overte-HifiExperiments/interface/src/ParticleTreeRenderer.cpp

42 lines
1.1 KiB
C++

//
// ParticleTreeRenderer.cpp
// hifi
//
// Created by Brad Hefta-Gaub on 12/6/13.
// Copyright (c) 2013 High Fidelity, Inc. All rights reserved.
//
//
#include "InterfaceConfig.h"
#include "ParticleTreeRenderer.h"
ParticleTreeRenderer::ParticleTreeRenderer() :
OctreeRenderer() {
}
ParticleTreeRenderer::~ParticleTreeRenderer() {
}
void ParticleTreeRenderer::renderElement(OctreeElement* element) {
// actually render it here...
// we need to iterate the actual particles of the element
ParticleTreeElement* particleTreeElement = (ParticleTreeElement*)element;
const std::vector<Particle>& particles = particleTreeElement->getParticles();
uint16_t numberOfParticles = particles.size();
glPointSize(20.0f);
glBegin(GL_POINTS);
for (uint16_t i = 0; i < numberOfParticles; i++) {
const Particle& particle = particles[i];
// render particle aspoints
glm::vec3 position = particle.getPosition() * (float)TREE_SCALE;
printf("glVertex3f(%f, %f, %f)\n", position.x, position.y, position.z);
glVertex3f(position.x, position.y, position.z);
}
glEnd();
}