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renderer
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Now that we have a Qt context, we can use their shader classes. However, we
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2013-05-15 13:27:37 -07:00 |
starfield
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Merge pull request #328 from kordero/master
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2013-05-15 23:36:04 -07:00 |
ui
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Slight fix for shadows; we were drawing an unnecessary layer of text.
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2013-05-16 16:23:11 -07:00 |
Application.cpp
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Merge branch 'master' of https://github.com/worklist/hifi
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2013-05-20 15:13:36 -07:00 |
Application.h
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Merge branch 'master' of https://github.com/worklist/hifi
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2013-05-20 15:13:36 -07:00 |
Audio.cpp
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Working on audio echo cancellation
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2013-05-18 12:33:21 -07:00 |
Audio.h
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Working on audio echo cancellation
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2013-05-18 12:33:21 -07:00 |
Avatar.cpp
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fix
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2013-05-20 14:34:39 -07:00 |
Avatar.h
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fix
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2013-05-20 14:34:39 -07:00 |
AvatarRenderer.cpp
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some preliminary work on avatarRenderer
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2013-05-20 07:38:00 -07:00 |
AvatarRenderer.h
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some preliminary work on avatarRenderer
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2013-05-20 07:38:00 -07:00 |
AvatarTouch.cpp
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cleaned up copyright header notifications in several files
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2013-05-16 12:06:36 -07:00 |
AvatarTouch.h
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cleaned up copyright header notifications in several files
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2013-05-16 12:06:36 -07:00 |
Balls.cpp
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Fixing spacing nits in balls class
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2013-04-26 10:21:17 -07:00 |
Balls.h
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Added balls class
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2013-04-26 09:59:50 -07:00 |
Camera.cpp
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Merge branch 'master' of https://github.com/worklist/hifi
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2013-05-17 10:17:37 -07:00 |
Camera.h
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Tabs -> spaces, spacing fix.
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2013-05-20 09:38:01 -07:00 |
Environment.cpp
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Whoops--fixed a matrix stack issue that was breaking Oculus rendering.
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2013-05-20 16:52:40 -07:00 |
Environment.h
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Include the "sky from space" shaders, too, and use them when the camera is
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2013-05-08 11:42:31 -07:00 |
glew.cpp
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more windows port
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2013-03-20 12:13:14 -07:00 |
HandControl.cpp
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cleaned up copyright header notifications in several files
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2013-05-16 12:06:36 -07:00 |
HandControl.h
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cleaned up copyright header notifications in several files
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2013-05-16 12:06:36 -07:00 |
Head.cpp
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small fix
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2013-05-18 14:43:23 -07:00 |
Head.h
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improved algorithm for rotating eyes to look at target
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2013-05-18 14:31:27 -07:00 |
Log.cpp
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Added shadow and outline effects to TextRenderer, use the shadow effect in
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2013-05-16 16:10:38 -07:00 |
Log.h
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Wider log window, log panel on by default, menu->tools->log to control.
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2013-04-24 16:58:52 -07:00 |
LogStream.h
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adds optional LogStream for cpp iostream-style logging
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2013-04-17 19:48:30 +02:00 |
main.cpp
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more work on avatar lookat
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2013-05-14 18:15:54 -07:00 |
OculusManager.cpp
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have OculusManager::isConnected always return false if not APPLE
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2013-05-10 15:33:36 -07:00 |
OculusManager.h
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expand the OculusManager to return euler angles
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2013-05-10 10:16:23 -07:00 |
OGlProgram.h
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integrates logging for interface
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2013-04-17 19:04:10 +02:00 |
Oscilloscope.cpp
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re-arrange member variable constructors for compiler warning
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2013-05-20 12:51:21 -07:00 |
Oscilloscope.h
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Merge branch 'master' of git://github.com/worklist/hifi into 19165
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2013-05-17 12:28:34 +02:00 |
PairingHandler.cpp
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add threaded injection of audio via audio injector class
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2013-05-15 16:10:59 -07:00 |
PairingHandler.h
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add a PairingHandler to send pair requests to the pairing server
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2013-05-13 17:34:34 -07:00 |
SerialInterface.cpp
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Transmitter V2 drives the hand, and rendering levels with 'l' shows the hand transmitter data. Physics will need to be tuned.
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2013-05-16 00:10:10 -06:00 |
SerialInterface.h
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Simplified serial port init to not use baud.
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2013-05-13 18:52:43 -07:00 |
Stars.cpp
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When the stars and the atmosphere are both on, adjust the stars' alpha value
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2013-05-08 13:13:56 -07:00 |
Stars.h
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When the stars and the atmosphere are both on, adjust the stars' alpha value
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2013-05-08 13:13:56 -07:00 |
Util.cpp
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Added shadow and outline effects to TextRenderer, use the shadow effect in
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2013-05-16 16:10:38 -07:00 |
Util.h
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cleaned up avatar slow-down upon nearness; fixed mouse pressed bug;
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2013-05-09 13:04:22 -07:00 |
VoxelSystem.cpp
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Use glDrawRangeElements, which indicates the range of used indices. It may or
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2013-05-20 17:14:41 -07:00 |
VoxelSystem.h
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Tweak: let the reader know when it needs to load the full VBO.
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2013-05-20 15:41:19 -07:00 |
world.h
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Transmitter V2 drives the hand, and rendering levels with 'l' shows the hand transmitter data. Physics will need to be tuned.
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2013-05-16 00:10:10 -06:00 |