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64 lines
2.1 KiB
Text
Executable file
64 lines
2.1 KiB
Text
Executable file
<@include gpu/Config.slh@>
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<$VERSION_HEADER$>
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// Generated on <$_SCRIBE_DATE$>
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//
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// skin_model_normal_map.vert
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// vertex shader
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//
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// Created by Andrzej Kapolka on 10/29/13.
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// Copyright 2013 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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<@include gpu/Inputs.slh@>
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<@include gpu/Transform.slh@>
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<$declareStandardTransform()$>
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const int MAX_TEXCOORDS = 2;
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const int MAX_CLUSTERS = 128;
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const int INDICES_PER_VERTEX = 4;
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uniform mat4 clusterMatrices[MAX_CLUSTERS];
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uniform mat4 texcoordMatrices[MAX_TEXCOORDS];
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out vec4 _position;
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out vec2 _texCoord0;
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out vec3 _normal;
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out vec3 _tangent;
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out vec3 _color;
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void main(void) {
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vec4 position = vec4(0.0, 0.0, 0.0, 0.0);
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vec4 interpolatedNormal = vec4(0.0, 0.0, 0.0, 0.0);
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vec4 interpolatedTangent = vec4(0.0, 0.0, 0.0, 0.0);
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for (int i = 0; i < INDICES_PER_VERTEX; i++) {
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mat4 clusterMatrix = clusterMatrices[inSkinClusterIndex[i]];
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float clusterWeight = inSkinClusterWeight[i];
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position += clusterMatrix * inPosition * clusterWeight;
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interpolatedNormal += clusterMatrix * vec4(inNormal.xyz, 0.0) * clusterWeight;
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interpolatedTangent += clusterMatrix * vec4(inTangent.xyz, 0.0) * clusterWeight;
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}
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// pass along the diffuse color
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_color = inColor.rgb;
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// and the texture coordinates
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_texCoord0 = (texcoordMatrices[0] * vec4(inTexCoord0.st, 0.0, 1.0)).st;
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interpolatedNormal = vec4(normalize(interpolatedNormal.xyz), 0.0);
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interpolatedTangent = vec4(normalize(interpolatedTangent.xyz), 0.0);
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// standard transform
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TransformCamera cam = getTransformCamera();
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TransformObject obj = getTransformObject();
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<$transformModelToEyeAndClipPos(cam, obj, inPosition, _position, gl_Position)$>
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<$transformModelToEyeDir(cam, obj, interpolatedNormal.xyz, interpolatedNormal.xyz)$>
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<$transformModelToEyeDir(cam, obj, interpolatedTangent.xyz, interpolatedTangent.xyz)$>
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_normal = interpolatedNormal.xyz;
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_tangent = interpolatedTangent.xyz;
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}
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