Overte open source metaverse platform.
Find a file
2013-07-10 17:21:51 -07:00
animation-server your agents are now nodes 2013-07-03 10:35:09 -07:00
audio-mixer your agents are now nodes 2013-07-03 10:35:09 -07:00
avatar-mixer your agents are now nodes 2013-07-03 10:35:09 -07:00
cmake Remove Freenect/LibUSB bits. 2013-07-05 22:17:59 -07:00
domain-server your agents are now nodes 2013-07-03 10:35:09 -07:00
eve your agents are now nodes 2013-07-03 10:35:09 -07:00
externals
hardware/head_hand
injector your agents are now nodes 2013-07-03 10:35:09 -07:00
interface make occlusion culling default 2013-07-10 17:21:40 -07:00
jenkins
libraries make occlusion culling default 2013-07-10 17:21:51 -07:00
pairing-server
space-server
tools
voxel-edit add 'level' param to tree recursion 2013-07-09 13:17:21 -07:00
voxel-server removed level param from recursion 2013-07-10 17:06:22 -07:00
.gitignore
CMakeLists.txt
hifi.podspec remove specific glm version, don't specify commit 2013-07-01 09:45:11 -07:00
LICENSE add an all rights reserved license 2013-07-01 11:56:19 -07:00
README.md

interface

Test platform for various render and interface tests for next-gen VR system.

CMake

This project uses CMake to generate build files and project files for your platform.

Create a build directory in the root of your checkout and then run the CMake build from there. This will keep the rest of the directory clean, and makes the gitignore a little easier to handle (since we can just ignore build).

mkdir build
cd build
cmake .. -GXcode

Those are the commands used on OS X to run CMake from the build folder and generate XCode project files.