overte-HifiExperiments/examples/playa/fireworks/fireworksLaunchButtonEntityScript.js
2016-02-24 16:36:54 -08:00

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6.7 KiB
JavaScript

//
// fireworksLaunchEntityScript.js
// examples/playa/fireworks
//
// Created by Eric Levina on 2/24/16.
// Copyright 2015 High Fidelity, Inc.
//
// Run this script to spawn a big fireworks launch button that a user can press
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
(function() {
Script.include("../../libraries/utils.js");
var _this;
Fireworks = function() {
_this = this;
_this.launchSound = SoundCache.getSound("https://s3-us-west-1.amazonaws.com/hifi-content/eric/Sounds/missle+launch.wav");
_this.explosionSound = SoundCache.getSound("https://s3-us-west-1.amazonaws.com/hifi-content/eric/Sounds/fireworksExplosion.wav");
_this.timeToExplosionRange = {
min: 2000,
max: 3000
};
_this.explodeTime = 500;
};
Fireworks.prototype = {
startNearTrigger: function() {
_this.shootFirework();
},
clickReleaseOnEntity: function() {
_this.shootFirework();
},
shootFirework: function() {
var rocketPosition = Vec3.sum(_this.position, {
x: 0,
y: 0.1,
z: 0
});
Audio.playSound(_this.launchSound, {
position: rocketPosition
});
var MODEL_URL = "https://s3-us-west-1.amazonaws.com/hifi-content/eric/models/Rocket-2.fbx";
var missleDimensions = {
x: 0.24,
y: 0.7,
z: 0.24
};
var missle = Entities.addEntity({
type: "Model",
modelURL: MODEL_URL,
position: rocketPosition,
dimensions: missleDimensions,
damping: 0,
dynamic: true,
velocity: {
x: 0.0,
y: 0.1,
z: 0
},
acceleration: {
x: 0,
y: 1,
z: 0
}
});
var smokeTrailPosition = Vec3.sum(rocketPosition, {
x: 0,
y: -missleDimensions.y/2 + 0.1,
z: 0
});
var smokeSettings = {
type: "ParticleEffect",
position: smokeTrailPosition,
lifespan: 1.6,
lifetime: 20,
name: "Smoke Trail",
maxParticles: 3000,
emitRate: 50,
emitSpeed: 0,
speedSpread: 0,
dimensions: {
x: 1000,
y: 1000,
z: 1000
},
polarStart: 0,
polarFinish: 0,
azimuthStart: -3.14,
azimuthFinish: 3.14,
emitAcceleration: {
x: 0,
y: 0.1,
z: 0
},
accelerationSpread: {
x: 0.1,
y: 0,
z: 0.1
},
radiusSpread: 0.001,
particleRadius: 0.06,
radiusStart: 0.06,
radiusFinish: 0.2,
alpha: 0.1,
alphaSpread: 0,
alphaStart: 0,
alphaFinish: 0,
textures: "https://hifi-public.s3.amazonaws.com/alan/Particles/Particle-Sprite-Smoke-1.png",
emitterShouldTrail: true,
parentID: _this.missle
};
var smoke = Entities.addEntity(smokeSettings);
smokeSettings.colorStart = {
red: 75,
green: 193,
blue: 254
};
smokeSettings.color = {
red: 202,
green: 132,
blue: 151
};
smokeSettings.colorFinish = {
red: 250,
green: 132,
blue: 21
};
smokeSettings.lifespan = 0.7;
smokeSettings.emitAcceleration.y = -1;;
smokeSettings.alphaStart = 0.7;
smokeSettings.alphaFinish = 0.1;
smokeSettings.radiusFinish = 0.06;
smokeSettings.particleRadius = 0.06;
smokeSettings.emitRate = 200;
smokeSettings.emitterShouldTrail = false;
smokeSettings.name = "fire emitter";
var fire = Entities.addEntity(smokeSettings);
Script.setTimeout(function() {
var explodePosition = Entities.getEntityProperties(missle, "position").position;
_this.explodeFirework(smoke, fire, missle, explodePosition);
}, randFloat(_this.timeToExplosionRange.min, _this.timeToExplosionRange.max));
},
explodeFirework: function(smoke, fire, missle, explodePosition) {
// We just exploded firework, so stop emitting its fire and smoke
Entities.editEntity(smoke, {
parentID: null,
isEmitting: false
});
Entities.editEntity(fire, {
parentID: null,
isEmitting: false
});
Entities.deleteEntity(missle);
Audio.playSound(_this.explosionSound, {
position: explodePosition
});
var firework = Entities.addEntity({
name: "fireworks emitter",
position: explodePosition,
type: "ParticleEffect",
colorStart: hslToRgb({h: Math.random(), s: 0.5, l: 0.7}),
color: hslToRgb({h: Math.random(), s: 0.5, l: 0.5}),
colorFinish: hslToRgb({h: Math.random(), s: 0.5, l: 0.7}),
maxParticles: 10000,
lifetime: 20,
lifespan: randFloat(1.5, 3),
emitRate: randInt(500, 10000),
emitSpeed: randFloat(0.5, 2),
speedSpread: 0.2,
emitOrientation: Quat.fromPitchYawRollDegrees(randInt(0, 360), randInt(0, 360), randInt(0, 360)),
polarStart: 1,
polarFinish: randFloat(1.2, 3),
azimuthStart: -Math.PI,
azimuthFinish: Math.PI,
emitAcceleration: {
x: 0,
y: randFloat(-1, -0.2),
z: 0
},
accelerationSpread: {
x: Math.random(),
y: 0,
z: Math.random()
},
particleRadius: randFloat(0.001, 0.1),
radiusSpread: Math.random() * 0.1,
radiusStart: randFloat(0.001, 0.1),
radiusFinish: randFloat(0.001, 0.1),
alpha: Math.random(),
alphaSpread: Math.random(),
alphaStart: Math.random(),
alphaFinish: Math.random(),
textures: "http://ericrius1.github.io/PlatosCave/assets/star.png",
});
Script.setTimeout(function() {
Entities.editEntity(firework, {
isEmitting: false
});
}, _this.explodeTime);
},
preload: function(entityID) {
_this.entityID = entityID;
_this.position = Entities.getEntityProperties(_this.entityID, "position").position;
print("EBL RELOAD ENTITY SCRIPT!!!");
}
};
// entity scripts always need to return a newly constructed object of our type
return new Fireworks();
});