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228 lines
No EOL
6.7 KiB
JavaScript
228 lines
No EOL
6.7 KiB
JavaScript
//
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// fireworksLaunchEntityScript.js
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// examples/playa/fireworks
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//
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// Created by Eric Levina on 2/24/16.
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// Copyright 2015 High Fidelity, Inc.
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//
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// Run this script to spawn a big fireworks launch button that a user can press
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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(function() {
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Script.include("../../libraries/utils.js");
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var _this;
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Fireworks = function() {
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_this = this;
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_this.launchSound = SoundCache.getSound("https://s3-us-west-1.amazonaws.com/hifi-content/eric/Sounds/missle+launch.wav");
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_this.explosionSound = SoundCache.getSound("https://s3-us-west-1.amazonaws.com/hifi-content/eric/Sounds/fireworksExplosion.wav");
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_this.timeToExplosionRange = {
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min: 2000,
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max: 3000
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};
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_this.explodeTime = 500;
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};
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Fireworks.prototype = {
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startNearTrigger: function() {
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_this.shootFirework();
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},
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clickReleaseOnEntity: function() {
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_this.shootFirework();
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},
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shootFirework: function() {
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var rocketPosition = Vec3.sum(_this.position, {
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x: 0,
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y: 0.1,
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z: 0
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});
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Audio.playSound(_this.launchSound, {
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position: rocketPosition
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});
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var MODEL_URL = "https://s3-us-west-1.amazonaws.com/hifi-content/eric/models/Rocket-2.fbx";
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var missleDimensions = {
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x: 0.24,
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y: 0.7,
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z: 0.24
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};
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var missle = Entities.addEntity({
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type: "Model",
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modelURL: MODEL_URL,
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position: rocketPosition,
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dimensions: missleDimensions,
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damping: 0,
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dynamic: true,
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velocity: {
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x: 0.0,
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y: 0.1,
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z: 0
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},
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acceleration: {
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x: 0,
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y: 1,
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z: 0
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}
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});
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var smokeTrailPosition = Vec3.sum(rocketPosition, {
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x: 0,
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y: -missleDimensions.y/2 + 0.1,
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z: 0
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});
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var smokeSettings = {
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type: "ParticleEffect",
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position: smokeTrailPosition,
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lifespan: 1.6,
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lifetime: 20,
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name: "Smoke Trail",
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maxParticles: 3000,
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emitRate: 50,
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emitSpeed: 0,
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speedSpread: 0,
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dimensions: {
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x: 1000,
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y: 1000,
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z: 1000
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},
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polarStart: 0,
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polarFinish: 0,
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azimuthStart: -3.14,
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azimuthFinish: 3.14,
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emitAcceleration: {
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x: 0,
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y: 0.1,
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z: 0
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},
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accelerationSpread: {
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x: 0.1,
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y: 0,
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z: 0.1
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},
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radiusSpread: 0.001,
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particleRadius: 0.06,
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radiusStart: 0.06,
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radiusFinish: 0.2,
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alpha: 0.1,
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alphaSpread: 0,
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alphaStart: 0,
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alphaFinish: 0,
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textures: "https://hifi-public.s3.amazonaws.com/alan/Particles/Particle-Sprite-Smoke-1.png",
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emitterShouldTrail: true,
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parentID: _this.missle
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};
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var smoke = Entities.addEntity(smokeSettings);
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smokeSettings.colorStart = {
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red: 75,
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green: 193,
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blue: 254
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};
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smokeSettings.color = {
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red: 202,
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green: 132,
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blue: 151
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};
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smokeSettings.colorFinish = {
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red: 250,
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green: 132,
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blue: 21
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};
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smokeSettings.lifespan = 0.7;
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smokeSettings.emitAcceleration.y = -1;;
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smokeSettings.alphaStart = 0.7;
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smokeSettings.alphaFinish = 0.1;
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smokeSettings.radiusFinish = 0.06;
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smokeSettings.particleRadius = 0.06;
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smokeSettings.emitRate = 200;
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smokeSettings.emitterShouldTrail = false;
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smokeSettings.name = "fire emitter";
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var fire = Entities.addEntity(smokeSettings);
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Script.setTimeout(function() {
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var explodePosition = Entities.getEntityProperties(missle, "position").position;
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_this.explodeFirework(smoke, fire, missle, explodePosition);
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}, randFloat(_this.timeToExplosionRange.min, _this.timeToExplosionRange.max));
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},
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explodeFirework: function(smoke, fire, missle, explodePosition) {
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// We just exploded firework, so stop emitting its fire and smoke
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Entities.editEntity(smoke, {
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parentID: null,
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isEmitting: false
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});
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Entities.editEntity(fire, {
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parentID: null,
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isEmitting: false
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});
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Entities.deleteEntity(missle);
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Audio.playSound(_this.explosionSound, {
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position: explodePosition
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});
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var firework = Entities.addEntity({
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name: "fireworks emitter",
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position: explodePosition,
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type: "ParticleEffect",
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colorStart: hslToRgb({h: Math.random(), s: 0.5, l: 0.7}),
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color: hslToRgb({h: Math.random(), s: 0.5, l: 0.5}),
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colorFinish: hslToRgb({h: Math.random(), s: 0.5, l: 0.7}),
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maxParticles: 10000,
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lifetime: 20,
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lifespan: randFloat(1.5, 3),
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emitRate: randInt(500, 10000),
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emitSpeed: randFloat(0.5, 2),
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speedSpread: 0.2,
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emitOrientation: Quat.fromPitchYawRollDegrees(randInt(0, 360), randInt(0, 360), randInt(0, 360)),
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polarStart: 1,
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polarFinish: randFloat(1.2, 3),
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azimuthStart: -Math.PI,
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azimuthFinish: Math.PI,
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emitAcceleration: {
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x: 0,
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y: randFloat(-1, -0.2),
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z: 0
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},
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accelerationSpread: {
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x: Math.random(),
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y: 0,
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z: Math.random()
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},
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particleRadius: randFloat(0.001, 0.1),
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radiusSpread: Math.random() * 0.1,
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radiusStart: randFloat(0.001, 0.1),
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radiusFinish: randFloat(0.001, 0.1),
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alpha: Math.random(),
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alphaSpread: Math.random(),
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alphaStart: Math.random(),
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alphaFinish: Math.random(),
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textures: "http://ericrius1.github.io/PlatosCave/assets/star.png",
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});
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Script.setTimeout(function() {
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Entities.editEntity(firework, {
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isEmitting: false
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});
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}, _this.explodeTime);
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},
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preload: function(entityID) {
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_this.entityID = entityID;
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_this.position = Entities.getEntityProperties(_this.entityID, "position").position;
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print("EBL RELOAD ENTITY SCRIPT!!!");
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}
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};
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// entity scripts always need to return a newly constructed object of our type
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return new Fireworks();
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}); |