overte-HifiExperiments/tests/physics/src/CollisionRenderMeshCacheTests.cpp
2016-08-24 22:25:45 -07:00

273 lines
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C++

//
// CollisionRenderMeshCacheTests.cpp
// tests/physics/src
//
// Created by Andrew Meadows on 2014.10.30
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "CollisionRenderMeshCacheTests.h"
#include <iostream>
#include <cstdlib>
#include <btBulletDynamicsCommon.h>
#include <BulletCollision/CollisionShapes/btShapeHull.h>
#include <CollisionRenderMeshCache.h>
#include <ShapeInfo.h> // for MAX_HULL_POINTS
#include "MeshUtil.cpp"
QTEST_MAIN(CollisionRenderMeshCacheTests)
btVector3 directions[] = {
btVector3(1.0f, 1.0f, 1.0f),
btVector3(1.0f, 1.0f, -1.0f),
btVector3(1.0f, -1.0f, 1.0f),
btVector3(1.0f, -1.0f, -1.0f),
btVector3(-1.0f, 1.0f, 1.0f),
btVector3(-1.0f, 1.0f, -1.0f),
btVector3(-1.0f, -1.0f, 1.0f),
btVector3(-1.0f, -1.0f, -1.0f)
};
void computeCubePoints(const btVector3& center, btScalar radius, uint32_t numPoints,
btAlignedObjectArray<btVector3>& points) {
points.reserve(points.size() + 8);
for (uint32_t i = 0; i < 8; ++i) {
points.push_back(center + radius * directions[i]);
}
}
float randomFloat() {
return (float)rand() / (float)RAND_MAX;
}
btBoxShape* createRandomCubeShape() {
//const btScalar MAX_RADIUS = 3.0;
//const btScalar MIN_RADIUS = 0.5;
//btScalar radius = randomFloat() * (MAX_RADIUS - MIN_RADIUS) + MIN_RADIUS;
btScalar radius = 0.5f;
btVector3 halfExtents(radius, radius, radius);
btBoxShape* shape = new btBoxShape(halfExtents);
return shape;
}
void CollisionRenderMeshCacheTests::test001() {
// make a box shape
btBoxShape* box = createRandomCubeShape();
// wrap it with a ShapeHull
btShapeHull hull(box);
//const btScalar MARGIN = 0.01f;
const btScalar MARGIN = 0.00f;
hull.buildHull(MARGIN);
// verify the vertex count is capped
uint32_t numVertices = (uint32_t)hull.numVertices();
QVERIFY(numVertices <= MAX_HULL_POINTS);
// verify the mesh is inside the radius
btVector3 halfExtents = box->getHalfExtentsWithMargin();
btScalar acceptableRadiusError = 0.01f;
btScalar maxRadius = halfExtents.length() + acceptableRadiusError;
const btVector3* meshVertices = hull.getVertexPointer();
for (uint32_t i = 0; i < numVertices; ++i) {
btVector3 vertex = meshVertices[i];
QVERIFY(vertex.length() <= maxRadius);
}
// verify the index count is capped
uint32_t numIndices = (uint32_t)hull.numIndices();
QVERIFY(numIndices < 6 * MAX_HULL_POINTS);
// verify the index count is a multiple of 3
QVERIFY(numIndices % 3 == 0);
// verify the mesh is closed
const uint32_t* meshIndices = hull.getIndexPointer();
bool isClosed = MeshUtil::isClosedManifold(meshIndices, numIndices);
QVERIFY(isClosed);
// verify the triangle normals are outward using right-hand-rule
const uint32_t INDICES_PER_TRIANGLE = 3;
for (uint32_t i = 0; i < numIndices; i += INDICES_PER_TRIANGLE) {
btVector3 A = meshVertices[meshIndices[i]];
btVector3 B = meshVertices[meshIndices[i+1]];
btVector3 C = meshVertices[meshIndices[i+2]];
btVector3 face = (B - A).cross(C - B);
btVector3 center = (A + B + C) / 3.0f;
QVERIFY(face.dot(center) > 0.0f);
}
delete box;
}
#ifdef FOO
void CollisionRenderMeshCacheTests::test001() {
CollisionRenderMeshCache cache;
// create a compound shape
btScalar radiusA = 1.0f;
btScalar radiusB = 1.5f;
btScalar radiusC = 2.75f;
btVector3 centerA(radiusA, 0.0f, 0.0f);
btVector3 centerB(0.0f, radiusB, 0.0f);
btVector3 centerC(0.0f, 0.0f, radiusC);
btCompoundShape compoundShape = new btCompoundShape();
for (uint32_t i = 0; i < numSubShapes; ++i) {
}
// get the mesh
// get the mesh again
// forget the mesh once
// collect garbage
// forget the mesh a second time
// collect garbage
}
#endif // FOO
/*
void CollisionRenderMeshCacheTests::addManyShapes() {
ShapeManager shapeManager;
QVector<btCollisionShape*> shapes;
int numSizes = 100;
float startSize = 1.0f;
float endSize = 99.0f;
float deltaSize = (endSize - startSize) / (float)numSizes;
ShapeInfo info;
for (int i = 0; i < numSizes; ++i) {
// make a sphere
float s = startSize + (float)i * deltaSize;
glm::vec3 scale(s, 1.23f + s, s - 0.573f);
info.setBox(0.5f * scale);
btCollisionShape* shape = shapeManager.getShape(info);
shapes.push_back(shape);
QCOMPARE(shape != nullptr, true);
// make a box
float radius = 0.5f * s;
info.setSphere(radius);
shape = shapeManager.getShape(info);
shapes.push_back(shape);
QCOMPARE(shape != nullptr, true);
}
// verify shape count
int numShapes = shapeManager.getNumShapes();
QCOMPARE(numShapes, 2 * numSizes);
// release each shape by pointer
for (int i = 0; i < numShapes; ++i) {
btCollisionShape* shape = shapes[i];
bool success = shapeManager.releaseShape(shape);
QCOMPARE(success, true);
}
// verify zero references
for (int i = 0; i < numShapes; ++i) {
btCollisionShape* shape = shapes[i];
int numReferences = shapeManager.getNumReferences(shape);
QCOMPARE(numReferences, 0);
}
}
void CollisionRenderMeshCacheTests::addBoxShape() {
ShapeInfo info;
glm::vec3 halfExtents(1.23f, 4.56f, 7.89f);
info.setBox(halfExtents);
ShapeManager shapeManager;
btCollisionShape* shape = shapeManager.getShape(info);
ShapeInfo otherInfo = info;
btCollisionShape* otherShape = shapeManager.getShape(otherInfo);
QCOMPARE(shape, otherShape);
}
void CollisionRenderMeshCacheTests::addSphereShape() {
ShapeInfo info;
float radius = 1.23f;
info.setSphere(radius);
ShapeManager shapeManager;
btCollisionShape* shape = shapeManager.getShape(info);
ShapeInfo otherInfo = info;
btCollisionShape* otherShape = shapeManager.getShape(otherInfo);
QCOMPARE(shape, otherShape);
}
void CollisionRenderMeshCacheTests::addCompoundShape() {
// initialize some points for generating tetrahedral convex hulls
QVector<glm::vec3> tetrahedron;
tetrahedron.push_back(glm::vec3(1.0f, 1.0f, 1.0f));
tetrahedron.push_back(glm::vec3(1.0f, -1.0f, -1.0f));
tetrahedron.push_back(glm::vec3(-1.0f, 1.0f, -1.0f));
tetrahedron.push_back(glm::vec3(-1.0f, -1.0f, 1.0f));
int numHullPoints = tetrahedron.size();
// compute the points of the hulls
ShapeInfo::PointCollection pointCollection;
int numHulls = 5;
glm::vec3 offsetNormal(1.0f, 0.0f, 0.0f);
for (int i = 0; i < numHulls; ++i) {
glm::vec3 offset = (float)(i - numHulls/2) * offsetNormal;
ShapeInfo::PointList pointList;
float radius = (float)(i + 1);
for (int j = 0; j < numHullPoints; ++j) {
glm::vec3 point = radius * tetrahedron[j] + offset;
pointList.push_back(point);
}
pointCollection.push_back(pointList);
}
// create the ShapeInfo
ShapeInfo info;
info.setPointCollection(hulls);
// create the shape
ShapeManager shapeManager;
btCollisionShape* shape = shapeManager.getShape(info);
QVERIFY(shape != nullptr);
// verify the shape is correct type
QCOMPARE(shape->getShapeType(), (int)COMPOUND_SHAPE_PROXYTYPE);
// verify the shape has correct number of children
btCompoundShape* compoundShape = static_cast<btCompoundShape*>(shape);
QCOMPARE(compoundShape->getNumChildShapes(), numHulls);
// verify manager has only one shape
QCOMPARE(shapeManager.getNumShapes(), 1);
QCOMPARE(shapeManager.getNumReferences(info), 1);
// release the shape
shapeManager.releaseShape(shape);
QCOMPARE(shapeManager.getNumShapes(), 1);
QCOMPARE(shapeManager.getNumReferences(info), 0);
// collect garbage
shapeManager.collectGarbage();
QCOMPARE(shapeManager.getNumShapes(), 0);
QCOMPARE(shapeManager.getNumReferences(info), 0);
}
*/