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text
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Don't try to set invalid uniforms
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2018-01-15 13:43:19 -08:00 |
AbstractViewStateInterface.cpp
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AbstractViewStateInterface.h
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AmbientOcclusionEffect.cpp
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AmbientOcclusionEffect.h
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AnimDebugDraw.cpp
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cleaning en route
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2018-01-26 17:34:37 -08:00 |
AnimDebugDraw.h
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animdebugdraw.slf
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animdebugdraw.slv
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AntialiasingEffect.cpp
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AntialiasingEffect.h
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BackgroundStage.cpp
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rename model:: -> graphics::
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2018-01-16 12:46:16 -05:00 |
BackgroundStage.h
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rename model:: -> graphics::
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2018-01-16 12:46:16 -05:00 |
BloomApply.slf
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BloomEffect.cpp
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BloomEffect.h
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BloomThreshold.slf
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CauterizedMeshPartPayload.cpp
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CauterizedMeshPartPayload.h
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CauterizedModel.cpp
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Merge branch 'master' of github.com:highfidelity/hifi into cauterize-head-av-entities-1
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2018-02-02 08:56:18 -08:00 |
CauterizedModel.h
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debug_deferred_buffer.slf
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debug_deferred_buffer.slv
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DebugDeferredBuffer.cpp
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DebugDeferredBuffer.h
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deferred_light.slv
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deferred_light_limited.slv
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deferred_light_point.slv
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rename libraries/model(src/model) -> libraries/graphics(src/graphics)
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2018-01-16 12:44:44 -05:00 |
deferred_light_spot.slv
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rename libraries/model(src/model) -> libraries/graphics(src/graphics)
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2018-01-16 12:44:44 -05:00 |
DeferredBuffer.slh
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DeferredBufferRead.slh
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DeferredBufferWrite.slh
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DeferredFramebuffer.cpp
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DeferredFramebuffer.h
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DeferredFrameTransform.cpp
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DeferredFrameTransform.h
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DeferredGlobalLight.slh
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Merged with master. Had to add back shaders and code
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2018-01-29 10:33:16 +01:00 |
DeferredLighting.slh
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DeferredLightingEffect.cpp
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Merged with master
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2018-01-24 10:00:41 +01:00 |
DeferredLightingEffect.h
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Merged with master
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2018-01-17 16:35:31 +01:00 |
DeferredTransform.slh
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directional_ambient_light.slf
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directional_ambient_light_shadow.slf
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Working on better adaptive bias algorithm for shadow
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2018-01-26 17:57:20 +01:00 |
directional_skybox_light.slf
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directional_skybox_light_shadow.slf
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Working on better adaptive bias algorithm for shadow
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2018-01-26 17:57:20 +01:00 |
DrawHaze.cpp
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Merged with master
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2018-01-17 16:35:31 +01:00 |
DrawHaze.h
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rename model:: -> graphics::
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2018-01-16 12:46:16 -05:00 |
Fade.slh
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PR feedback
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2018-01-19 20:24:34 -08:00 |
Fade_shared.slh
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FadeEffect.cpp
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FadeEffect.h
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FadeEffectJobs.cpp
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FadeEffectJobs.h
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FboCache.cpp
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FboCache.h
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forward_model.slf
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Merge remote-tracking branch 'upstream/master' into android
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2018-01-16 18:24:44 -08:00 |
forward_model_normal_map.slf
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Merge remote-tracking branch 'upstream/master' into android
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2018-01-16 18:24:44 -08:00 |
forward_model_normal_specular_map.slf
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Merge remote-tracking branch 'upstream/master' into android
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2018-01-16 18:24:44 -08:00 |
forward_model_specular_map.slf
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Merge remote-tracking branch 'upstream/master' into android
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2018-01-16 18:24:44 -08:00 |
forward_model_translucent.slf
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rename libraries/model(src/model) -> libraries/graphics(src/graphics)
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2018-01-16 12:44:44 -05:00 |
forward_model_unlit.slf
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rename libraries/model(src/model) -> libraries/graphics(src/graphics)
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2018-01-16 12:44:44 -05:00 |
ForwardBuffer.slh
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ForwardBufferWrite.slh
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ForwardGlobalLight.slh
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Merged with master
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2018-01-17 16:35:31 +01:00 |
FramebufferCache.cpp
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FramebufferCache.h
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fxaa.slf
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fxaa.slv
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fxaa_blend.slf
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GeometryCache.cpp
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Merge remote-tracking branch 'upstream/master' into android
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2018-01-16 18:24:44 -08:00 |
GeometryCache.h
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Merge remote-tracking branch 'upstream/master' into android
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2018-01-16 18:24:44 -08:00 |
glowLine.slf
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glowLine.slv
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grid.slf
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Haze.slf
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Merged with master
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2018-01-17 16:35:31 +01:00 |
Haze.slh
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HazeStage.cpp
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rename model:: -> graphics::
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2018-01-16 12:46:16 -05:00 |
HazeStage.h
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rename model:: -> graphics::
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2018-01-16 12:46:16 -05:00 |
Highlight.slf
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Highlight.slh
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Highlight_aabox.slv
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Highlight_filled.slf
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Highlight_shared.slh
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HighlightEffect.cpp
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HighlightEffect.h
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hmd_ui.slf
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hmd_ui.slv
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LightAmbient.slh
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Fixing a shader error on android
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2018-01-31 23:35:16 -08:00 |
LightClusterGrid.slh
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Fixed compilation error due to really long shader
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2018-01-22 16:50:03 +01:00 |
LightClusterGrid_shared.slh
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LightClusters.cpp
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LightClusters.h
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lightClusters_drawClusterContent.slf
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rename libraries/model(src/model) -> libraries/graphics(src/graphics)
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2018-01-16 12:44:44 -05:00 |
lightClusters_drawClusterContent.slv
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lightClusters_drawClusterFromDepth.slf
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lightClusters_drawClusterFromDepth.slv
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lightClusters_drawGrid.slf
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lightClusters_drawGrid.slv
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LightDirectional.slh
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LightingModel.cpp
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LightingModel.h
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LightingModel.slh
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Merge branch 'master' of http://github.com/highfidelity/hifi into locallights
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2018-01-22 16:05:54 +01:00 |
LightLocal.slh
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Merged with master
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2018-01-17 16:35:31 +01:00 |
LightPayload.cpp
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only update cauterization of child entities when something relevant changes
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2018-02-02 08:56:11 -08:00 |
LightPayload.h
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rename model:: -> graphics::
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2018-01-16 12:46:16 -05:00 |
LightPoint.slh
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LightSpot.slh
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LightStage.cpp
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Removed warnings on mac and ubuntu
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2018-02-02 18:07:35 +01:00 |
LightStage.h
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Switched to a simpler manual fixed/slope based shadow bias system. Automatic stuff fail most of the time
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2018-01-31 10:19:17 +01:00 |
local_lights_drawOutline.slf
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Merged with master
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2018-01-17 16:35:31 +01:00 |
local_lights_shading.slf
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rename libraries/model(src/model) -> libraries/graphics(src/graphics)
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2018-01-16 12:44:44 -05:00 |
MaterialTextures.slh
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MeshPartPayload.cpp
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cleaning en route
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2018-01-26 17:34:37 -08:00 |
MeshPartPayload.h
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cleaning en route
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2018-01-26 17:34:37 -08:00 |
Model.cpp
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merge from upstream
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2018-01-31 10:43:41 -08:00 |
Model.h
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merge from upstream
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2018-01-31 10:43:41 -08:00 |
model.slf
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rename libraries/model(src/model) -> libraries/graphics(src/graphics)
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2018-01-16 12:44:44 -05:00 |
model.slv
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model_fade.slf
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rename libraries/model(src/model) -> libraries/graphics(src/graphics)
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2018-01-16 12:44:44 -05:00 |
model_fade.slv
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model_lightmap.slf
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rename libraries/model(src/model) -> libraries/graphics(src/graphics)
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2018-01-16 12:44:44 -05:00 |
model_lightmap.slv
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model_lightmap_fade.slf
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rename libraries/model(src/model) -> libraries/graphics(src/graphics)
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2018-01-16 12:44:44 -05:00 |
model_lightmap_fade.slv
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model_lightmap_normal_map.slf
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rename libraries/model(src/model) -> libraries/graphics(src/graphics)
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2018-01-16 12:44:44 -05:00 |
model_lightmap_normal_map.slv
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model_lightmap_normal_map_fade.slf
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rename libraries/model(src/model) -> libraries/graphics(src/graphics)
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2018-01-16 12:44:44 -05:00 |
model_lightmap_normal_map_fade.slv
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model_lightmap_normal_specular_map.slf
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rename libraries/model(src/model) -> libraries/graphics(src/graphics)
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2018-01-16 12:44:44 -05:00 |
model_lightmap_normal_specular_map_fade.slf
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rename libraries/model(src/model) -> libraries/graphics(src/graphics)
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2018-01-16 12:44:44 -05:00 |
model_lightmap_specular_map.slf
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rename libraries/model(src/model) -> libraries/graphics(src/graphics)
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2018-01-16 12:44:44 -05:00 |
model_lightmap_specular_map_fade.slf
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rename libraries/model(src/model) -> libraries/graphics(src/graphics)
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2018-01-16 12:44:44 -05:00 |
model_normal_map.slf
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Added separate scribe function to evalGlobalLightingAlphaBlendedWithHaze to shorten shader C string
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2018-01-23 14:19:39 +01:00 |
model_normal_map.slv
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model_normal_map_fade.slf
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rename libraries/model(src/model) -> libraries/graphics(src/graphics)
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2018-01-16 12:44:44 -05:00 |
model_normal_map_fade.slv
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model_normal_specular_map.slf
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rename libraries/model(src/model) -> libraries/graphics(src/graphics)
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2018-01-16 12:44:44 -05:00 |
model_normal_specular_map_fade.slf
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rename libraries/model(src/model) -> libraries/graphics(src/graphics)
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2018-01-16 12:44:44 -05:00 |
model_shadow.slf
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model_shadow.slv
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model_shadow_fade.slf
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model_shadow_fade.slv
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model_specular_map.slf
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rename libraries/model(src/model) -> libraries/graphics(src/graphics)
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2018-01-16 12:44:44 -05:00 |
model_specular_map_fade.slf
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rename libraries/model(src/model) -> libraries/graphics(src/graphics)
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2018-01-16 12:44:44 -05:00 |
model_translucent.slf
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Merged with master. Had to add back shaders and code
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2018-01-29 10:33:16 +01:00 |
model_translucent.slv
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Added SurfaceData mechanism to evalGlobalLight
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2018-01-16 15:57:05 +01:00 |
model_translucent_fade.slf
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Merged with master. Had to add back shaders and code
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2018-01-29 10:33:16 +01:00 |
model_translucent_normal_map.slf
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Merged with master. Had to add back shaders and code
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2018-01-29 10:33:16 +01:00 |
model_translucent_normal_map.slv
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Merged with master. Had to add back shaders and code
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2018-01-29 10:33:16 +01:00 |
model_translucent_normal_map_fade.slf
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Merged with master. Had to add back shaders and code
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2018-01-29 10:33:16 +01:00 |
model_translucent_unlit.slf
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rename libraries/model(src/model) -> libraries/graphics(src/graphics)
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2018-01-16 12:44:44 -05:00 |
model_translucent_unlit_fade.slf
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rename libraries/model(src/model) -> libraries/graphics(src/graphics)
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2018-01-16 12:44:44 -05:00 |
model_unlit.slf
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rename libraries/model(src/model) -> libraries/graphics(src/graphics)
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2018-01-16 12:44:44 -05:00 |
model_unlit_fade.slf
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rename libraries/model(src/model) -> libraries/graphics(src/graphics)
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2018-01-16 12:44:44 -05:00 |
nop.slf
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overlay3D.slf
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Merged with master
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2018-01-17 16:35:31 +01:00 |
overlay3D.slv
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overlay3D_model.slf
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rename libraries/model(src/model) -> libraries/graphics(src/graphics)
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2018-01-16 12:44:44 -05:00 |
overlay3D_model_translucent.slf
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Merged with master. Had to add back shaders and code
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2018-01-29 10:33:16 +01:00 |
overlay3D_model_translucent_unlit.slf
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rename libraries/model(src/model) -> libraries/graphics(src/graphics)
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2018-01-16 12:44:44 -05:00 |
overlay3D_model_unlit.slf
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rename libraries/model(src/model) -> libraries/graphics(src/graphics)
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2018-01-16 12:44:44 -05:00 |
overlay3D_translucent.slf
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Merged with master
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2018-01-17 16:35:31 +01:00 |
overlay3D_translucent_unlit.slf
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overlay3D_unlit.slf
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PickItemsJob.cpp
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PickItemsJob.h
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RenderCommonTask.cpp
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RenderCommonTask.h
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RenderDeferredTask.cpp
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Merged with master
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2018-01-24 10:00:41 +01:00 |
RenderDeferredTask.h
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Merged with master
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2018-01-24 10:00:41 +01:00 |
RenderForwardTask.cpp
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Fix merge errors
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2018-01-16 19:27:35 -08:00 |
RenderForwardTask.h
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RenderPipelines.cpp
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Removed duplicate shader include
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2018-02-02 18:18:24 +01:00 |
RenderShadowTask.cpp
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Shadow task now uses LOD culling from main view task
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2018-02-06 11:47:39 +01:00 |
RenderShadowTask.h
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Shadow task now uses LOD culling from main view task
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2018-02-06 11:47:39 +01:00 |
RenderUtilsLogging.cpp
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RenderUtilsLogging.h
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RenderViewTask.cpp
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Shadow task now uses LOD culling from main view task
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2018-02-06 11:47:39 +01:00 |
RenderViewTask.h
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cleaning en route
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2018-01-26 17:34:37 -08:00 |
sdf_text3D.slf
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sdf_text3D.slv
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sdf_text3D_transparent.slf
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Shadow.slh
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Small optimisations in shadow shader
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2018-02-02 15:06:22 +01:00 |
ShadowCore.slh
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Small optimisations in shadow shader
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2018-02-02 15:06:22 +01:00 |
Shadows_shared.slh
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Switched to a simpler manual fixed/slope based shadow bias system. Automatic stuff fail most of the time
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2018-01-31 10:19:17 +01:00 |
simple.slf
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rename libraries/model(src/model) -> libraries/graphics(src/graphics)
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2018-01-16 12:44:44 -05:00 |
simple.slv
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simple_fade.slf
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rename libraries/model(src/model) -> libraries/graphics(src/graphics)
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2018-01-16 12:44:44 -05:00 |
simple_fade.slv
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simple_opaque_web_browser.slf
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simple_textured.slf
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rename libraries/model(src/model) -> libraries/graphics(src/graphics)
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2018-01-16 12:44:44 -05:00 |
simple_textured_fade.slf
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rename libraries/model(src/model) -> libraries/graphics(src/graphics)
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2018-01-16 12:44:44 -05:00 |
simple_textured_unlit.slf
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simple_textured_unlit_fade.slf
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simple_transparent_textured.slf
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Merged with master. Had to add back shaders and code
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2018-01-29 10:33:16 +01:00 |
simple_transparent_textured_fade.slf
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Merged with master. Had to add back shaders and code
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2018-01-29 10:33:16 +01:00 |
simple_transparent_textured_unlit.slf
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simple_transparent_textured_unlit_fade.slf
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simple_transparent_web_browser.slf
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skin_model.slv
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skin_model_fade.slv
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skin_model_normal_map.slv
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skin_model_normal_map_fade.slv
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skin_model_shadow.slf
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skin_model_shadow.slv
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skin_model_shadow_fade.slf
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skin_model_shadow_fade.slv
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Skinning.slh
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Merge branch 'stable' of https://github.com/highfidelity/hifi into merge-back
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2018-01-30 16:09:30 -08:00 |
SoftAttachmentModel.cpp
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SoftAttachmentModel.h
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ssao.slh
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ssao_debugOcclusion.slf
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ssao_makeHorizontalBlur.slf
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ssao_makeOcclusion.slf
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ssao_makePyramid.slf
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ssao_makeVerticalBlur.slf
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standardDrawTexture.slf
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standardTransformPNTC.slv
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stencil_drawMask.slf
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StencilMaskPass.cpp
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rename model:: -> graphics::
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2018-01-16 12:46:16 -05:00 |
StencilMaskPass.h
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rename model:: -> graphics::
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2018-01-16 12:46:16 -05:00 |
SubsurfaceScattering.cpp
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SubsurfaceScattering.h
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SubsurfaceScattering.slh
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subsurfaceScattering_drawScattering.slf
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Merged with master
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2018-01-17 16:35:31 +01:00 |
subsurfaceScattering_makeLUT.slf
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subsurfaceScattering_makeProfile.slf
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subsurfaceScattering_makeSpecularBeckmann.slf
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SurfaceGeometry.slh
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surfaceGeometry_copyDepth.slf
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surfaceGeometry_downsampleDepthNormal.slf
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surfaceGeometry_makeCurvature.slf
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surfaceGeometry_makeLinearDepth.slf
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SurfaceGeometryPass.cpp
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SurfaceGeometryPass.h
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TextRenderer3D.cpp
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TextRenderer3D.h
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TextureCache.h
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toneMapping.slf
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ToneMappingEffect.cpp
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ToneMappingEffect.h
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UpdateSceneTask.cpp
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UpdateSceneTask.h
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zone_draw.slh
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zone_drawAmbient.slf
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rename libraries/model(src/model) -> libraries/graphics(src/graphics)
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2018-01-16 12:44:44 -05:00 |
zone_drawKeyLight.slf
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Merged with master
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2018-01-17 16:35:31 +01:00 |
zone_drawSkybox.slf
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ZoneRenderer.cpp
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Merged with master
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2018-01-17 16:35:31 +01:00 |
ZoneRenderer.h
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