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49 lines
1.5 KiB
C++
49 lines
1.5 KiB
C++
//
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// RenderableSphereEntityItem.cpp
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// interface/src
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//
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// Created by Brad Hefta-Gaub on 12/6/13.
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// Copyright 2013 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#include <glm/gtx/quaternion.hpp>
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#include <FBXReader.h>
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#include "InterfaceConfig.h"
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#include <PerfStat.h>
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#include <SphereEntityItem.h>
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#include "Menu.h"
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#include "EntityTreeRenderer.h"
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#include "RenderableSphereEntityItem.h"
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EntityItem* RenderableSphereEntityItem::factory(const EntityItemID& entityID, const EntityItemProperties& properties) {
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return new RenderableSphereEntityItem(entityID, properties);
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}
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void RenderableSphereEntityItem::render(RenderArgs* args) {
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PerformanceTimer perfTimer("RenderableSphereEntityItem::render");
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assert(getType() == EntityTypes::Sphere);
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glm::vec3 position = getPosition() * (float)TREE_SCALE;
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float radius = getRadius() * (float)TREE_SCALE;
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glm::quat rotation = getRotation();
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glColor3ub(getColor()[RED_INDEX], getColor()[GREEN_INDEX], getColor()[BLUE_INDEX]);
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glPushMatrix();
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glTranslatef(position.x, position.y, position.z);
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// TODO: we can probably get rid of this rotation until we support different radius dimensions
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//glm::vec3 axis = glm::axis(rotation);
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//glRotatef(glm::degrees(glm::angle(rotation)), axis.x, axis.y, axis.z);
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glutSolidSphere(radius, 15, 15);
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glPopMatrix();
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};
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