mirror of
https://github.com/HifiExperiments/overte.git
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95 lines
No EOL
2.5 KiB
JavaScript
95 lines
No EOL
2.5 KiB
JavaScript
// Copyright 2016 High Fidelity, Inc.
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//
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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(function() {
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Script.include('virtualBaton.js');
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var self = this;
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var baton;
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var iOwn = false;
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var currentInterval;
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var _entityId;
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function startUpdate() {
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iOwn = true;
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print('i am the owner ' + _entityId)
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}
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function stopUpdateAndReclaim() {
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print('i released the object ' + _entityId)
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iOwn = false;
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baton.claim(startUpdate, stopUpdateAndReclaim);
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}
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this.preload = function(entityId) {
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this.isConnected = false;
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this.entityId = entityId;
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_entityId = entityId;
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this.minVelocity = 1;
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this.maxVelocity = 5;
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this.minAngularVelocity = 0.01;
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this.maxAngularVelocity = 0.03;
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baton = virtualBaton({
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batonName: 'io.highfidelity.vesicles:' + entityId, // One winner for each entity
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});
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stopUpdateAndReclaim();
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currentInterval = Script.setInterval(self.move, self.getTotalWait())
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}
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this.getTotalWait = function() {
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return (Math.random() * 5000) * 2;
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// var avatars = AvatarList.getAvatarIdentifiers();
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// var avatarCount = avatars.length;
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// var random = Math.random() * 5000;
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// var totalWait = random * (avatarCount * 2);
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// print('cellscience color avatarcount, totalwait: ', avatarCount, totalWait)
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// return totalWait
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}
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this.move = function() {
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if (!iOwn) {
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return;
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}
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var magnitudeV = self.maxVelocity;
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var directionV = {
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x: Math.random() - 0.5,
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y: Math.random() - 0.5,
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z: Math.random() - 0.5
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};
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//print("POS magnitude is " + magnitudeV + " and direction is " + directionV.x);
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var magnitudeAV = self.maxAngularVelocity;
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var directionAV = {
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x: Math.random() - 0.5,
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y: Math.random() - 0.5,
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z: Math.random() - 0.5
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};
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//print("ROT magnitude is " + magnitudeAV + " and direction is " + directionAV.x);
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Entities.editEntity(self.entityId, {
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velocity: Vec3.multiply(magnitudeV, Vec3.normalize(directionV)),
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angularVelocity: Vec3.multiply(magnitudeAV, Vec3.normalize(directionAV))
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});
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}
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this.unload = function() {
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baton.release(function() {});
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Script.clearInterval(currentInterval);
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}
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}) |