overte-HifiExperiments/interface/src
Andrzej Kapolka 1be859ede9 Use glDrawRangeElements, which indicates the range of used indices. It may or
may not make a difference in performance, but it won't hurt.
2013-05-20 17:14:41 -07:00
..
renderer Now that we have a Qt context, we can use their shader classes. However, we 2013-05-15 13:27:37 -07:00
starfield Merge pull request #328 from kordero/master 2013-05-15 23:36:04 -07:00
ui Slight fix for shadows; we were drawing an unnecessary layer of text. 2013-05-16 16:23:11 -07:00
Application.cpp Merge branch 'master' of https://github.com/worklist/hifi 2013-05-20 15:13:36 -07:00
Application.h Merge branch 'master' of https://github.com/worklist/hifi 2013-05-20 15:13:36 -07:00
Audio.cpp Working on audio echo cancellation 2013-05-18 12:33:21 -07:00
Audio.h Working on audio echo cancellation 2013-05-18 12:33:21 -07:00
Avatar.cpp fix 2013-05-20 14:34:39 -07:00
Avatar.h fix 2013-05-20 14:34:39 -07:00
AvatarRenderer.cpp some preliminary work on avatarRenderer 2013-05-20 07:38:00 -07:00
AvatarRenderer.h some preliminary work on avatarRenderer 2013-05-20 07:38:00 -07:00
AvatarTouch.cpp cleaned up copyright header notifications in several files 2013-05-16 12:06:36 -07:00
AvatarTouch.h cleaned up copyright header notifications in several files 2013-05-16 12:06:36 -07:00
Balls.cpp Fixing spacing nits in balls class 2013-04-26 10:21:17 -07:00
Balls.h Added balls class 2013-04-26 09:59:50 -07:00
Camera.cpp Merge branch 'master' of https://github.com/worklist/hifi 2013-05-17 10:17:37 -07:00
Camera.h Tabs -> spaces, spacing fix. 2013-05-20 09:38:01 -07:00
Environment.cpp Whoops--fixed a matrix stack issue that was breaking Oculus rendering. 2013-05-20 16:52:40 -07:00
Environment.h Include the "sky from space" shaders, too, and use them when the camera is 2013-05-08 11:42:31 -07:00
glew.cpp more windows port 2013-03-20 12:13:14 -07:00
HandControl.cpp cleaned up copyright header notifications in several files 2013-05-16 12:06:36 -07:00
HandControl.h cleaned up copyright header notifications in several files 2013-05-16 12:06:36 -07:00
Head.cpp small fix 2013-05-18 14:43:23 -07:00
Head.h improved algorithm for rotating eyes to look at target 2013-05-18 14:31:27 -07:00
Log.cpp Added shadow and outline effects to TextRenderer, use the shadow effect in 2013-05-16 16:10:38 -07:00
Log.h Wider log window, log panel on by default, menu->tools->log to control. 2013-04-24 16:58:52 -07:00
LogStream.h adds optional LogStream for cpp iostream-style logging 2013-04-17 19:48:30 +02:00
main.cpp more work on avatar lookat 2013-05-14 18:15:54 -07:00
OculusManager.cpp have OculusManager::isConnected always return false if not APPLE 2013-05-10 15:33:36 -07:00
OculusManager.h expand the OculusManager to return euler angles 2013-05-10 10:16:23 -07:00
OGlProgram.h integrates logging for interface 2013-04-17 19:04:10 +02:00
Oscilloscope.cpp re-arrange member variable constructors for compiler warning 2013-05-20 12:51:21 -07:00
Oscilloscope.h Merge branch 'master' of git://github.com/worklist/hifi into 19165 2013-05-17 12:28:34 +02:00
PairingHandler.cpp add threaded injection of audio via audio injector class 2013-05-15 16:10:59 -07:00
PairingHandler.h add a PairingHandler to send pair requests to the pairing server 2013-05-13 17:34:34 -07:00
SerialInterface.cpp Transmitter V2 drives the hand, and rendering levels with 'l' shows the hand transmitter data. Physics will need to be tuned. 2013-05-16 00:10:10 -06:00
SerialInterface.h Simplified serial port init to not use baud. 2013-05-13 18:52:43 -07:00
Stars.cpp When the stars and the atmosphere are both on, adjust the stars' alpha value 2013-05-08 13:13:56 -07:00
Stars.h When the stars and the atmosphere are both on, adjust the stars' alpha value 2013-05-08 13:13:56 -07:00
Util.cpp Added shadow and outline effects to TextRenderer, use the shadow effect in 2013-05-16 16:10:38 -07:00
Util.h cleaned up avatar slow-down upon nearness; fixed mouse pressed bug; 2013-05-09 13:04:22 -07:00
VoxelSystem.cpp Use glDrawRangeElements, which indicates the range of used indices. It may or 2013-05-20 17:14:41 -07:00
VoxelSystem.h Tweak: let the reader know when it needs to load the full VBO. 2013-05-20 15:41:19 -07:00
world.h Transmitter V2 drives the hand, and rendering levels with 'l' shows the hand transmitter data. Physics will need to be tuned. 2013-05-16 00:10:10 -06:00