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39 lines
1.2 KiB
C++
39 lines
1.2 KiB
C++
//
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// ObjectActionTravelOriented.h
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// libraries/physics/src
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//
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// Created by Seth Alves 2016-8-28
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// Copyright 2015 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#ifndef hifi_ObjectActionTravelOriented_h
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#define hifi_ObjectActionTravelOriented_h
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#include "ObjectAction.h"
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class ObjectActionTravelOriented : public ObjectAction {
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public:
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ObjectActionTravelOriented(const QUuid& id, EntityItemPointer ownerEntity);
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virtual ~ObjectActionTravelOriented();
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virtual bool updateArguments(QVariantMap arguments) override;
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virtual QVariantMap getArguments() override;
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virtual void updateActionWorker(float deltaTimeStep) override;
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virtual QByteArray serialize() const override;
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virtual void deserialize(QByteArray serializedArguments) override;
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protected:
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static const uint16_t actionVersion;
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glm::vec3 _forward { glm::vec3() }; // the vector in object space that should point in the direction of travel
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float _angularTimeScale { 0.1f };
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glm::vec3 _angularVelocityTarget;
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};
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#endif // hifi_ObjectActionTravelOriented_h
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