overte-HifiExperiments/libraries/physics/src
2016-08-24 22:26:56 -07:00
..
BulletUtil.h CharacterController: added hard limit to follow displacement 2016-01-21 17:27:45 -08:00
CharacterController.cpp add -Wsuggest-override to compile flags and deal with fallout 2016-08-18 09:51:41 -07:00
CharacterController.h Optimized MyAvatar.getCharacterControllerEnabled() 2016-06-09 09:35:19 -07:00
CollisionRenderMeshCache.cpp compute normals for collision mesh geometry 2016-08-24 22:26:56 -07:00
CollisionRenderMeshCache.h remove commented out cruft 2016-08-24 22:26:56 -07:00
ContactInfo.cpp entity-entity collision events emit signals again 2015-05-04 13:32:57 -07:00
ContactInfo.h entity-entity collision events emit signals again 2015-05-04 13:32:57 -07:00
EntityMotionState.cpp const shapes, and use *MotionState::setShape() 2016-08-24 22:26:56 -07:00
EntityMotionState.h const shapes, and use *MotionState::setShape() 2016-08-24 22:26:56 -07:00
MeshMassProperties.cpp Fix warnings on windows 64bit 2015-12-11 15:42:15 -08:00
MeshMassProperties.h fix windows build 2015-05-27 09:14:11 -07:00
ObjectAction.cpp use smart pointers for entity simulations 2016-05-07 09:14:33 -07:00
ObjectAction.h use smart pointers for entity simulations 2016-05-07 09:14:33 -07:00
ObjectActionOffset.cpp adjust how the decision to send action changes over the wire is made 2015-11-12 15:27:10 -08:00
ObjectActionOffset.h call a method on actions before each physics simulation step. use this to attempt to dejitter held objects 2015-12-16 14:00:04 -08:00
ObjectActionSpring.cpp fix indentation, move an early exit to earlier 2016-05-06 10:06:51 -07:00
ObjectActionSpring.h remove extra qualification 2016-05-04 11:33:41 -07:00
ObjectMotionState.cpp const shapes, and use *MotionState::setShape() 2016-08-24 22:26:56 -07:00
ObjectMotionState.h const shapes, and use *MotionState::setShape() 2016-08-24 22:26:56 -07:00
PhysicalEntitySimulation.cpp ShapeManager hands out const shape pointers 2016-08-24 22:26:56 -07:00
PhysicalEntitySimulation.h use smart pointers for entity simulations 2016-05-07 09:14:33 -07:00
PhysicsEngine.cpp ShapeManager hands out const shape pointers 2016-08-24 22:26:56 -07:00
PhysicsEngine.h update Aabb's of static objects when they move 2016-04-14 11:18:10 -07:00
PhysicsLogging.cpp fix filenames in comments 2015-04-07 10:03:14 -07:00
PhysicsLogging.h try again without macro 2015-04-07 09:59:04 -07:00
ShapeFactory.cpp ShapeManager hands out const shape pointers 2016-08-24 22:26:56 -07:00
ShapeFactory.h ShapeManager hands out const shape pointers 2016-08-24 22:26:56 -07:00
ShapeManager.cpp ShapeManager hands out const shape pointers 2016-08-24 22:26:56 -07:00
ShapeManager.h ShapeManager hands out const shape pointers 2016-08-24 22:26:56 -07:00
ThreadSafeDynamicsWorld.cpp more finely grained Bullet profiling 2016-04-22 09:38:43 -07:00
ThreadSafeDynamicsWorld.h more finely grained Bullet profiling 2016-04-22 09:38:43 -07:00