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67 lines
2.9 KiB
C++
67 lines
2.9 KiB
C++
//
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// SecondaryCamera.h
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// interface/src
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//
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// Created by Samuel Gateau, Howard Stearns, and Zach Fox on 2017-06-08.
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// Copyright 2013 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#pragma once
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#ifndef hifi_SecondaryCamera_h
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#define hifi_SecondaryCamera_h
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#include <render/RenderFetchCullSortTask.h>
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#include <TextureCache.h>
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#include <ViewFrustum.h>
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class SecondaryCameraJobConfig : public render::Task::Config { // Exposes secondary camera parameters to JavaScript.
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Q_OBJECT
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Q_PROPERTY(QUuid attachedEntityId MEMBER attachedEntityId NOTIFY dirty) // entity whose properties define camera position and orientation
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Q_PROPERTY(glm::vec3 position READ getPosition WRITE setPosition) // of viewpoint to render from
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Q_PROPERTY(glm::quat orientation READ getOrientation WRITE setOrientation) // of viewpoint to render from
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Q_PROPERTY(float vFoV MEMBER vFoV NOTIFY dirty) // Secondary camera's vertical field of view. In degrees.
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Q_PROPERTY(float nearClipPlaneDistance MEMBER nearClipPlaneDistance NOTIFY dirty) // Secondary camera's near clip plane distance. In meters.
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Q_PROPERTY(float farClipPlaneDistance MEMBER farClipPlaneDistance NOTIFY dirty) // Secondary camera's far clip plane distance. In meters.
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Q_PROPERTY(bool mirrorProjection MEMBER mirrorProjection NOTIFY dirty) // Flag to use attached mirror entity to build frustum for the mirror and set mirrored camera position/orientation.
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public:
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QUuid attachedEntityId;
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glm::vec3 position;
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glm::quat orientation;
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float vFoV { DEFAULT_FIELD_OF_VIEW_DEGREES };
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float nearClipPlaneDistance { DEFAULT_NEAR_CLIP };
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float farClipPlaneDistance { DEFAULT_FAR_CLIP };
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int textureWidth { TextureCache::DEFAULT_SPECTATOR_CAM_WIDTH };
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int textureHeight { TextureCache::DEFAULT_SPECTATOR_CAM_HEIGHT };
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bool mirrorProjection { false };
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SecondaryCameraJobConfig() : render::Task::Config(false) {}
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signals:
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void dirty();
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public slots:
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glm::vec3 getPosition() { return position; }
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void setPosition(glm::vec3 pos);
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glm::quat getOrientation() { return orientation; }
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void setOrientation(glm::quat orient);
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void enableSecondaryCameraRenderConfigs(bool enabled);
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void resetSizeSpectatorCamera(int width, int height);
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};
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class SecondaryCameraRenderTaskConfig : public render::Task::Config {
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Q_OBJECT
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public:
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SecondaryCameraRenderTaskConfig() : render::Task::Config(false) {}
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};
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class SecondaryCameraRenderTask {
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public:
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using Config = SecondaryCameraRenderTaskConfig;
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using JobModel = render::Task::Model<SecondaryCameraRenderTask, Config>;
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SecondaryCameraRenderTask() {}
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void configure(const Config& config) {}
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void build(JobModel& task, const render::Varying& inputs, render::Varying& outputs, render::CullFunctor cullFunctor, bool isDeferred = true);
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};
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#endif
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