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143 lines
No EOL
4 KiB
C++
143 lines
No EOL
4 KiB
C++
//
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// Audio.h
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// interface
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//
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// Created by Stephen Birarda on 1/22/13.
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// Copyright (c) 2013 High Fidelity, Inc. All rights reserved.
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//
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#ifndef __interface__Audio__
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#define __interface__Audio__
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#ifdef _WIN32
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#define WANT_TIMEVAL
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#include <Systime.h>
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#endif
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#include <fstream>
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#include <vector>
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#include "InterfaceConfig.h"
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#include <QtCore/QObject>
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#include <QtCore/QVector>
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#include <QtMultimedia/QAudioFormat>
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#include <AbstractAudioInterface.h>
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#include <AudioRingBuffer.h>
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#include <StdDev.h>
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#include "Oscilloscope.h"
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#include <QGLWidget>
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static const int NUM_AUDIO_CHANNELS = 2;
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class QAudioInput;
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class QAudioOutput;
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class QIODevice;
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class Audio : public AbstractAudioInterface {
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Q_OBJECT
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public:
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// setup for audio I/O
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Audio(Oscilloscope* scope, int16_t initialJitterBufferSamples, QObject* parent = 0);
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void render(int screenWidth, int screenHeight);
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float getLastInputLoudness() const { return _lastInputLoudness; }
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void setLastAcceleration(const glm::vec3 lastAcceleration) { _lastAcceleration = lastAcceleration; }
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void setLastVelocity(const glm::vec3 lastVelocity) { _lastVelocity = lastVelocity; }
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void setJitterBufferSamples(int samples) { _jitterBufferSamples = samples; }
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int getJitterBufferSamples() { return _jitterBufferSamples; }
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void lowPassFilter(int16_t* inputBuffer);
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virtual void startCollisionSound(float magnitude, float frequency, float noise, float duration, bool flashScreen);
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virtual void startDrumSound(float volume, float frequency, float duration, float decay);
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float getCollisionSoundMagnitude() { return _collisionSoundMagnitude; }
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bool getCollisionFlashesScreen() { return _collisionFlashesScreen; }
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bool getMuted() { return _muted; }
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void init(QGLWidget *parent = 0);
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bool mousePressEvent(int x, int y);
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public slots:
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void start();
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void addReceivedAudioToBuffer(const QByteArray& audioByteArray);
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void handleAudioInput();
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void reset();
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void toggleMute();
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virtual void handleAudioByteArray(const QByteArray& audioByteArray);
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signals:
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bool muteToggled();
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private:
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QByteArray firstInputFrame;
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QAudioInput* _audioInput;
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QAudioFormat _desiredInputFormat;
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QAudioFormat _inputFormat;
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QIODevice* _inputDevice;
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int _numInputCallbackBytes;
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int16_t _localInjectedSamples[NETWORK_BUFFER_LENGTH_SAMPLES_PER_CHANNEL];
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QVector<QByteArray> _localInjectionByteArrays;
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QAudioOutput* _audioOutput;
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QAudioFormat _desiredOutputFormat;
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QAudioFormat _outputFormat;
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QIODevice* _outputDevice;
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int _numOutputCallbackBytes;
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QAudioOutput* _loopbackAudioOutput;
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QIODevice* _loopbackOutputDevice;
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AudioRingBuffer _inputRingBuffer;
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AudioRingBuffer _ringBuffer;
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Oscilloscope* _scope;
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StDev _stdev;
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timeval _lastReceiveTime;
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float _averagedLatency;
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float _measuredJitter;
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int16_t _jitterBufferSamples;
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float _lastInputLoudness;
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glm::vec3 _lastVelocity;
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glm::vec3 _lastAcceleration;
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int _totalPacketsReceived;
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float _collisionSoundMagnitude;
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float _collisionSoundFrequency;
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float _collisionSoundNoise;
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float _collisionSoundDuration;
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bool _collisionFlashesScreen;
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// Drum sound generator
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float _drumSoundVolume;
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float _drumSoundFrequency;
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float _drumSoundDuration;
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float _drumSoundDecay;
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int _drumSoundSample;
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int _proceduralEffectSample;
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int _numFramesDisplayStarve;
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bool _muted;
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bool _localEcho;
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GLuint _micTextureId;
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GLuint _muteTextureId;
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QRect _iconBounds;
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// Audio callback in class context.
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inline void performIO(int16_t* inputLeft, int16_t* outputLeft, int16_t* outputRight);
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// Add sounds that we want the user to not hear themselves, by adding on top of mic input signal
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void addProceduralSounds(int16_t* monoInput, int numSamples);
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void renderToolIcon(int screenHeight);
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};
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#endif /* defined(__interface__audio__) */ |