overte-HifiExperiments/interface/src/avatar/AvatarManager.cpp

271 lines
11 KiB
C++

//
// AvatarManager.cpp
// hifi
//
// Created by Stephen Birarda on 1/23/2014.
// Copyright (c) 2014 HighFidelity, Inc. All rights reserved.
//
#include <PerfStat.h>
#include <UUID.h>
#include "Application.h"
#include "Avatar.h"
#include "Menu.h"
#include "MyAvatar.h"
#include "AvatarManager.h"
// We add _myAvatar into the hash with all the other AvatarData, and we use the default NULL QUid as the key.
const QUuid MY_AVATAR_KEY; // NULL key
AvatarManager::AvatarManager(QObject* parent) :
_lookAtTargetAvatar(),
_lookAtOtherPosition(),
_lookAtIndicatorScale(1.0f),
_avatarFades() {
// register a meta type for the weak pointer we'll use for the owning avatar mixer for each avatar
qRegisterMetaType<QWeakPointer<Node> >("NodeWeakPointer");
_myAvatar = QSharedPointer<MyAvatar>(new MyAvatar());
}
void AvatarManager::init() {
_myAvatar->init();
_myAvatar->setPosition(START_LOCATION);
_myAvatar->setDisplayingLookatVectors(false);
_avatarHash.insert(MY_AVATAR_KEY, _myAvatar);
}
void AvatarManager::updateLookAtTargetAvatar(glm::vec3 &eyePosition) {
bool showWarnings = Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings);
PerformanceWarning warn(showWarnings, "Application::updateLookatTargetAvatar()");
Application* applicationInstance = Application::getInstance();
if (!applicationInstance->isMousePressed()) {
glm::vec3 mouseOrigin = applicationInstance->getMouseRayOrigin();
glm::vec3 mouseDirection = applicationInstance->getMouseRayDirection();
foreach (const AvatarSharedPointer& avatarPointer, _avatarHash) {
Avatar* avatar = static_cast<Avatar*>(avatarPointer.data());
if (avatar != static_cast<Avatar*>(_myAvatar.data())) {
float distance;
if (avatar->findRayIntersection(mouseOrigin, mouseDirection, distance)) {
// rescale to compensate for head embiggening
eyePosition = (avatar->getHead().calculateAverageEyePosition() - avatar->getHead().getScalePivot()) *
(avatar->getScale() / avatar->getHead().getScale()) + avatar->getHead().getScalePivot();
_lookAtIndicatorScale = avatar->getHead().getScale();
_lookAtOtherPosition = avatar->getHead().getPosition();
_lookAtTargetAvatar = avatarPointer;
// found the look at target avatar, return
return;
}
}
}
_lookAtTargetAvatar.clear();
}
}
void AvatarManager::updateAvatars(float deltaTime) {
bool showWarnings = Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings);
PerformanceWarning warn(showWarnings, "Application::updateAvatars()");
Application* applicationInstance = Application::getInstance();
glm::vec3 mouseOrigin = applicationInstance->getMouseRayOrigin();
glm::vec3 mouseDirection = applicationInstance->getMouseRayDirection();
// simulate avatars
AvatarHash::iterator avatarIterator = _avatarHash.begin();
while (avatarIterator != _avatarHash.end()) {
Avatar* avatar = static_cast<Avatar*>(avatarIterator.value().data());
if (avatar == static_cast<Avatar*>(_myAvatar.data())) {
// for now skip updates to _myAvatar because it is done explicitly in Application
// TODO: update _myAvatar in this context
++avatarIterator;
continue;
}
if (avatar->getOwningAvatarMixer()) {
// this avatar's mixer is still around, go ahead and simulate it
avatar->simulate(deltaTime, NULL);
avatar->setMouseRay(mouseOrigin, mouseDirection);
++avatarIterator;
} else {
// the mixer that owned this avatar is gone, give it to the vector of fades and kill it
avatarIterator = erase(avatarIterator);
}
}
// simulate avatar fades
simulateAvatarFades(deltaTime);
}
void AvatarManager::renderAvatars(bool forceRenderHead, bool selfAvatarOnly) {
if (!Menu::getInstance()->isOptionChecked(MenuOption::Avatars)) {
return;
}
PerformanceWarning warn(Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings),
"Application::renderAvatars()");
bool renderLookAtVectors = Menu::getInstance()->isOptionChecked(MenuOption::LookAtVectors);
if (!selfAvatarOnly) {
// Render avatars of other nodes
foreach (const AvatarSharedPointer& avatarPointer, _avatarHash) {
Avatar* avatar = static_cast<Avatar*>(avatarPointer.data());
if (!avatar->isInitialized()) {
avatar->init();
}
if (avatar == static_cast<Avatar*>(_myAvatar.data())) {
avatar->render(forceRenderHead);
} else {
avatar->render(false);
}
avatar->setDisplayingLookatVectors(renderLookAtVectors);
}
renderAvatarFades();
} else {
// just render myAvatar
_myAvatar->render(forceRenderHead);
_myAvatar->setDisplayingLookatVectors(renderLookAtVectors);
}
}
void AvatarManager::simulateAvatarFades(float deltaTime) {
QVector<AvatarSharedPointer>::iterator fadingIterator = _avatarFades.begin();
const float SHRINK_RATE = 0.9f;
const float MIN_FADE_SCALE = 0.001f;
while (fadingIterator != _avatarFades.end()) {
Avatar* avatar = static_cast<Avatar*>(fadingIterator->data());
avatar->setTargetScale(avatar->getScale() * SHRINK_RATE);
if (avatar->getTargetScale() < MIN_FADE_SCALE) {
fadingIterator = _avatarFades.erase(fadingIterator);
} else {
avatar->simulate(deltaTime, NULL);
++fadingIterator;
}
}
}
void AvatarManager::renderAvatarFades() {
// render avatar fades
Glower glower;
foreach(const AvatarSharedPointer& fadingAvatar, _avatarFades) {
Avatar* avatar = static_cast<Avatar*>(fadingAvatar.data());
avatar->render(false);
}
}
void AvatarManager::processDataServerResponse(const QString& userString, const QStringList& keyList,
const QStringList &valueList) {
QUuid avatarKey = QUuid(userString);
if (avatarKey == MY_AVATAR_KEY) {
// ignore updates to our own mesh
return;
}
for (int i = 0; i < keyList.size(); i++) {
if (valueList[i] != " ") {
if (keyList[i] == DataServerKey::FaceMeshURL || keyList[i] == DataServerKey::SkeletonURL) {
// mesh URL for a UUID, find avatar in our list
AvatarSharedPointer matchingAvatar = _avatarHash.value(avatarKey);
if (matchingAvatar) {
Avatar* avatar = static_cast<Avatar*>(matchingAvatar.data());
if (keyList[i] == DataServerKey::FaceMeshURL) {
qDebug() << "Changing mesh to" << valueList[i] << "for avatar with UUID"
<< uuidStringWithoutCurlyBraces(avatarKey);
QMetaObject::invokeMethod(&(avatar->getHead().getFaceModel()),
"setURL", Q_ARG(QUrl, QUrl(valueList[i])));
} else if (keyList[i] == DataServerKey::SkeletonURL) {
qDebug() << "Changing skeleton to" << valueList[i] << "for avatar with UUID"
<< uuidStringWithoutCurlyBraces(avatarKey.toString());
QMetaObject::invokeMethod(&(avatar->getSkeletonModel()),
"setURL", Q_ARG(QUrl, QUrl(valueList[i])));
}
}
}
}
}
}
void AvatarManager::processAvatarMixerDatagram(const QByteArray& datagram, const QWeakPointer<Node>& mixerWeakPointer) {
int bytesRead = numBytesForPacketHeader(datagram);
QByteArray dummyAvatarByteArray = byteArrayWithPopluatedHeader(PacketTypeAvatarData);
int numDummyByteArrayHeaderBytes = dummyAvatarByteArray.size();
// enumerate over all of the avatars in this packet
// only add them if mixerWeakPointer points to something (meaning that mixer is still around)
while (bytesRead < datagram.size() && mixerWeakPointer.data()) {
QUuid nodeUUID = QUuid::fromRfc4122(datagram.mid(bytesRead, NUM_BYTES_RFC4122_UUID));
// TODO: skip the data if nodeUUID is same as MY_AVATAR_KEY
AvatarSharedPointer matchingAvatar = _avatarHash.value(nodeUUID);
if (!matchingAvatar) {
// construct a new Avatar for this node
Avatar* avatar = new Avatar();
avatar->setOwningAvatarMixer(mixerWeakPointer);
// insert the new avatar into our hash
matchingAvatar = AvatarSharedPointer(avatar);
_avatarHash.insert(nodeUUID, matchingAvatar);
// new UUID requires mesh and skeleton request to data-server
DataServerClient::getValuesForKeysAndUUID(QStringList() << DataServerKey::FaceMeshURL << DataServerKey::SkeletonURL,
nodeUUID, this);
qDebug() << "Adding avatar with UUID" << nodeUUID << "to AvatarManager hash.";
}
// copy the rest of the packet to the avatarData holder so we can read the next Avatar from there
dummyAvatarByteArray.resize(numDummyByteArrayHeaderBytes);
// make this Avatar's UUID the UUID in the packet and tack the remaining data onto the end
dummyAvatarByteArray.replace(numDummyByteArrayHeaderBytes - NUM_BYTES_RFC4122_UUID,
NUM_BYTES_RFC4122_UUID + datagram.size() - bytesRead,
datagram.mid(bytesRead));
// have the matching (or new) avatar parse the data from the packet
bytesRead += matchingAvatar->parseData(dummyAvatarByteArray);
}
}
void AvatarManager::processKillAvatar(const QByteArray& datagram) {
// read the node id
QUuid nodeUUID = QUuid::fromRfc4122(datagram.mid(numBytesForPacketHeader(datagram), NUM_BYTES_RFC4122_UUID));
// remove the avatar with that UUID from our hash, if it exists
AvatarHash::iterator matchedAvatar = _avatarHash.find(nodeUUID);
if (matchedAvatar != _avatarHash.end()) {
erase(matchedAvatar);
}
}
AvatarHash::iterator AvatarManager::erase(const AvatarHash::iterator& iterator) {
if (iterator.key() != MY_AVATAR_KEY) {
qDebug() << "Removing Avatar with UUID" << iterator.key() << "from AvatarManager hash.";
_avatarFades.push_back(iterator.value());
return AvatarHashMap::erase(iterator);
} else {
// never remove _myAvatar from the list
AvatarHash::iterator returnIterator = iterator;
return ++returnIterator;
}
}
void AvatarManager::clearMixedAvatars() {
// clear any avatars that came from an avatar-mixer
AvatarHash::iterator removeAvatar = _avatarHash.begin();
while (removeAvatar != _avatarHash.end()) {
removeAvatar = erase(removeAvatar);
}
_lookAtTargetAvatar.clear();
}