overte-HifiExperiments/libraries/render-utils/src
2015-11-21 10:57:39 -08:00
..
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AbstractViewStateInterface.cpp
AbstractViewStateInterface.h Remove shadowMatrices/Distances 2015-10-06 13:56:23 -07:00
ambient_occlusion.slf
ambient_occlusion.slv
AmbientOcclusionEffect.cpp more work on batch optimzation 2015-09-24 17:11:14 -07:00
AmbientOcclusionEffect.h
AnimDebugDraw.cpp AnimDebugDraw Removed unused drawing code. 2015-11-21 10:57:39 -08:00
AnimDebugDraw.h AnimDebugDraw Removed unused drawing code. 2015-11-21 10:57:39 -08:00
animdebugdraw.slf AnimDebugDraw rendering works again. 2015-08-24 17:36:21 -07:00
animdebugdraw.slv AnimDebugDraw rendering works again. 2015-08-24 17:36:21 -07:00
AntialiasingEffect.cpp more work on batch optimzation 2015-09-24 17:11:14 -07:00
AntialiasingEffect.h Fix various whitespace issues 2015-09-02 13:49:21 -07:00
deferred_light.slv
deferred_light_limited.slv
deferred_light_spot.slv
DeferredBuffer.slh fix line endings grumble gruble 2015-10-20 09:38:25 -07:00
DeferredBufferWrite.slh Backing up on any changes regarding shading, focus on the rearr view mirror and stencil bug 2015-10-08 09:32:05 -07:00
DeferredGlobalLight.slh Backing up on any changes regarding shading, focus on the rearr view mirror and stencil bug 2015-10-08 09:32:05 -07:00
DeferredLighting.slh Backing up on any changes regarding shading, focus on the rearr view mirror and stencil bug 2015-10-08 09:32:05 -07:00
DeferredLightingEffect.cpp Fixing line endings 2015-10-18 22:55:14 -07:00
DeferredLightingEffect.h Instancing work, second pass 2015-09-21 13:27:02 -07:00
directional_ambient_light.slf Cleaning for PR 2015-09-15 16:54:04 -07:00
directional_ambient_light_cascaded_shadow_map.slf Cleaning for PR 2015-09-15 16:54:04 -07:00
directional_ambient_light_shadow_map.slf Fixing line endings 2015-10-18 22:55:14 -07:00
directional_light.slf Cleaning for PR 2015-09-15 16:54:04 -07:00
directional_light_cascaded_shadow_map.slf Cleaning for PR 2015-09-15 16:54:04 -07:00
directional_light_shadow_map.slf Fixing line endings 2015-10-18 22:55:14 -07:00
directional_skybox_light.slf Cleaning for PR 2015-09-15 16:54:04 -07:00
directional_skybox_light_cascaded_shadow_map.slf Cleaning for PR 2015-09-15 16:54:04 -07:00
directional_skybox_light_shadow_map.slf Fixing line endings 2015-10-18 22:55:14 -07:00
drawOpaqueStencil.slf Simplifying the DrawOpaqueStencil Pixel shader 2015-10-08 17:49:55 -07:00
Environment.cpp Cleaning code 2015-10-01 19:23:32 -07:00
Environment.h fix atmosphere rendering 2015-08-21 00:29:28 -07:00
FboCache.cpp
FboCache.h
FramebufferCache.cpp grouping the depth and stencil buffer into a single buffer 2015-10-08 16:47:33 -07:00
FramebufferCache.h grouping the depth and stencil buffer into a single buffer 2015-10-08 16:47:33 -07:00
fxaa.slf Fix various whitespace issues 2015-09-02 13:49:21 -07:00
fxaa.slv Add shader files for FXAA 2015-08-30 20:48:06 -07:00
fxaa_blend.slf Add shader files for FXAA 2015-08-30 20:48:06 -07:00
gaussian_blur.slf
gaussian_blur_horizontal.slv
gaussian_blur_vertical.slv
GeometryCache.cpp Move GL utilities out to their own library 2015-10-27 15:53:42 -07:00
GeometryCache.h Batch side implementation of multi-draw indirect 2015-09-22 15:56:58 -07:00
hit_effect.slf
hit_effect.slv
HitEffect.cpp more work on batch optimzation 2015-09-24 17:11:14 -07:00
HitEffect.h
MeshPartPayload.cpp Fix Developer->Avatar->Draw Mesh 2015-10-28 21:23:35 -07:00
MeshPartPayload.h fix model LOD behavior 2015-10-19 15:21:25 -07:00
Model.cpp Warning fixes 2015-11-20 14:50:42 -08:00
Model.h Removed JointStates! You won't be missed. 2015-11-20 14:15:37 -08:00
model.slf Drafting the materials for FBXReader 2015-08-25 22:12:51 -07:00
model.slv fixing review comments 2015-09-21 22:42:24 -07:00
model_lightmap.slf Merging and cleaning shaders 2015-09-18 11:46:44 -07:00
model_lightmap.slv
model_lightmap_normal_map.slf Merging and cleaning shaders 2015-09-18 11:46:44 -07:00
model_lightmap_normal_map.slv
model_lightmap_normal_specular_map.slf Merging and cleaning shaders 2015-09-18 11:46:44 -07:00
model_lightmap_specular_map.slf Merging and cleaning shaders 2015-09-18 11:46:44 -07:00
model_normal_map.slf
model_normal_map.slv Fixing line endings 2015-10-18 22:55:14 -07:00
model_normal_specular_map.slf
model_shadow.slf
model_shadow.slv Fixing line endings 2015-10-18 22:55:14 -07:00
model_specular_map.slf
model_translucent.slf
ModelRender.cpp Fixing the index Offset issue with instanced shapes from Geometry cache 2015-10-06 18:04:08 -07:00
ModelRender.h Fixing the index Offset issue with instanced shapes from Geometry cache 2015-10-06 18:04:08 -07:00
occlusion_blend.slf
overlay3D.slf
overlay3D.slv
point_light.slf Cleaning for PR 2015-09-15 16:54:04 -07:00
RenderDeferredTask.cpp use icons to show network and physics status 2015-11-10 17:02:57 -08:00
RenderDeferredTask.h turn _drawItemStatus into a bitfield, split out bounding boxes and network/physics-sim-ownership. hook Display-Simulation-Ownership menu item to this system 2015-11-07 07:19:27 -08:00
RenderUtilsLogging.cpp
RenderUtilsLogging.h
sdf_text3D.slf
sdf_text3D.slv
Shadow.slh Need to pull master, just updated all the deferred shaders to use scribe func declare blocks to avoid long shaders... didn;t validate the current clip to eye position evaluation 2015-09-15 14:40:23 -07:00
simple.slf Adding support for accessing IPD in scripts 2015-09-28 16:24:38 -07:00
simple.slv Adding support for accessing IPD in scripts 2015-09-28 16:24:38 -07:00
simple_textured.slf
simple_textured_emisive.slf
skin_model.slv Fixing line endings 2015-10-18 22:55:14 -07:00
skin_model_normal_map.slv Fixing line endings 2015-10-18 22:55:14 -07:00
skin_model_shadow.slv Fixing line endings 2015-10-18 22:55:14 -07:00
Skinning.slh Fixing line endings 2015-10-18 22:55:14 -07:00
SkyFromAtmosphere.slf
SkyFromAtmosphere.slv
SkyFromSpace.slf
SkyFromSpace.slv
spot_light.slf Cleaning for PR 2015-09-15 16:54:04 -07:00
standardDrawTexture.slf
standardTransformPNTC.slv
stars.slf
stars.slv
starsGrid.slf
TextRenderer3D.cpp
TextRenderer3D.h
TextureCache.h Redistributing the files to create the model-networking lib and separate that from the redner-utils 2015-09-21 13:21:35 -07:00