overte-HifiExperiments/scripts/system/hand-track-walk.js

69 lines
1.8 KiB
JavaScript

/* global Script, Controller, Vec3 */
/* jshint loopfunc:true */
(function() {
var mappingName = 'hand-track-walk-' + Math.random();
var inputMapping = Controller.newMapping(mappingName);
var leftIndexPos = null;
var rightIndexPos = null;
var pinchOnBelowDistance = 0.016;
var pinchOffAboveDistance = 0.04;
var walking = false;
function updateWalking() {
if (leftIndexPos && rightIndexPos) {
var tipDistance = Vec3.distance(leftIndexPos, rightIndexPos);
if (tipDistance < pinchOnBelowDistance) {
print("qqqq walking");
walking = true;
} else if (walking && tipDistance > pinchOffAboveDistance) {
print("qqqq stopping");
walking = false;
}
}
}
function leftIndexChanged(pose) {
if (pose.valid) {
leftIndexPos = pose.translation;
} else {
leftIndexPos = null;
}
updateWalking();
}
function rightIndexChanged(pose) {
if (pose.valid) {
rightIndexPos = pose.translation;
} else {
rightIndexPos = null;
}
updateWalking();
}
function cleanUp() {
inputMapping.disable();
}
Script.scriptEnding.connect(function () {
cleanUp();
});
inputMapping.from(Controller.Standard.LeftHandIndex4).peek().to(leftIndexChanged);
inputMapping.from(Controller.Standard.RightHandIndex4).peek().to(rightIndexChanged);
inputMapping.from(function() {
if (walking) {
return -1;
} else {
return Controller.getActionValue(Controller.Standard.TranslateZ);
}
}).to(Controller.Actions.TranslateZ);
Controller.enableMapping(mappingName);
})();