mirror of
https://github.com/HifiExperiments/overte.git
synced 2025-08-04 03:04:40 +02:00
89 lines
3.3 KiB
C++
89 lines
3.3 KiB
C++
//
|
|
// RenderableModelEntityItem.h
|
|
// interface/src/entities
|
|
//
|
|
// Created by Brad Hefta-Gaub on 8/6/14.
|
|
// Copyright 2014 High Fidelity, Inc.
|
|
//
|
|
// Distributed under the Apache License, Version 2.0.
|
|
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
|
//
|
|
|
|
#ifndef hifi_RenderableModelEntityItem_h
|
|
#define hifi_RenderableModelEntityItem_h
|
|
|
|
#include <QString>
|
|
#include <QStringList>
|
|
|
|
#include <ModelEntityItem.h>
|
|
|
|
class Model;
|
|
class EntityTreeRenderer;
|
|
|
|
class RenderableModelEntityItem : public ModelEntityItem {
|
|
public:
|
|
static EntityItemPointer factory(const EntityItemID& entityID, const EntityItemProperties& properties);
|
|
|
|
RenderableModelEntityItem(const EntityItemID& entityItemID, const EntityItemProperties& properties);
|
|
|
|
virtual ~RenderableModelEntityItem();
|
|
|
|
virtual void setDimensions(const glm::vec3& value) override;
|
|
|
|
virtual EntityItemProperties getProperties(EntityPropertyFlags desiredProperties = EntityPropertyFlags()) const;
|
|
virtual bool setProperties(const EntityItemProperties& properties);
|
|
virtual int readEntitySubclassDataFromBuffer(const unsigned char* data, int bytesLeftToRead,
|
|
ReadBitstreamToTreeParams& args,
|
|
EntityPropertyFlags& propertyFlags, bool overwriteLocalData,
|
|
bool& somethingChanged);
|
|
|
|
virtual void somethingChangedNotification() {
|
|
// FIX ME: this is overly aggressive. We only really need to simulate() if something about
|
|
// the world space transform has changed and/or if some animation is occurring.
|
|
_needsInitialSimulation = true;
|
|
}
|
|
|
|
virtual bool readyToAddToScene(RenderArgs* renderArgs = nullptr);
|
|
virtual bool addToScene(EntityItemPointer self, std::shared_ptr<render::Scene> scene, render::PendingChanges& pendingChanges);
|
|
virtual void removeFromScene(EntityItemPointer self, std::shared_ptr<render::Scene> scene, render::PendingChanges& pendingChanges);
|
|
|
|
|
|
virtual void render(RenderArgs* args);
|
|
virtual bool supportsDetailedRayIntersection() const { return true; }
|
|
virtual bool findDetailedRayIntersection(const glm::vec3& origin, const glm::vec3& direction,
|
|
bool& keepSearching, OctreeElementPointer& element, float& distance,
|
|
BoxFace& face, glm::vec3& surfaceNormal,
|
|
void** intersectedObject, bool precisionPicking) const;
|
|
|
|
Model* getModel(EntityTreeRenderer* renderer);
|
|
|
|
virtual bool needsToCallUpdate() const;
|
|
virtual void update(const quint64& now);
|
|
|
|
virtual void setCompoundShapeURL(const QString& url);
|
|
|
|
bool isReadyToComputeShape();
|
|
void computeShapeInfo(ShapeInfo& info);
|
|
|
|
virtual bool contains(const glm::vec3& point) const;
|
|
|
|
private:
|
|
void remapTextures();
|
|
|
|
Model* _model = nullptr;
|
|
bool _needsInitialSimulation = true;
|
|
bool _needsModelReload = true;
|
|
EntityTreeRenderer* _myRenderer = nullptr;
|
|
QString _currentTextures;
|
|
QStringList _originalTextures;
|
|
bool _originalTexturesRead = false;
|
|
QVector<QVector<glm::vec3>> _points;
|
|
bool _dimensionsInitialized = true;
|
|
QUrl _url;
|
|
|
|
render::ItemID _myMetaItem;
|
|
|
|
bool _showCollisionHull = false;
|
|
};
|
|
|
|
#endif // hifi_RenderableModelEntityItem_h
|