overte-HifiExperiments/interface/src/ui/overlays/FloatingUIPanel.cpp
Zander Otavka 173a79867c Extend Overlays API to allow for 3D UI panels.
Currently, only BillboardOverlays can be added to a panel, but more
types of overlays will be supported in the future.
2015-07-31 11:26:03 -07:00

89 lines
3.1 KiB
C++

//
// FloatingUIPanel.cpp
// interface/src/ui/overlays
//
// Created by Zander Otavka on 7/2/15.
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "FloatingUIPanel.h"
#include <QVariant>
#include <RegisteredMetaTypes.h>
#include "Application.h"
glm::quat FloatingUIPanel::getOffsetRotation() const {
if (getActualOffsetRotation() == glm::quat(0, 0, 0, 0)) {
return Application::getInstance()->getCamera()->getOrientation() * glm::quat(0, 0, 1, 0);
}
return getActualOffsetRotation();
}
QScriptValue FloatingUIPanel::getProperty(const QString &property) {
if (property == "offsetPosition") {
return vec3toScriptValue(_scriptEngine, getOffsetPosition());
}
if (property == "offsetRotation") {
return quatToScriptValue(_scriptEngine, getActualOffsetRotation());
}
if (property == "facingRotation") {
return quatToScriptValue(_scriptEngine, getFacingRotation());
}
return QScriptValue();
}
void FloatingUIPanel::setProperties(const QScriptValue &properties) {
QScriptValue offsetPosition = properties.property("offsetPosition");
if (offsetPosition.isValid()) {
QScriptValue x = offsetPosition.property("x");
QScriptValue y = offsetPosition.property("y");
QScriptValue z = offsetPosition.property("z");
if (x.isValid() && y.isValid() && z.isValid()) {
glm::vec3 newPosition;
newPosition.x = x.toVariant().toFloat();
newPosition.y = y.toVariant().toFloat();
newPosition.z = z.toVariant().toFloat();
setOffsetPosition(newPosition);
}
}
QScriptValue offsetRotation = properties.property("offsetRotation");
if (offsetRotation.isValid()) {
QScriptValue x = offsetRotation.property("x");
QScriptValue y = offsetRotation.property("y");
QScriptValue z = offsetRotation.property("z");
QScriptValue w = offsetRotation.property("w");
if (x.isValid() && y.isValid() && z.isValid() && w.isValid()) {
glm::quat newRotation;
newRotation.x = x.toVariant().toFloat();
newRotation.y = y.toVariant().toFloat();
newRotation.z = z.toVariant().toFloat();
newRotation.w = w.toVariant().toFloat();
setOffsetRotation(newRotation);
}
}
QScriptValue facingRotation = properties.property("facingRotation");
if (offsetRotation.isValid()) {
QScriptValue x = facingRotation.property("x");
QScriptValue y = facingRotation.property("y");
QScriptValue z = facingRotation.property("z");
QScriptValue w = facingRotation.property("w");
if (x.isValid() && y.isValid() && z.isValid() && w.isValid()) {
glm::quat newRotation;
newRotation.x = x.toVariant().toFloat();
newRotation.y = y.toVariant().toFloat();
newRotation.z = z.toVariant().toFloat();
newRotation.w = w.toVariant().toFloat();
setFacingRotation(newRotation);
}
}
}