overte-HifiExperiments/libraries/render-utils/src/TextRenderer.h

89 lines
2.2 KiB
C++

//
// TextRenderer.h
// interface/src/ui
//
// Created by Andrzej Kapolka on 4/26/13.
// Copyright 2013 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_TextRenderer_h
#define hifi_TextRenderer_h
#include <gpu/GPUConfig.h>
#include <glm/glm.hpp>
#include <unordered_map>
#include <QColor>
#include <QFont>
#include <QFontMetrics>
#include <QHash>
#include <QImage>
#include <QVector>
#include <gpu/Resource.h>
#include <gpu/Stream.h>
// a special "character" that renders as a solid block
const char SOLID_BLOCK_CHAR = 127;
// the standard sans serif font family
#define SANS_FONT_FAMILY "Helvetica"
// the standard sans serif font family
#define SERIF_FONT_FAMILY "Timeless"
// the standard mono font family
#define MONO_FONT_FAMILY "Courier"
// the Inconsolata font family
#ifdef Q_OS_WIN
#define INCONSOLATA_FONT_FAMILY "Fixedsys"
#define INCONSOLATA_FONT_WEIGHT QFont::Normal
#else
#define INCONSOLATA_FONT_FAMILY "Inconsolata"
#define INCONSOLATA_FONT_WEIGHT QFont::Bold
#endif
class Font;
// TextRenderer is actually a fairly thin wrapper around a Font class
// defined in the cpp file.
class TextRenderer {
public:
enum EffectType { NO_EFFECT, SHADOW_EFFECT, OUTLINE_EFFECT };
static TextRenderer* getInstance(const char* family, float pointSize = -1, int weight = -1, bool italic = false,
EffectType effect = NO_EFFECT, int effectThickness = 1, const QColor& color = QColor(255, 255, 255));
~TextRenderer();
glm::vec2 computeExtent(const QString & str) const;
float draw(
float x, float y,
const QString & str,
const glm::vec4& color = glm::vec4(-1.0f),
const glm::vec2& bounds = glm::vec2(-1.0f));
private:
TextRenderer(const char* family, float pointSize = -1, int weight = -1, bool italic = false,
EffectType effect = NO_EFFECT, int effectThickness = 1, const QColor& color = QColor(255, 255, 255));
// the type of effect to apply
const EffectType _effectType;
// the thickness of the effect
const int _effectThickness;
const float _pointSize;
// text color
const QColor _color;
Font * _font;
};
#endif // hifi_TextRenderer_h