overte-HifiExperiments/libraries/voxels/src
2013-06-19 13:45:13 -07:00
..
AABox.cpp naming cleanup and some optimizations 2013-06-19 13:45:13 -07:00
AABox.h naming cleanup and some optimizations 2013-06-19 13:45:13 -07:00
CoverageMap.cpp Occlusion culling optimizations, added minimum polygon area, and only calculate projection matrix once 2013-06-19 11:46:22 -07:00
CoverageMap.h Occlusion culling optimizations, added minimum polygon area, and only calculate projection matrix once 2013-06-19 11:46:22 -07:00
EnvironmentData.cpp Restore the original floor behavior. 2013-05-23 10:32:12 -07:00
EnvironmentData.h Support for multiple environments, collisions with notional planet surfaces. 2013-05-21 21:33:08 -07:00
GeometryUtil.cpp code cleanup 2013-06-18 10:28:14 -07:00
GeometryUtil.h moved line intersection to GeometryUtil 2013-06-11 14:06:17 -07:00
Plane.cpp refactors logging 2013-05-21 01:00:10 +02:00
Plane.h Cleanup for coding standard fix bug in creation of plane from points 2013-04-21 15:18:17 -07:00
SceneUtils.cpp Added more SceneUtils support cleaned up voxel-edit to use scene utils 2013-05-08 02:15:39 -07:00
SceneUtils.h Added more SceneUtils support cleaned up voxel-edit to use scene utils 2013-05-08 02:15:39 -07:00
ViewFrustum.cpp naming cleanup and some optimizations 2013-06-19 13:45:13 -07:00
ViewFrustum.h naming cleanup and some optimizations 2013-06-19 13:45:13 -07:00
VoxelConstants.h Fixed merge issue with new orientation vectors, migrated to common identity names 2013-06-04 17:27:40 -07:00
VoxelNode.cpp Finished adding concept of density to the voxel server, objects now appear more visible at a distance in an appealing way. 2013-06-09 12:48:22 -07:00
VoxelNode.h Merge pull request #523 from PhilipRosedale/master 2013-06-13 12:07:06 -07:00
VoxelNodeBag.cpp added contains() and remove() methods 2013-05-08 14:22:03 -07:00
VoxelNodeBag.h added contains() and remove() methods 2013-05-08 14:22:03 -07:00
VoxelProjectedPolygon.cpp Occlusion culling optimizations, added minimum polygon area, and only calculate projection matrix once 2013-06-19 11:46:22 -07:00
VoxelProjectedPolygon.h Occlusion culling optimizations, added minimum polygon area, and only calculate projection matrix once 2013-06-19 11:46:22 -07:00
VoxelTree.cpp naming cleanup and some optimizations 2013-06-19 13:45:13 -07:00
VoxelTree.h added CoverageMap and occlusion culling to server 2013-06-18 09:36:43 -07:00