overte-HifiExperiments/libraries/entities-renderer/src/RenderableMaterialEntityItem.cpp
2019-02-15 11:08:24 -08:00

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//
// Created by Sam Gondelman on 1/18/2018
// Copyright 2018 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "RenderableMaterialEntityItem.h"
#include "RenderPipelines.h"
#include "GeometryCache.h"
using namespace render;
using namespace render::entities;
bool MaterialEntityRenderer::needsRenderUpdate() const {
if (_retryApply) {
return true;
}
if (!_texturesLoaded) {
return true;
}
return Parent::needsRenderUpdate();
}
bool MaterialEntityRenderer::needsRenderUpdateFromTypedEntity(const TypedEntityPointer& entity) const {
if (resultWithReadLock<bool>([&] {
// Won't cause material re-apply
if (entity->getMaterialMappingMode() != _materialMappingMode) {
return true;
}
if (entity->getMaterialRepeat() != _materialRepeat) {
return true;
}
if (entity->getMaterialMappingPos() != _materialMappingPos || entity->getMaterialMappingScale() != _materialMappingScale || entity->getMaterialMappingRot() != _materialMappingRot) {
return true;
}
if (entity->getTransform() != _transform) {
return true;
}
if (entity->getUnscaledDimensions() != _dimensions) {
return true;
}
// Could require material re-apply
if (entity->getMaterialURL() != _materialURL) {
return true;
}
if (entity->getMaterialData() != _materialData) {
return true;
}
if (entity->getParentMaterialName() != _parentMaterialName) {
return true;
}
if (entity->getParentID() != _parentID) {
return true;
}
if (entity->getPriority() != _priority) {
return true;
}
return false;
})) {
return true;
}
return false;
}
void MaterialEntityRenderer::doRenderUpdateAsynchronousTyped(const TypedEntityPointer& entity) {
withWriteLock([&] {
bool transformChanged = false;
{
MaterialMappingMode mode = entity->getMaterialMappingMode();
if (mode != _materialMappingMode) {
_materialMappingMode = mode;
transformChanged = true;
}
}
{
bool repeat = entity->getMaterialRepeat();
if (repeat != _materialRepeat) {
_materialRepeat = repeat;
transformChanged = true;
}
}
{
glm::vec2 mappingPos = entity->getMaterialMappingPos();
glm::vec2 mappingScale = entity->getMaterialMappingScale();
float mappingRot = entity->getMaterialMappingRot();
if (mappingPos != _materialMappingPos || mappingScale != _materialMappingScale || mappingRot != _materialMappingRot) {
_materialMappingPos = mappingPos;
_materialMappingScale = mappingScale;
_materialMappingRot = mappingRot;
transformChanged |= _materialMappingMode == MaterialMappingMode::UV;
}
}
{
Transform transform = entity->getTransform();
glm::vec3 dimensions = entity->getUnscaledDimensions();
if (transform != _transform || dimensions != _dimensions) {
_transform = transform;
_dimensions = dimensions;
transformChanged |= _materialMappingMode == MaterialMappingMode::PROJECTED;
}
}
auto& material = getMaterial();
// Update the old material regardless of if it's going to change
if (transformChanged && material && !_parentID.isNull()) {
Transform textureTransform;
if (_materialMappingMode == MaterialMappingMode::UV) {
textureTransform.setTranslation(glm::vec3(_materialMappingPos, 0.0f));
textureTransform.setRotation(glm::vec3(0.0f, 0.0f, glm::radians(_materialMappingRot)));
textureTransform.setScale(glm::vec3(_materialMappingScale, 1.0f));
} else if (_materialMappingMode == MaterialMappingMode::PROJECTED) {
textureTransform = _transform;
textureTransform.postScale(_dimensions);
// Pass the inverse transform here so we don't need to compute it in the shaders
textureTransform.evalFromRawMatrix(textureTransform.getInverseMatrix());
}
material->setTextureTransforms(textureTransform, _materialMappingMode, _materialRepeat);
}
bool deleteNeeded = false;
bool addNeeded = _retryApply;
{
QString materialURL = entity->getMaterialURL();
if (materialURL != _materialURL) {
_materialURL = materialURL;
deleteNeeded = true;
addNeeded = true;
}
}
if (_drawMaterial != entity->getMaterial()) {
_texturesLoaded = false;
_drawMaterial = entity->getMaterial();
}
bool newTexturesLoaded = _drawMaterial ? !_drawMaterial->isMissingTexture() : false;
if (!_texturesLoaded && newTexturesLoaded) {
_drawMaterial->checkResetOpacityMap();
}
_texturesLoaded = newTexturesLoaded;
_renderTransform = getModelTransform();
const float MATERIAL_ENTITY_SCALE = 0.5f;
_renderTransform.postScale(MATERIAL_ENTITY_SCALE);
_renderTransform.postScale(ENTITY_ITEM_DEFAULT_DIMENSIONS);
});
}
ItemKey MaterialEntityRenderer::getKey() {
ItemKey::Builder builder;
builder.withTypeShape().withTagBits(getTagMask()).withLayer(getHifiRenderLayer());
if (!_visible) {
builder.withInvisible();
}
const auto& drawMaterial = getMaterial();
if (drawMaterial) {
auto matKey = drawMaterial->getKey();
if (matKey.isTranslucent()) {
builder.withTransparent();
}
}
return builder.build();
}
ShapeKey MaterialEntityRenderer::getShapeKey() {
graphics::MaterialKey drawMaterialKey;
const auto& drawMaterial = getMaterial();
if (drawMaterial) {
drawMaterialKey = drawMaterial->getKey();
}
bool isTranslucent = drawMaterialKey.isTranslucent();
bool hasTangents = drawMaterialKey.isNormalMap();
bool hasLightmap = drawMaterialKey.isLightmapMap();
bool isUnlit = drawMaterialKey.isUnlit();
ShapeKey::Builder builder;
builder.withMaterial();
if (isTranslucent) {
builder.withTranslucent();
}
if (hasTangents) {
builder.withTangents();
}
if (hasLightmap) {
builder.withLightmap();
}
if (isUnlit) {
builder.withUnlit();
}
if (_primitiveMode == PrimitiveMode::LINES) {
builder.withWireframe();
}
return builder.build();
}
void MaterialEntityRenderer::doRender(RenderArgs* args) {
PerformanceTimer perfTimer("RenderableMaterialEntityItem::render");
Q_ASSERT(args->_batch);
gpu::Batch& batch = *args->_batch;
// Don't render if our parent is set or our material is null
QUuid parentID;
withReadLock([&] {
parentID = _parentID;
});
if (!parentID.isNull()) {
return;
}
Transform renderTransform;
graphics::MaterialPointer drawMaterial;
Transform textureTransform;
withReadLock([&] {
renderTransform = _renderTransform;
drawMaterial = getMaterial();
textureTransform.setTranslation(glm::vec3(_materialMappingPos, 0));
textureTransform.setRotation(glm::vec3(0, 0, glm::radians(_materialMappingRot)));
textureTransform.setScale(glm::vec3(_materialMappingScale, 1));
});
if (!drawMaterial) {
return;
}
batch.setModelTransform(renderTransform);
if (args->_renderMode != render::Args::RenderMode::SHADOW_RENDER_MODE) {
drawMaterial->setTextureTransforms(textureTransform, MaterialMappingMode::UV, true);
// bind the material
RenderPipelines::bindMaterial(drawMaterial, batch, args->_enableTexturing);
args->_details._materialSwitches++;
}
// Draw!
DependencyManager::get<GeometryCache>()->renderSphere(batch);
args->_details._trianglesRendered += (int)DependencyManager::get<GeometryCache>()->getSphereTriangleCount();
}
void MaterialEntityRenderer::setCurrentMaterialName(const std::string& currentMaterialName) {
if (_parsedMaterials.networkMaterials.find(currentMaterialName) != _parsedMaterials.networkMaterials.end()) {
_currentMaterialName = currentMaterialName;
} else if (_parsedMaterials.names.size() > 0) {
_currentMaterialName = _parsedMaterials.names[0];
}
}
std::shared_ptr<NetworkMaterial> MaterialEntityRenderer::getMaterial() const {
auto material = _parsedMaterials.networkMaterials.find(_currentMaterialName);
if (material != _parsedMaterials.networkMaterials.end()) {
return material->second;
} else {
return nullptr;
}
}
void MaterialEntityRenderer::deleteMaterial() {
std::shared_ptr<NetworkMaterial> material = getMaterial();
if (!material) {
return;
}
QUuid parentID = _parentID;
if (parentID.isNull()) {
return;
}
// Our parent could be an entity or an avatar
if (EntityTreeRenderer::removeMaterialFromEntity(parentID, material, _parentMaterialName.toStdString())) {
return;
}
if (EntityTreeRenderer::removeMaterialFromAvatar(parentID, material, _parentMaterialName.toStdString())) {
return;
}
// if a remove fails, our parent is gone, so we don't need to retry
}
void MaterialEntityRenderer::applyMaterial() {
_retryApply = false;
std::shared_ptr<NetworkMaterial> material = getMaterial();
QUuid parentID = _parentID;
if (!material || parentID.isNull()) {
return;
}
Transform textureTransform;
if (_materialMappingMode == MaterialMappingMode::UV) {
textureTransform.setTranslation(glm::vec3(_materialMappingPos, 0.0f));
textureTransform.setRotation(glm::vec3(0.0f, 0.0f, glm::radians(_materialMappingRot)));
textureTransform.setScale(glm::vec3(_materialMappingScale, 1.0f));
} else if (_materialMappingMode == MaterialMappingMode::PROJECTED) {
textureTransform = _transform;
textureTransform.postScale(_dimensions);
// Pass the inverse transform here so we don't need to compute it in the shaders
textureTransform.evalFromRawMatrix(textureTransform.getInverseMatrix());
}
material->setTextureTransforms(textureTransform, _materialMappingMode, _materialRepeat);
graphics::MaterialLayer materialLayer = graphics::MaterialLayer(material, _priority);
// Our parent could be an entity or an avatar
if (EntityTreeRenderer::addMaterialToEntity(parentID, materialLayer, _parentMaterialName.toStdString())) {
return;
}
if (EntityTreeRenderer::addMaterialToAvatar(parentID, materialLayer, _parentMaterialName.toStdString())) {
return;
}
// if we've reached this point, we couldn't find our parent, so we need to try again later
_retryApply = true;
}