overte-HifiExperiments/examples/flowArts/arcBall/arcBallEntityScript.js
2015-12-18 18:15:05 -08:00

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4.7 KiB
JavaScript

// arcBallEntityScript.js
//
// Script Type: Entity
// Created by Eric Levin on 12/17/15.
// Copyright 2015 High Fidelity, Inc.
//
// This entity script handles the logic for the arcBall rave toy
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
(function() {
Script.include("../../libraries/utils.js");
var _this;
var ArcBall = function() {
_this = this;
};
ArcBall.prototype = {
isGrabbed: false,
startNearGrab: function() {
//Search for nearby balls and create an arc to it if one is found
var position = Entities.getEntityProperties(this.entityID, "position").position
var entities = Entities.findEntities(position, 10);
entities.forEach(function(entity) {
var props = Entities.getEntityProperties(entity, ["position", "name"]);
if (props.name === "Arc Ball" && JSON.stringify(_this.entityID) !== JSON.stringify(entity)) {
_this.target = entity;
_this.createBeam(position, props.position);
}
});
},
createBeam: function(startPosition, endPosition) {
// Creates particle arc from start position to end position
var rotation = Entities.getEntityProperties(this.entityID, "rotation").rotation;
var sourceToTargetVec = Vec3.subtract(endPosition, startPosition);
var emitOrientation = Quat.rotationBetween(Vec3.UNIT_Z, sourceToTargetVec);
emitOrientation = Quat.multiply(Quat.inverse(rotation), emitOrientation);
var color = {
red: 200,
green: 10,
blue: 10
};
var props = {
type: "ParticleEffect",
name: "Particle Arc",
parentID: this.entityID,
parentJointIndex: -1,
// position: startPosition,
isEmitting: true,
colorStart: color,
color: {
red: 200,
green: 200,
blue: 255
},
colorFinish: color,
maxParticles: 100000,
lifespan: 5,
emitRate: 1000,
emitOrientation: emitOrientation,
emitSpeed: .4,
speedSpread: 0.0,
emitDimensions: {
x: 0,
y: 0,
z: 0
},
polarStart: 0,
polarFinish: .0,
azimuthStart: .1,
azimuthFinish: .01,
emitAcceleration: {
x: 0,
y: 0,
z: 0
},
accelerationSpread: {
x: .00,
y: .00,
z: .00
},
radiusStart: 0.03,
adiusFinish: 0.025,
alpha: 0.7,
alphaSpread: .1,
alphaStart: 0.5,
alphaFinish: 0.5,
textures: "https://s3.amazonaws.com/hifi-public/eric/textures/particleSprites/beamParticle.png",
emitterShouldTrail: false
}
this.particleArc = Entities.addEntity(props);
},
updateBeam: function(startPosition) {
var targetPosition = Entities.getEntityProperties(this.target, "position").position;
print("TARGET position " + JSON.stringify(this.target));
var rotation = Entities.getEntityProperties(this.entityID, "rotation").rotation;
var sourceToTargetVec = Vec3.subtract(targetPosition, startPosition);
var emitOrientation = Quat.rotationBetween(Vec3.UNIT_Z, sourceToTargetVec);
emitOrientation = Quat.multiply(Quat.inverse(rotation), emitOrientation);
Entities.editEntity(this.particleArc, {emitOrientation: emitOrientation});
Entities.editEntity(this.testBox, {rotation: emitOrientation});
},
continueNearGrab: function() {
var startPosition = Entities.getEntityProperties(this.entityID, "position").position;
this.updateBeam(startPosition);
},
releaseGrab: function() {
Entities.editEntity(this.particleArc, {
isEmitting: false
});
},
unload: function() {
if (this.particleArc) {
Entities.deleteEntity(this.particleArc);
}
},
preload: function(entityID) {
this.entityID = entityID;
},
};
return new ArcBall();
});