overte-HifiExperiments/libraries/voxel-server-library/src/VoxelSendThread.cpp
2013-10-17 13:01:03 -07:00

307 lines
15 KiB
C++

//
// VoxelSendThread.cpp
// voxel-server
//
// Created by Brad Hefta-Gaub on 8/21/13
// Copyright (c) 2013 High Fidelity, Inc. All rights reserved.
//
// Threaded or non-threaded voxel packet sender
//
#include <NodeList.h>
#include <SharedUtil.h>
#include <PacketHeaders.h>
#include <EnvironmentData.h>
extern EnvironmentData environmentData[3];
#include "VoxelSendThread.h"
#include "VoxelServer.h"
#include "VoxelServerConsts.h"
VoxelSendThread::VoxelSendThread(const QUuid& nodeUUID, VoxelServer* myServer) :
_nodeUUID(nodeUUID),
_myServer(myServer) {
}
bool VoxelSendThread::process() {
uint64_t lastSendTime = usecTimestampNow();
Node* node = NodeList::getInstance()->nodeWithUUID(_nodeUUID);
VoxelNodeData* nodeData = NULL;
if (node) {
nodeData = (VoxelNodeData*) node->getLinkedData();
}
// Sometimes the node data has not yet been linked, in which case we can't really do anything
if (nodeData) {
bool viewFrustumChanged = nodeData->updateCurrentViewFrustum();
if (_myServer->wantsDebugVoxelSending()) {
printf("nodeData->updateCurrentViewFrustum() changed=%s\n", debug::valueOf(viewFrustumChanged));
}
deepestLevelVoxelDistributor(node, nodeData, viewFrustumChanged);
}
// dynamically sleep until we need to fire off the next set of voxels
int usecToSleep = VOXEL_SEND_INTERVAL_USECS - (usecTimestampNow() - lastSendTime);
if (usecToSleep > 0) {
usleep(usecToSleep);
} else {
if (_myServer->wantsDebugVoxelSending()) {
std::cout << "Last send took too much time, not sleeping!\n";
}
}
return isStillRunning(); // keep running till they terminate us
}
void VoxelSendThread::handlePacketSend(Node* node, VoxelNodeData* nodeData, int& trueBytesSent, int& truePacketsSent) {
// If we've got a stats message ready to send, then see if we can piggyback them together
if (nodeData->stats.isReadyToSend()) {
// Send the stats message to the client
unsigned char* statsMessage = nodeData->stats.getStatsMessage();
int statsMessageLength = nodeData->stats.getStatsMessageLength();
// If the size of the stats message and the voxel message will fit in a packet, then piggyback them
if (nodeData->getPacketLength() + statsMessageLength < MAX_PACKET_SIZE) {
// copy voxel message to back of stats message
memcpy(statsMessage + statsMessageLength, nodeData->getPacket(), nodeData->getPacketLength());
statsMessageLength += nodeData->getPacketLength();
// actually send it
NodeList::getInstance()->getNodeSocket()->send(node->getActiveSocket(), statsMessage, statsMessageLength);
} else {
// not enough room in the packet, send two packets
NodeList::getInstance()->getNodeSocket()->send(node->getActiveSocket(), statsMessage, statsMessageLength);
NodeList::getInstance()->getNodeSocket()->send(node->getActiveSocket(),
nodeData->getPacket(), nodeData->getPacketLength());
}
} else {
// just send the voxel packet
NodeList::getInstance()->getNodeSocket()->send(node->getActiveSocket(),
nodeData->getPacket(), nodeData->getPacketLength());
}
// remember to track our stats
nodeData->stats.packetSent(nodeData->getPacketLength());
trueBytesSent += nodeData->getPacketLength();
truePacketsSent++;
nodeData->resetVoxelPacket();
}
/// Version of voxel distributor that sends the deepest LOD level at once
void VoxelSendThread::deepestLevelVoxelDistributor(Node* node, VoxelNodeData* nodeData, bool viewFrustumChanged) {
_myServer->lockTree();
int truePacketsSent = 0;
int trueBytesSent = 0;
// FOR NOW... node tells us if it wants to receive only view frustum deltas
bool wantDelta = viewFrustumChanged && nodeData->getWantDelta();
// If our packet already has content in it, then we must use the color choice of the waiting packet.
// If we're starting a fresh packet, then...
// If we're moving, and the client asked for low res, then we force monochrome, otherwise, use
// the clients requested color state.
bool wantColor = LOW_RES_MONO && nodeData->getWantLowResMoving() && viewFrustumChanged ? false : nodeData->getWantColor();
// If we have a packet waiting, and our desired want color, doesn't match the current waiting packets color
// then let's just send that waiting packet.
if (wantColor != nodeData->getCurrentPacketIsColor()) {
if (nodeData->isPacketWaiting()) {
if (_myServer->wantsDebugVoxelSending()) {
printf("wantColor=%s --- SENDING PARTIAL PACKET! nodeData->getCurrentPacketIsColor()=%s\n",
debug::valueOf(wantColor), debug::valueOf(nodeData->getCurrentPacketIsColor()));
}
handlePacketSend(node, nodeData, trueBytesSent, truePacketsSent);
} else {
if (_myServer->wantsDebugVoxelSending()) {
printf("wantColor=%s --- FIXING HEADER! nodeData->getCurrentPacketIsColor()=%s\n",
debug::valueOf(wantColor), debug::valueOf(nodeData->getCurrentPacketIsColor()));
}
nodeData->resetVoxelPacket();
}
}
if (_myServer->wantsDebugVoxelSending()) {
printf("wantColor=%s getCurrentPacketIsColor()=%s, viewFrustumChanged=%s, getWantLowResMoving()=%s\n",
debug::valueOf(wantColor), debug::valueOf(nodeData->getCurrentPacketIsColor()),
debug::valueOf(viewFrustumChanged), debug::valueOf(nodeData->getWantLowResMoving()));
}
const ViewFrustum* lastViewFrustum = wantDelta ? &nodeData->getLastKnownViewFrustum() : NULL;
if (_myServer->wantsDebugVoxelSending()) {
printf("deepestLevelVoxelDistributor() viewFrustumChanged=%s, nodeBag.isEmpty=%s, viewSent=%s\n",
debug::valueOf(viewFrustumChanged), debug::valueOf(nodeData->nodeBag.isEmpty()),
debug::valueOf(nodeData->getViewSent())
);
}
// If the current view frustum has changed OR we have nothing to send, then search against
// the current view frustum for things to send.
if (viewFrustumChanged || nodeData->nodeBag.isEmpty()) {
uint64_t now = usecTimestampNow();
if (_myServer->wantsDebugVoxelSending()) {
printf("(viewFrustumChanged=%s || nodeData->nodeBag.isEmpty() =%s)...\n",
debug::valueOf(viewFrustumChanged), debug::valueOf(nodeData->nodeBag.isEmpty()));
if (nodeData->getLastTimeBagEmpty() > 0) {
float elapsedSceneSend = (now - nodeData->getLastTimeBagEmpty()) / 1000000.0f;
if (viewFrustumChanged) {
printf("viewFrustumChanged resetting after elapsed time to send scene = %f seconds", elapsedSceneSend);
} else {
printf("elapsed time to send scene = %f seconds", elapsedSceneSend);
}
printf(" [occlusionCulling:%s, wantDelta:%s, wantColor:%s ]\n",
debug::valueOf(nodeData->getWantOcclusionCulling()), debug::valueOf(wantDelta),
debug::valueOf(wantColor));
}
}
// if our view has changed, we need to reset these things...
if (viewFrustumChanged) {
if (_myServer->wantDumpVoxelsOnMove()) {
nodeData->nodeBag.deleteAll();
}
nodeData->map.erase();
}
if (!viewFrustumChanged && !nodeData->getWantDelta()) {
// only set our last sent time if we weren't resetting due to frustum change
uint64_t now = usecTimestampNow();
nodeData->setLastTimeBagEmpty(now);
}
nodeData->stats.sceneCompleted();
if (_myServer->wantDisplayVoxelStats()) {
nodeData->stats.printDebugDetails();
}
// start tracking our stats
bool isFullScene = (!viewFrustumChanged || !nodeData->getWantDelta()) && nodeData->getViewFrustumJustStoppedChanging();
// If we're starting a full scene, then definitely we want to empty the nodeBag
if (isFullScene) {
nodeData->nodeBag.deleteAll();
}
nodeData->stats.sceneStarted(isFullScene, viewFrustumChanged, _myServer->getServerTree().rootNode, _myServer->getJurisdiction());
// This is the start of "resending" the scene.
nodeData->nodeBag.insert(_myServer->getServerTree().rootNode);
}
// If we have something in our nodeBag, then turn them into packets and send them out...
if (!nodeData->nodeBag.isEmpty()) {
int bytesWritten = 0;
int packetsSentThisInterval = 0;
uint64_t start = usecTimestampNow();
bool shouldSendEnvironments = _myServer->wantSendEnvironments() && shouldDo(ENVIRONMENT_SEND_INTERVAL_USECS, VOXEL_SEND_INTERVAL_USECS);
while (packetsSentThisInterval < _myServer->getPacketsPerClientPerInterval() - (shouldSendEnvironments ? 1 : 0)) {
// Check to see if we're taking too long, and if so bail early...
uint64_t now = usecTimestampNow();
long elapsedUsec = (now - start);
long elapsedUsecPerPacket = (truePacketsSent == 0) ? 0 : (elapsedUsec / truePacketsSent);
long usecRemaining = (VOXEL_SEND_INTERVAL_USECS - elapsedUsec);
if (elapsedUsecPerPacket + SENDING_TIME_TO_SPARE > usecRemaining) {
if (_myServer->wantsDebugVoxelSending()) {
printf("packetLoop() usecRemaining=%ld bailing early took %ld usecs to generate %d bytes in %d packets (%ld usec avg), %d nodes still to send\n",
usecRemaining, elapsedUsec, trueBytesSent, truePacketsSent, elapsedUsecPerPacket,
nodeData->nodeBag.count());
}
break;
}
if (!nodeData->nodeBag.isEmpty()) {
VoxelNode* subTree = nodeData->nodeBag.extract();
bool wantOcclusionCulling = nodeData->getWantOcclusionCulling();
CoverageMap* coverageMap = wantOcclusionCulling ? &nodeData->map : IGNORE_COVERAGE_MAP;
int boundaryLevelAdjust = viewFrustumChanged && nodeData->getWantLowResMoving()
? LOW_RES_MOVING_ADJUST : NO_BOUNDARY_ADJUST;
bool isFullScene = (!viewFrustumChanged || !nodeData->getWantDelta()) &&
nodeData->getViewFrustumJustStoppedChanging();
EncodeBitstreamParams params(INT_MAX, &nodeData->getCurrentViewFrustum(), wantColor,
WANT_EXISTS_BITS, DONT_CHOP, wantDelta, lastViewFrustum,
wantOcclusionCulling, coverageMap, boundaryLevelAdjust,
nodeData->getLastTimeBagEmpty(),
isFullScene, &nodeData->stats, _myServer->getJurisdiction());
nodeData->stats.encodeStarted();
bytesWritten = _myServer->getServerTree().encodeTreeBitstream(subTree, _tempOutputBuffer, MAX_VOXEL_PACKET_SIZE - 1,
nodeData->nodeBag, params);
nodeData->stats.encodeStopped();
if (nodeData->getAvailable() >= bytesWritten) {
nodeData->writeToPacket(_tempOutputBuffer, bytesWritten);
} else {
handlePacketSend(node, nodeData, trueBytesSent, truePacketsSent);
packetsSentThisInterval++;
nodeData->resetVoxelPacket();
nodeData->writeToPacket(_tempOutputBuffer, bytesWritten);
}
} else {
if (nodeData->isPacketWaiting()) {
handlePacketSend(node, nodeData, trueBytesSent, truePacketsSent);
nodeData->resetVoxelPacket();
}
packetsSentThisInterval = _myServer->getPacketsPerClientPerInterval(); // done for now, no nodes left
}
}
// send the environment packet
if (shouldSendEnvironments) {
int numBytesPacketHeader = populateTypeAndVersion(_tempOutputBuffer, PACKET_TYPE_ENVIRONMENT_DATA);
int envPacketLength = numBytesPacketHeader;
int environmentsToSend = _myServer->getSendMinimalEnvironment() ? 1 : _myServer->getEnvironmentDataCount();
for (int i = 0; i < environmentsToSend; i++) {
envPacketLength += _myServer->getEnvironmentData(i)->getBroadcastData(_tempOutputBuffer + envPacketLength);
}
NodeList::getInstance()->getNodeSocket()->send(node->getActiveSocket(), _tempOutputBuffer, envPacketLength);
trueBytesSent += envPacketLength;
truePacketsSent++;
}
uint64_t end = usecTimestampNow();
int elapsedmsec = (end - start)/1000;
if (elapsedmsec > 100) {
if (elapsedmsec > 1000) {
int elapsedsec = (end - start)/1000000;
printf("WARNING! packetLoop() took %d seconds to generate %d bytes in %d packets %d nodes still to send\n",
elapsedsec, trueBytesSent, truePacketsSent, nodeData->nodeBag.count());
} else {
printf("WARNING! packetLoop() took %d milliseconds to generate %d bytes in %d packets, %d nodes still to send\n",
elapsedmsec, trueBytesSent, truePacketsSent, nodeData->nodeBag.count());
}
} else if (_myServer->wantsDebugVoxelSending()) {
printf("packetLoop() took %d milliseconds to generate %d bytes in %d packets, %d nodes still to send\n",
elapsedmsec, trueBytesSent, truePacketsSent, nodeData->nodeBag.count());
}
// if after sending packets we've emptied our bag, then we want to remember that we've sent all
// the voxels from the current view frustum
if (nodeData->nodeBag.isEmpty()) {
nodeData->updateLastKnownViewFrustum();
nodeData->setViewSent(true);
if (_myServer->wantsDebugVoxelSending()) {
nodeData->map.printStats();
}
nodeData->map.erase(); // It would be nice if we could save this, and only reset it when the view frustum changes
}
} // end if bag wasn't empty, and so we sent stuff...
_myServer->unlockTree();
}