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https://github.com/HifiExperiments/overte.git
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116 lines
No EOL
2.7 KiB
JavaScript
116 lines
No EOL
2.7 KiB
JavaScript
// These constants define the Spotlight position and orientation relative to the model
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var MODEL_LIGHT_POSITION = {
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x: 0,
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y: -0.3,
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z: 0
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};
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var MODEL_LIGHT_ROTATION = Quat.angleAxis(-90, {
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x: 1,
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y: 0,
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z: 0
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});
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var basePosition, avatarRot;
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avatarRot = Quat.fromPitchYawRollDegrees(0, MyAvatar.bodyYaw, 0.0);
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basePosition = Vec3.sum(MyAvatar.position, Vec3.multiply(-3, Quat.getUp(avatarRot)));
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var ground = Entities.addEntity({
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type: "Model",
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modelURL: "https://hifi-public.s3.amazonaws.com/eric/models/woodFloor.fbx",
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dimensions: {
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x: 100,
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y: 2,
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z: 100
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},
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position: basePosition,
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shapeType: 'box'
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});
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var light, block;
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// basePosition.y += 2;
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function createLight() {
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print('making light' + block)
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var blockProperties = Entities.getEntityProperties(block, ["position", "rotation"]);
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var lightTransform = evalLightWorldTransform(blockProperties.position, blockProperties.rotation);
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var lightProperties = {
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name: 'Hifi-Spotlight',
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type: "Light",
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isSpotlight: true,
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dimensions: {
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x: 2,
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y: 2,
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z: 20
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},
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parentID: block,
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color: {
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red: 255,
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green: 0,
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blue: 255
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},
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intensity: 2,
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exponent: 0.3,
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cutoff: 20,
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lifetime: -1,
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position: lightTransform.p,
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rotation: lightTransform.q
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};
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light = Entities.addEntity(lightProperties);
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var message = {
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light: {
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id: light,
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type: 'spotlight',
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initialProperties: lightProperties
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}
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};
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Messages.sendMessage('Hifi-Light-Mod-Receiver', JSON.stringify(message));
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print('SENT MESSAGE')
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}
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function createBlock() {
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print('making block');
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var position = basePosition;
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position.y += 5;
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var blockProperties = {
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name: 'Hifi-Spotlight-Block',
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type: 'Box',
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dimensions: {
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x: 1,
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y: 1,
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z: 1
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},
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collisionsWillMove: true,
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color: {
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red: 0,
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green: 0,
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blue: 255
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},
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position: position
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}
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block = Entities.addEntity(blockProperties);
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}
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function evalLightWorldTransform(modelPos, modelRot) {
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return {
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p: Vec3.sum(modelPos, Vec3.multiplyQbyV(modelRot, MODEL_LIGHT_POSITION)),
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q: Quat.multiply(modelRot, MODEL_LIGHT_ROTATION)
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};
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}
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function cleanup() {
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Entities.deleteEntity(block);
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Entities.deleteEntity(ground);
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Entities.deleteEntity(light);
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}
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Script.scriptEnding.connect(cleanup);
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createBlock();
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createLight(); |