mirror of
https://github.com/HifiExperiments/overte.git
synced 2025-07-22 23:34:12 +02:00
42 lines
1.2 KiB
Text
42 lines
1.2 KiB
Text
<@include gpu/Config.slh@>
|
|
<$VERSION_HEADER$>
|
|
// <$_SCRIBE_FILENAME$>
|
|
// Generated on <$_SCRIBE_DATE$>
|
|
//
|
|
// Created by Sam Gateau on 5/5/2016.
|
|
// Copyright 2016 High Fidelity, Inc.
|
|
//
|
|
// Distributed under the Apache License, Version 2.0.
|
|
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
|
//
|
|
|
|
<@include graphics/Material.slh@>
|
|
<@include graphics/MaterialTextures.slh@>
|
|
<@include render-utils/ShaderConstants.h@>
|
|
|
|
<@include LightingModel.slh@>
|
|
|
|
<$declareMaterialTextures(ALBEDO)$>
|
|
|
|
layout(location=RENDER_UTILS_ATTR_TEXCOORD01) in vec4 _texCoord01;
|
|
#define _texCoord0 _texCoord01.xy
|
|
#define _texCoord1 _texCoord01.zw
|
|
layout(location=RENDER_UTILS_ATTR_COLOR) in vec4 _color;
|
|
|
|
layout(location=0) out vec4 _fragColor0;
|
|
|
|
void main(void) {
|
|
Material mat = getMaterial();
|
|
BITFIELD matKey = getMaterialKey(mat);
|
|
<$fetchMaterialTexturesCoord0(matKey, _texCoord0, albedoTex)$>
|
|
|
|
float opacity = 1.0;
|
|
<$evalMaterialOpacity(albedoTex.a, opacity, matKey, opacity)$>;
|
|
<$discardTransparent(opacity)$>;
|
|
|
|
vec3 albedo = getMaterialAlbedo(mat);
|
|
<$evalMaterialAlbedo(albedoTex, albedo, matKey, albedo)$>;
|
|
albedo *= _color.rgb;
|
|
|
|
_fragColor0 = vec4(albedo * isUnlitEnabled(), 1.0);
|
|
}
|