overte-HifiExperiments/libraries/render-utils/src
John Conklin II 37f4a2d3a8
Merge pull request #12986 from hyperlogic/bug-fix/debug-rendering-over-background
Debug Draw rendering now is visible on background skybox
2018-04-27 15:56:44 -07:00
..
text apply taa to text and web entities/overlays 2018-03-13 11:57:14 -07:00
AbstractViewStateInterface.cpp
AbstractViewStateInterface.h Attempt to shutdown web surfaces more consistently 2018-04-23 14:32:38 -07:00
AmbientOcclusionEffect.cpp Merged with master 2018-02-19 17:28:39 +01:00
AmbientOcclusionEffect.h
AnimDebugDraw.cpp Debug Draw rendering now is visible on background skybox 2018-04-24 14:28:08 -07:00
AnimDebugDraw.h
animdebugdraw.slf
animdebugdraw.slv
AntialiasingEffect.cpp Merge pull request #12950 from SimonWalton-HiFi/batch-compile-shaders2 2018-04-27 14:55:57 -07:00
AntialiasingEffect.h Merge pull request #12950 from SimonWalton-HiFi/batch-compile-shaders2 2018-04-27 14:55:57 -07:00
BackgroundStage.cpp Remove uses of addRepeatedMessageRegex() and its implementation 2018-04-03 17:54:01 -07:00
BackgroundStage.h
BloomApply.slf Final intensity adjustments 2018-04-10 12:36:36 +02:00
BloomEffect.cpp Switched to 9 tap gaussian blur to try to limit visible mach bands on larg glows 2018-04-11 08:44:02 +02:00
BloomEffect.h Switched to 9 tap gaussian blur to try to limit visible mach bands on larg glows 2018-04-11 08:44:02 +02:00
BloomThreshold.slf
CauterizedMeshPartPayload.cpp Merge branch 'master' into bug-fix/entity-mat-avatar-dual-quaternions 2018-02-22 08:44:21 -08:00
CauterizedMeshPartPayload.h Merge branch 'master' into bug-fix/entity-mat-avatar-dual-quaternions 2018-02-22 08:44:21 -08:00
CauterizedModel.cpp Merge branch 'master' of github.com:highfidelity/hifi into shadowControlsOffZvork 2018-03-08 12:16:36 -08:00
CauterizedModel.h
debug_deferred_buffer.slf Merged with master 2018-02-19 17:28:39 +01:00
debug_deferred_buffer.slv
DebugDeferredBuffer.cpp Merged with master 2018-02-19 17:28:39 +01:00
DebugDeferredBuffer.h Merged with master 2018-02-19 17:28:39 +01:00
DefaultMaterials.slh forward pipelines for primitives 2018-04-10 15:56:08 -07:00
deferred_light.slv
deferred_light_limited.slv
deferred_light_point.slv
deferred_light_spot.slv
DeferredBuffer.slh
DeferredBufferRead.slh Lightclusters no unpack position from zdb 2018-03-30 10:06:27 -04:00
DeferredBufferWrite.slh forward pipelines for primitives 2018-04-10 15:56:08 -07:00
DeferredFramebuffer.cpp
DeferredFramebuffer.h
DeferredFrameTransform.cpp Jitter is now set through a batch command 2018-04-20 10:52:50 +02:00
DeferredFrameTransform.h Jitter is now set through a batch command 2018-04-20 10:52:50 +02:00
DeferredGlobalLight.slh Some small shader optimizations 2018-04-16 08:50:18 +02:00
DeferredLighting.slh
DeferredLightingEffect.cpp restoring the sampler desc layout to fix ktx cache and fixing the bug shadow when turning global shadow on off 2018-04-11 00:00:11 -07:00
DeferredLightingEffect.h Re-implemented shadow controls. 2018-03-01 14:24:20 -08:00
DeferredTransform.slh Used unjittered projection matrix for a sharper and more stable TAA 2018-04-17 15:13:03 +02:00
directional_ambient_light.slf quiet shader warnings 2018-04-20 18:25:30 -07:00
directional_ambient_light_shadow.slf quiet shader warnings 2018-04-20 18:25:30 -07:00
directional_skybox_light.slf quiet shader warnings 2018-04-20 18:25:30 -07:00
directional_skybox_light_shadow.slf quiet shader warnings 2018-04-20 18:25:30 -07:00
DrawHaze.cpp More shaders to deferred compile scheme 2018-04-13 17:52:33 -07:00
DrawHaze.h
Fade.slh
Fade_shared.slh
FadeEffect.cpp
FadeEffect.h
FadeEffectJobs.cpp Added save/file dialog for transition configurations in transition editor 2018-03-28 16:54:53 -04:00
FadeEffectJobs.h Added save/file dialog for transition configurations in transition editor 2018-03-28 16:54:53 -04:00
FboCache.cpp
FboCache.h
forward_model.slf hide menu, fix shaders 2018-04-20 17:38:38 -07:00
forward_model_normal_map.slf Sorted out the mix between eye space and world space vectors in translucent object shading 2018-04-13 15:38:55 +02:00
forward_model_translucent.slf hide menu, fix shaders 2018-04-20 17:38:38 -07:00
forward_model_unlit.slf hide menu, fix shaders 2018-04-20 17:38:38 -07:00
forward_simple.slf hide menu, fix shaders 2018-04-20 17:38:38 -07:00
forward_simple_textured.slf hide menu, fix shaders 2018-04-20 17:38:38 -07:00
forward_simple_textured_transparent.slf hide menu, fix shaders 2018-04-20 17:38:38 -07:00
forward_simple_textured_unlit.slf cleanup and fix forward procedural rendering 2018-04-11 13:03:57 -07:00
forward_simple_transparent.slf hide menu, fix shaders 2018-04-20 17:38:38 -07:00
ForwardGlobalLight.slh Some small shader optimizations 2018-04-16 08:50:18 +02:00
FramebufferCache.cpp
FramebufferCache.h
fxaa.slf
fxaa.slv
fxaa_blend.slf TAA now operates on tonemapped input and performs inverse tone map before bloom 2018-04-10 17:33:33 +02:00
GeometryCache.cpp Removed TAA from web shaders. With reduced jittering, jittering on these objects is less noticeable 2018-04-17 16:36:52 +02:00
GeometryCache.h cleanup and fix forward procedural rendering 2018-04-11 13:03:57 -07:00
glowLine.slf
glowLine.slv
grid.slf
Haze.slf Sorted out the mix between eye space and world space vectors in translucent object shading 2018-04-13 15:38:55 +02:00
Haze.slh Fixed weird specular on hair an teleportation target! Was a stupid mistake... 2018-04-19 10:04:38 +02:00
HazeStage.cpp
HazeStage.h
Highlight.slf
Highlight.slh
Highlight_aabox.slv
Highlight_filled.slf
Highlight_shared.slh
HighlightEffect.cpp Restore two makePrograms from previous commit 2018-04-20 17:52:40 -07:00
HighlightEffect.h
hmd_ui.slf
hmd_ui.slv
LightAmbient.slh forward pipelines for primitives 2018-04-10 15:56:08 -07:00
LightClusterGrid.slh
LightClusterGrid_shared.slh
LightClusters.cpp Squashed scribe changes 2018-02-07 10:29:29 -08:00
LightClusters.h
lightClusters_drawClusterContent.slf Lightclusters no unpack position from zdb 2018-03-30 10:06:27 -04:00
lightClusters_drawClusterContent.slv
lightClusters_drawClusterFromDepth.slf Lightclusters no unpack position from zdb 2018-03-30 10:06:27 -04:00
lightClusters_drawClusterFromDepth.slv
lightClusters_drawGrid.slf
lightClusters_drawGrid.slv
LightDirectional.slh
LightingModel.cpp
LightingModel.h
LightingModel.slh reorganizing shader defines to fix compilation errors 2018-04-17 15:11:56 -07:00
LightLocal.slh
LightPayload.cpp
LightPayload.h
LightPoint.slh
LightSpot.slh
LightStage.cpp
LightStage.h
local_lights_drawOutline.slf quiet shader warnings 2018-04-20 18:25:30 -07:00
local_lights_shading.slf quiet shader warnings 2018-04-20 18:25:30 -07:00
MaterialTextures.slh Set jitter to O on RenderableWebEntityItems 2018-04-20 12:02:17 +02:00
MeshPartPayload.cpp Merge remote-tracking branch 'upstream/master' into bindless 2018-03-21 19:16:55 -07:00
MeshPartPayload.h model behaves correctly if missing material 2018-03-16 15:51:37 -07:00
Model.cpp minimum entity dimension 2018-04-12 14:12:52 -07:00
Model.h Re-implemented shadow controls. 2018-03-01 14:24:20 -08:00
model.slf hide menu, fix shaders 2018-04-20 17:38:38 -07:00
model.slv hide menu, fix shaders 2018-04-20 17:38:38 -07:00
model_fade.slf hide menu, fix shaders 2018-04-20 17:38:38 -07:00
model_fade.slv Fixed some shader program link errors 2018-04-13 17:14:19 +02:00
model_lightmap.slf hide menu, fix shaders 2018-04-20 17:38:38 -07:00
model_lightmap.slv hide menu, fix shaders 2018-04-20 17:38:38 -07:00
model_lightmap_fade.slf hide menu, fix shaders 2018-04-20 17:38:38 -07:00
model_lightmap_fade.slv hide menu, fix shaders 2018-04-20 17:38:38 -07:00
model_lightmap_normal_map.slf hide menu, fix shaders 2018-04-20 17:38:38 -07:00
model_lightmap_normal_map.slv hide menu, fix shaders 2018-04-20 17:38:38 -07:00
model_lightmap_normal_map_fade.slf hide menu, fix shaders 2018-04-20 17:38:38 -07:00
model_lightmap_normal_map_fade.slv hide menu, fix shaders 2018-04-20 17:38:38 -07:00
model_normal_map.slf Sorted out the mix between eye space and world space vectors in translucent object shading 2018-04-13 15:38:55 +02:00
model_normal_map.slv Sorted out the mix between eye space and world space vectors in translucent object shading 2018-04-13 15:38:55 +02:00
model_normal_map_fade.slf Fixed some shader program link errors 2018-04-13 17:14:19 +02:00
model_normal_map_fade.slv Fixed some shader program link errors 2018-04-13 17:14:19 +02:00
model_shadow.slf
model_shadow.slv
model_shadow_fade.slf hide menu, fix shaders 2018-04-20 17:38:38 -07:00
model_shadow_fade.slv hide menu, fix shaders 2018-04-20 17:38:38 -07:00
model_translucent.slf Fixed weird specular on hair an teleportation target! Was a stupid mistake... 2018-04-19 10:04:38 +02:00
model_translucent.slv Sorted out the mix between eye space and world space vectors in translucent object shading 2018-04-13 15:38:55 +02:00
model_translucent_fade.slf Fixed weird specular on hair an teleportation target! Was a stupid mistake... 2018-04-19 10:04:38 +02:00
model_translucent_normal_map.slf Fixed weird specular on hair an teleportation target! Was a stupid mistake... 2018-04-19 10:04:38 +02:00
model_translucent_normal_map.slv Sorted out the mix between eye space and world space vectors in translucent object shading 2018-04-13 15:38:55 +02:00
model_translucent_normal_map_fade.slf Fixed weird specular on hair an teleportation target! Was a stupid mistake... 2018-04-19 10:04:38 +02:00
model_translucent_unlit.slf
model_translucent_unlit_fade.slf Fixed some shader program link errors 2018-04-13 17:14:19 +02:00
model_unlit.slf hide menu, fix shaders 2018-04-20 17:38:38 -07:00
model_unlit_fade.slf Fixed some shader program link errors 2018-04-13 17:14:19 +02:00
nop.slf
overlay3D.slf hide menu, fix shaders 2018-04-20 17:38:38 -07:00
overlay3D.slv hide menu, fix shaders 2018-04-20 17:38:38 -07:00
overlay3D_model.slf hide menu, fix shaders 2018-04-20 17:38:38 -07:00
overlay3D_model_translucent.slf hide menu, fix shaders 2018-04-20 17:38:38 -07:00
overlay3D_model_translucent_unlit.slf hide menu, fix shaders 2018-04-20 17:38:38 -07:00
overlay3D_model_unlit.slf hide menu, fix shaders 2018-04-20 17:38:38 -07:00
overlay3D_translucent.slf hide menu, fix shaders 2018-04-20 17:38:38 -07:00
overlay3D_translucent_unlit.slf
overlay3D_unlit.slf
PickItemsJob.cpp
PickItemsJob.h
RenderCommonTask.cpp Jitter is now set through a batch command 2018-04-20 10:52:50 +02:00
RenderCommonTask.h Jitter is now set through a batch command 2018-04-20 10:52:50 +02:00
RenderDeferredTask.cpp Jitter is now set through a batch command 2018-04-20 10:52:50 +02:00
RenderDeferredTask.h Jitter is now set through a batch command 2018-04-20 10:52:50 +02:00
RenderForwardTask.cpp Merged with master 2018-03-09 10:07:25 +01:00
RenderForwardTask.h
RenderPipelines.cpp Merge pull request #12818 from highfidelity/RC66 2018-04-06 10:43:01 -07:00
RenderPipelines.h Bindless texture work cleanup 2018-03-08 16:01:18 -08:00
RenderShadowTask.cpp Merged with master 2018-03-09 10:07:25 +01:00
RenderShadowTask.h Re-implemented shadow controls. 2018-03-01 14:24:20 -08:00
RenderUtilsLogging.cpp
RenderUtilsLogging.h
RenderViewTask.cpp Shadow task now uses LOD culling from main view task 2018-02-06 11:47:39 +01:00
RenderViewTask.h
sdf_text3D.slf Improved anti-aliasing on text 2018-04-25 12:08:08 +02:00
sdf_text3D.slv hide menu, fix shaders 2018-04-20 17:38:38 -07:00
sdf_text3D_transparent.slf hide menu, fix shaders 2018-04-20 17:38:38 -07:00
Shadow.slh make shadow-related shader compile on osx 2018-02-23 09:22:34 -08:00
ShadowCore.slh
Shadows_shared.slh forward pipelines for primitives 2018-04-10 15:56:08 -07:00
simple.slf hide menu, fix shaders 2018-04-20 17:38:38 -07:00
simple.slv hide menu, fix shaders 2018-04-20 17:38:38 -07:00
simple_fade.slf hide menu, fix shaders 2018-04-20 17:38:38 -07:00
simple_fade.slv hide menu, fix shaders 2018-04-20 17:38:38 -07:00
simple_opaque_web_browser.slf hide menu, fix shaders 2018-04-20 17:38:38 -07:00
simple_textured.slf hide menu, fix shaders 2018-04-20 17:38:38 -07:00
simple_textured_fade.slf hide menu, fix shaders 2018-04-20 17:38:38 -07:00
simple_textured_unlit.slf hide menu, fix shaders 2018-04-20 17:38:38 -07:00
simple_textured_unlit_fade.slf hide menu, fix shaders 2018-04-20 17:38:38 -07:00
simple_transparent.slf hide menu, fix shaders 2018-04-20 17:38:38 -07:00
simple_transparent_textured.slf hide menu, fix shaders 2018-04-20 17:38:38 -07:00
simple_transparent_textured_fade.slf hide menu, fix shaders 2018-04-20 17:38:38 -07:00
simple_transparent_textured_unlit.slf hide menu, fix shaders 2018-04-20 17:38:38 -07:00
simple_transparent_textured_unlit_fade.slf hide menu, fix shaders 2018-04-20 17:38:38 -07:00
simple_transparent_web_browser.slf hide menu, fix shaders 2018-04-20 17:38:38 -07:00
skin_model.slv hide menu, fix shaders 2018-04-20 17:38:38 -07:00
skin_model_dq.slv hide menu, fix shaders 2018-04-20 17:38:38 -07:00
skin_model_fade.slv Fixed some shader program link errors 2018-04-13 17:14:19 +02:00
skin_model_fade_dq.slv Fixed some shader program link errors 2018-04-13 17:14:19 +02:00
skin_model_normal_map.slv Fixed some shader program link errors 2018-04-13 17:14:19 +02:00
skin_model_normal_map_dq.slv Fixed some shader program link errors 2018-04-13 17:14:19 +02:00
skin_model_normal_map_fade.slv Fixed some shader program link errors 2018-04-13 17:14:19 +02:00
skin_model_normal_map_fade_dq.slv Fixed some shader program link errors 2018-04-13 17:14:19 +02:00
skin_model_shadow.slf
skin_model_shadow.slv Avatars use Dual Quaternion Skinning and Model Entities do not. 2018-02-13 17:47:49 -08:00
skin_model_shadow_dq.slv Avatars use Dual Quaternion Skinning and Model Entities do not. 2018-02-13 17:47:49 -08:00
skin_model_shadow_fade.slf hide menu, fix shaders 2018-04-20 17:38:38 -07:00
skin_model_shadow_fade.slv hide menu, fix shaders 2018-04-20 17:38:38 -07:00
skin_model_shadow_fade_dq.slv hide menu, fix shaders 2018-04-20 17:38:38 -07:00
Skinning.slh Avatars use Dual Quaternion Skinning and Model Entities do not. 2018-02-13 17:47:49 -08:00
SoftAttachmentModel.cpp WIP check in of making the use of dq or mat dynamic per model 2018-02-12 18:44:24 -08:00
SoftAttachmentModel.h
ssao.slh
ssao_debugOcclusion.slf
ssao_makeHorizontalBlur.slf
ssao_makeOcclusion.slf
ssao_makePyramid.slf
ssao_makeVerticalBlur.slf
standardDrawTexture.slf
standardTransformPNTC.slv
stencil_drawMask.slf
StencilMaskPass.cpp Merged with master 2018-02-19 17:28:39 +01:00
StencilMaskPass.h
SubsurfaceScattering.cpp Remove commented-out code 2018-04-16 11:57:14 -07:00
SubsurfaceScattering.h
SubsurfaceScattering.slh
subsurfaceScattering_drawScattering.slf
subsurfaceScattering_makeLUT.slf
subsurfaceScattering_makeProfile.slf
subsurfaceScattering_makeSpecularBeckmann.slf
SurfaceGeometry.slh
surfaceGeometry_copyDepth.slf
surfaceGeometry_downsampleDepthNormal.slf
surfaceGeometry_makeCurvature.slf
surfaceGeometry_makeLinearDepth.slf
SurfaceGeometryPass.cpp Move linear pass down sample shader to deferred compile 2018-04-19 15:30:16 -07:00
SurfaceGeometryPass.h Move linear pass down sample shader to deferred compile 2018-04-19 15:30:16 -07:00
taa.slf Moved velocity buffer job just before antialiasing job to be sure tablet model in HMD writes correct velocity and gets properly antialiased 2018-02-26 18:07:44 +01:00
taa.slh Removed TAA from web shaders. With reduced jittering, jittering on these objects is less noticeable 2018-04-17 16:36:52 +02:00
taa_blend.slf A bit of cleanup in TAA shaders 2018-02-22 10:09:03 +01:00
TextRenderer3D.cpp
TextRenderer3D.h
TextureCache.h
toneMapping.slf
ToneMappingEffect.cpp More shaders to deferred compile scheme 2018-04-13 17:52:33 -07:00
ToneMappingEffect.h More shaders to deferred compile scheme 2018-04-13 17:52:33 -07:00
UpdateSceneTask.cpp
UpdateSceneTask.h
velocityBuffer_cameraMotion.slf Used unjittered projection matrix for a sharper and more stable TAA 2018-04-17 15:13:03 +02:00
VelocityBufferPass.cpp Move antialiasing and velocity buffer makeProgram to deferred scheme 2018-04-19 15:30:16 -07:00
VelocityBufferPass.h Move antialiasing and velocity buffer makeProgram to deferred scheme 2018-04-19 15:30:16 -07:00
zone_draw.slh
zone_drawAmbient.slf
zone_drawKeyLight.slf
zone_drawSkybox.slf
ZoneRenderer.cpp Merged with master 2018-03-09 10:07:25 +01:00
ZoneRenderer.h pull task out of render and into its own lib 2018-02-13 08:56:11 -08:00