overte-HifiExperiments/interface/src/ui/HMDToolsDialog.cpp
2015-05-06 11:43:25 -07:00

346 lines
13 KiB
C++

//
// HMDToolsDialog.cpp
// interface/src/ui
//
// Created by Brad Hefta-Gaub on 7/19/13.
// Copyright 2013 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include <QFormLayout>
#include <QGuiApplication>
#include <QDialogButtonBox>
#include <QDesktopWidget>
#include <QPushButton>
#include <QString>
#include <QScreen>
#include <QWindow>
#include "MainWindow.h"
#include "Menu.h"
#include "ui/DialogsManager.h"
#include "ui/HMDToolsDialog.h"
#include "devices/OculusManager.h"
HMDToolsDialog::HMDToolsDialog(QWidget* parent) :
QDialog(parent, Qt::Window | Qt::WindowCloseButtonHint | Qt::WindowStaysOnTopHint) ,
_previousScreen(NULL),
_hmdScreen(NULL),
_hmdScreenNumber(-1),
_switchModeButton(NULL),
_debugDetails(NULL),
_previousDialogScreen(NULL),
_inHDMMode(false)
{
this->setWindowTitle("HMD Tools");
// Create layouter
QFormLayout* form = new QFormLayout();
const int WIDTH = 350;
// Add a button to enter
_switchModeButton = new QPushButton("Enter HMD Mode");
_switchModeButton->setFixedWidth(WIDTH);
form->addRow("", _switchModeButton);
connect(_switchModeButton,SIGNAL(clicked(bool)),this,SLOT(switchModeClicked(bool)));
// Create a label with debug details...
_debugDetails = new QLabel();
_debugDetails->setText(getDebugDetails());
const int HEIGHT = 100;
_debugDetails->setFixedSize(WIDTH, HEIGHT);
form->addRow("", _debugDetails);
this->QDialog::setLayout(form);
_wasMoved = false;
_previousRect = Application::getInstance()->getWindow()->rect();
Application::getInstance()->getWindow()->activateWindow();
// watch for our application window moving screens. If it does we want to update our screen details
QWindow* mainWindow = Application::getInstance()->getWindow()->windowHandle();
connect(mainWindow, &QWindow::screenChanged, this, &HMDToolsDialog::applicationWindowScreenChanged);
// watch for our dialog window moving screens. If it does we want to enforce our rules about
// what screens we're allowed on
watchWindow(windowHandle());
auto dialogsManager = DependencyManager::get<DialogsManager>();
if (Application::getInstance()->getRunningScriptsWidget()) {
watchWindow(Application::getInstance()->getRunningScriptsWidget()->windowHandle());
}
if (Application::getInstance()->getToolWindow()) {
watchWindow(Application::getInstance()->getToolWindow()->windowHandle());
}
if (dialogsManager->getBandwidthDialog()) {
watchWindow(dialogsManager->getBandwidthDialog()->windowHandle());
}
if (dialogsManager->getOctreeStatsDialog()) {
watchWindow(dialogsManager->getOctreeStatsDialog()->windowHandle());
}
if (dialogsManager->getLodToolsDialog()) {
watchWindow(dialogsManager->getLodToolsDialog()->windowHandle());
}
// when the application is about to quit, leave HDM mode
connect(Application::getInstance(), SIGNAL(beforeAboutToQuit()), this, SLOT(aboutToQuit()));
// keep track of changes to the number of screens
connect(QApplication::desktop(), &QDesktopWidget::screenCountChanged, this, &HMDToolsDialog::screenCountChanged);
}
HMDToolsDialog::~HMDToolsDialog() {
foreach(HMDWindowWatcher* watcher, _windowWatchers) {
delete watcher;
}
_windowWatchers.clear();
}
void HMDToolsDialog::applicationWindowScreenChanged(QScreen* screen) {
_debugDetails->setText(getDebugDetails());
}
QString HMDToolsDialog::getDebugDetails() const {
QString results;
int hmdScreenNumber = OculusManager::getHMDScreen();
if (hmdScreenNumber >= 0) {
results += "HMD Screen: " + QGuiApplication::screens()[hmdScreenNumber]->name() + "\n";
} else {
results += "HMD Screen Name: Unknown\n";
}
int desktopPrimaryScreenNumber = QApplication::desktop()->primaryScreen();
QScreen* desktopPrimaryScreen = QGuiApplication::screens()[desktopPrimaryScreenNumber];
results += "Desktop's Primary Screen: " + desktopPrimaryScreen->name() + "\n";
results += "Application Primary Screen: " + QGuiApplication::primaryScreen()->name() + "\n";
QScreen* mainWindowScreen = Application::getInstance()->getWindow()->windowHandle()->screen();
results += "Application Main Window Screen: " + mainWindowScreen->name() + "\n";
results += "Total Screens: " + QString::number(QApplication::desktop()->screenCount()) + "\n";
return results;
}
void HMDToolsDialog::switchModeClicked(bool checked) {
if (!_inHDMMode) {
enterHDMMode();
} else {
leaveHDMMode();
}
}
void HMDToolsDialog::enterHDMMode() {
if (!_inHDMMode) {
_switchModeButton->setText("Leave HMD Mode");
_debugDetails->setText(getDebugDetails());
_hmdScreenNumber = OculusManager::getHMDScreen();
if (_hmdScreenNumber >= 0) {
QWindow* mainWindow = Application::getInstance()->getWindow()->windowHandle();
_hmdScreen = QGuiApplication::screens()[_hmdScreenNumber];
_previousRect = Application::getInstance()->getWindow()->rect();
_previousRect = QRect(mainWindow->mapToGlobal(_previousRect.topLeft()),
mainWindow->mapToGlobal(_previousRect.bottomRight()));
_previousScreen = mainWindow->screen();
QRect rect = QApplication::desktop()->screenGeometry(_hmdScreenNumber);
mainWindow->setScreen(_hmdScreen);
mainWindow->setGeometry(rect);
_wasMoved = true;
}
// if we're on a single screen setup, then hide our tools window when entering HMD mode
if (QApplication::desktop()->screenCount() == 1) {
close();
}
Application::getInstance()->setEnableVRMode(true);
const int SLIGHT_DELAY = 500;
// If we go to fullscreen immediately, it ends up on the primary monitor,
// even though we've already moved the window. By adding this delay, the
// fullscreen target screen ends up correct.
QTimer::singleShot(SLIGHT_DELAY, this, [&]{
Application::getInstance()->setFullscreen(true);
activateWindowAfterEnterMode();
});
_inHDMMode = true;
}
}
void HMDToolsDialog::activateWindowAfterEnterMode() {
Application::getInstance()->getWindow()->activateWindow();
// center the cursor on the main application window
centerCursorOnWidget(Application::getInstance()->getWindow());
}
void HMDToolsDialog::leaveHDMMode() {
if (_inHDMMode) {
_switchModeButton->setText("Enter HMD Mode");
_debugDetails->setText(getDebugDetails());
Application::getInstance()->setEnableVRMode(false);
Application::getInstance()->setFullscreen(false);
Application::getInstance()->getWindow()->activateWindow();
if (_wasMoved) {
QWindow* mainWindow = Application::getInstance()->getWindow()->windowHandle();
mainWindow->setScreen(_previousScreen);
mainWindow->setGeometry(_previousRect);
const int SLIGHT_DELAY = 1500;
QTimer::singleShot(SLIGHT_DELAY, this, SLOT(moveWindowAfterLeaveMode()));
}
_wasMoved = false;
_inHDMMode = false;
}
}
void HMDToolsDialog::moveWindowAfterLeaveMode() {
QWindow* mainWindow = Application::getInstance()->getWindow()->windowHandle();
mainWindow->setScreen(_previousScreen);
mainWindow->setGeometry(_previousRect);
Application::getInstance()->getWindow()->activateWindow();
Application::getInstance()->resetSensors();
}
void HMDToolsDialog::reject() {
// Just regularly close upon ESC
close();
}
void HMDToolsDialog::closeEvent(QCloseEvent* event) {
// TODO: consider if we want to prevent closing of this window with event->ignore();
this->QDialog::closeEvent(event);
emit closed();
}
void HMDToolsDialog::centerCursorOnWidget(QWidget* widget) {
QWindow* window = widget->windowHandle();
QScreen* screen = window->screen();
QPoint windowCenter = window->geometry().center();
QCursor::setPos(screen, windowCenter);
}
void HMDToolsDialog::showEvent(QShowEvent* event) {
// center the cursor on the hmd tools dialog
centerCursorOnWidget(this);
}
void HMDToolsDialog::hideEvent(QHideEvent* event) {
// center the cursor on the main application window
centerCursorOnWidget(Application::getInstance()->getWindow());
}
void HMDToolsDialog::aboutToQuit() {
if (_inHDMMode) {
leaveHDMMode();
}
}
void HMDToolsDialog::screenCountChanged(int newCount) {
if (!OculusManager::isConnected()) {
OculusManager::connect();
}
int hmdScreenNumber = OculusManager::getHMDScreen();
if (_inHDMMode && _hmdScreenNumber != hmdScreenNumber) {
qDebug() << "HMD Display changed WHILE IN HMD MODE";
leaveHDMMode();
// if there is a new best HDM screen then go back into HDM mode after done leaving
if (hmdScreenNumber >= 0) {
qDebug() << "Trying to go back into HDM Mode";
const int SLIGHT_DELAY = 2000;
QTimer::singleShot(SLIGHT_DELAY, this, SLOT(enterHDMMode()));
}
}
_debugDetails->setText(getDebugDetails());
}
void HMDToolsDialog::watchWindow(QWindow* window) {
qDebug() << "HMDToolsDialog::watchWindow() window:" << window;
if (window && !_windowWatchers.contains(window)) {
HMDWindowWatcher* watcher = new HMDWindowWatcher(window, this);
_windowWatchers[window] = watcher;
}
}
HMDWindowWatcher::HMDWindowWatcher(QWindow* window, HMDToolsDialog* hmdTools) :
_window(window),
_hmdTools(hmdTools),
_previousScreen(NULL)
{
connect(window, &QWindow::screenChanged, this, &HMDWindowWatcher::windowScreenChanged);
connect(window, &QWindow::xChanged, this, &HMDWindowWatcher::windowGeometryChanged);
connect(window, &QWindow::yChanged, this, &HMDWindowWatcher::windowGeometryChanged);
connect(window, &QWindow::widthChanged, this, &HMDWindowWatcher::windowGeometryChanged);
connect(window, &QWindow::heightChanged, this, &HMDWindowWatcher::windowGeometryChanged);
}
HMDWindowWatcher::~HMDWindowWatcher() {
}
void HMDWindowWatcher::windowGeometryChanged(int arg) {
_previousRect = _window->geometry();
_previousScreen = _window->screen();
}
void HMDWindowWatcher::windowScreenChanged(QScreen* screen) {
// if we have more than one screen, and a known hmdScreen then try to
// keep our dialog off of the hmdScreen
if (QApplication::desktop()->screenCount() > 1) {
// we want to use a local variable here because we are not necesarily in HMD mode
int hmdScreenNumber = OculusManager::getHMDScreen();
if (hmdScreenNumber >= 0) {
QScreen* hmdScreen = QGuiApplication::screens()[hmdScreenNumber];
if (screen == hmdScreen) {
qDebug() << "HMD Tools: Whoa! What are you doing? You don't want to move me to the HMD Screen!";
// try to pick a better screen
QScreen* betterScreen = NULL;
QScreen* lastApplicationScreen = _hmdTools->getLastApplicationScreen();
QWindow* appWindow = Application::getInstance()->getWindow()->windowHandle();
QScreen* appScreen = appWindow->screen();
if (_previousScreen && _previousScreen != hmdScreen) {
// first, if the previous dialog screen is not the HMD screen, then move it there.
betterScreen = _previousScreen;
} else if (appScreen != hmdScreen) {
// second, if the application screen is not the HMD screen, then move it there.
betterScreen = appScreen;
} else if (lastApplicationScreen && lastApplicationScreen != hmdScreen) {
// third, if the application screen is the HMD screen, we want to move it to
// the previous screen
betterScreen = lastApplicationScreen;
} else {
// last, if we can't use the previous screen the use the primary desktop screen
int desktopPrimaryScreenNumber = QApplication::desktop()->primaryScreen();
QScreen* desktopPrimaryScreen = QGuiApplication::screens()[desktopPrimaryScreenNumber];
betterScreen = desktopPrimaryScreen;
}
if (betterScreen) {
_window->setScreen(betterScreen);
_window->setGeometry(_previousRect);
}
}
}
}
}