Overte open source metaverse platform.
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2013-04-24 18:30:46 -07:00
audio-mixer change signature of parseData to use unsigned char*, include packet header always 2013-04-16 11:51:36 -07:00
avatar-mixer fix broken voxel server build, change some char* to unsigned char* 2013-04-16 12:35:49 -07:00
cmake pass ROOT_DIR to IncludeGLM macro instead of MACRO_DIR, include glm for AM 2013-04-15 16:08:35 -07:00
domain-server intial version of eve that says WALL-E every so often 2013-04-23 13:37:49 -07:00
eve renamed "Head" to "Avatar" and did a bunch a cleanups, including removing the three-lined comments 2013-04-24 16:54:07 -07:00
externals/glm
hardware/head_hand
injector added behavior in Eve for alternating between grasping and ungrasping hand (tho unable to test transmission). Also, improved readability of hand grasping logic in Head.cpp 2013-04-24 11:02:23 -07:00
interface Fleshing out the chat entry widget. 2013-04-24 18:30:46 -07:00
libraries Merge branch 'master' of https://github.com/worklist/hifi 2013-04-24 17:11:37 -07:00
space-server
tools
voxel-server one more glitch... 2013-04-23 21:17:39 -07:00
.gitignore
CMakeLists.txt stub setup for eve 2013-04-22 11:39:38 -07:00
README.md

interface

Test platform for various render and interface tests for next-gen VR system.

CMake

This project uses CMake to generate build files and project files for your platform.

Create a build directory in the root of your checkout and then run the CMake build from there. This will keep the rest of the directory clean, and makes the gitignore a little easier to handle (since we can just ignore build).

mkdir build
cd build
cmake .. -GXcode

Those are the commands used on OS X to run CMake from the build folder and generate XCode project files.