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* Fixed bug with input devices that where added, removed then re-added. The default mappings were being ignored on the second add. * Fixed potential crash when hardware inputPlugin device poses were polled from the JavaScript thread by taking the UserInputManager lock during pluginUpdate. * Renamed Controller.Hardware.Vive.LB & RB to LeftGrip and RightGrip, to better match Oculus touch. * Updated resource/controller/vive.json to reflect this new mapping. * Exposed touch pad capacitive touch events to JavaScript as Controller.Hardware.Vive.LSTouch and RSTouch. * Added viveTouchpadTest.js script to test LSTouch and RSTouch events. |
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.. | ||
hydra.json | ||
keyboardMouse.json | ||
neuron.json | ||
oculus_remote.json | ||
oculus_touch.json | ||
spacemouse.json | ||
standard.json | ||
standard_navigation.json | ||
vive.json | ||
xbox.json |