParticle(), bailing - unknown particle...";
return; // bailing early
}
}
particleID.id = actualID;
particleID.isKnownID = true;
//qDebug() << "ParticlesScriptingInterface::deleteParticle(), queueParticleMessage......";
queueParticleMessage(PACKET_TYPE_PARTICLE_ADD_OR_EDIT, particleID, properties);
}