overte-HifiExperiments/interface/src/Menu.cpp
Anthony J. Thibault a8bc8a7843 Application: prevent crash on startup when "Interface Crashed" dialog is shown.
If the application "Interface Crashed" dialog is shown at startup, it can cause Application to receive events before it has been fully constructed.
In this case the QMainWindow _window pointer is uninitialized, causing Menu::getInstance() to de-reference an invalid pointer.

The fix for this is three fold.

1. Construct the QMainWindow before calling setupEssentials (which in turn spawns the "Interface Crashed" dialog).
2. Change Menu::getInstance() from a static_cast to a dynamic_cast.  This will cause it to return a nullptr if [QMainWindow::menuBar()](http://doc.qt.io/qt-4.8/qmainwindow.html#menuBar) returns an instance of QMenuBar and not a ui::Menu instance.
3. In Application::event return false if Menu::getInstance() returns a nullptr.  This should prevent any code that relies on having a valid ui::Menu instance from running.
2016-03-17 12:13:01 -07:00

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32 KiB
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//
// Menu.cpp
// interface/src
//
// Created by Stephen Birarda on 8/12/13.
// Copyright 2013 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include <QFileDialog>
#include <QMenuBar>
#include <QShortcut>
#include <AddressManager.h>
#include <AudioClient.h>
#include <DependencyManager.h>
#include <display-plugins/DisplayPlugin.h>
#include <PathUtils.h>
#include <SettingHandle.h>
#include <UserActivityLogger.h>
#include <VrMenu.h>
#include <ScriptEngines.h>
#include <MenuItemProperties.h>
#include "Application.h"
#include "AccountManager.h"
#include "assets/ATPAssetMigrator.h"
#include "audio/AudioScope.h"
#include "avatar/AvatarManager.h"
#include "devices/DdeFaceTracker.h"
#include "devices/Faceshift.h"
#include "input-plugins/SpacemouseManager.h"
#include "MainWindow.h"
#include "render/DrawStatus.h"
#include "scripting/MenuScriptingInterface.h"
#include "ui/DialogsManager.h"
#include "ui/StandAloneJSConsole.h"
#include "InterfaceLogging.h"
#if defined(Q_OS_MAC) || defined(Q_OS_WIN)
#include "SpeechRecognizer.h"
#endif
#include "Menu.h"
Menu* Menu::getInstance() {
return dynamic_cast<Menu*>(qApp->getWindow()->menuBar());
}
Menu::Menu() {
auto dialogsManager = DependencyManager::get<DialogsManager>();
AccountManager& accountManager = AccountManager::getInstance();
// File/Application menu ----------------------------------
MenuWrapper* fileMenu = addMenu("File");
// File > Login menu items
{
addActionToQMenuAndActionHash(fileMenu, MenuOption::Login);
// connect to the appropriate signal of the AccountManager so that we can change the Login/Logout menu item
connect(&accountManager, &AccountManager::profileChanged,
dialogsManager.data(), &DialogsManager::toggleLoginDialog);
connect(&accountManager, &AccountManager::logoutComplete,
dialogsManager.data(), &DialogsManager::toggleLoginDialog);
}
// File > Help
addActionToQMenuAndActionHash(fileMenu, MenuOption::Help, 0, qApp, SLOT(showHelp()));
// File > About
addActionToQMenuAndActionHash(fileMenu, MenuOption::AboutApp, 0, qApp, SLOT(aboutApp()), QAction::AboutRole);
// File > Quit
addActionToQMenuAndActionHash(fileMenu, MenuOption::Quit, Qt::CTRL | Qt::Key_Q, qApp, SLOT(quit()), QAction::QuitRole);
// Edit menu ----------------------------------
MenuWrapper* editMenu = addMenu("Edit");
// Edit > Undo
QUndoStack* undoStack = qApp->getUndoStack();
QAction* undoAction = undoStack->createUndoAction(editMenu);
undoAction->setShortcut(Qt::CTRL | Qt::Key_Z);
addActionToQMenuAndActionHash(editMenu, undoAction);
// Edit > Redo
QAction* redoAction = undoStack->createRedoAction(editMenu);
redoAction->setShortcut(Qt::CTRL | Qt::SHIFT | Qt::Key_Z);
addActionToQMenuAndActionHash(editMenu, redoAction);
// Edit > Running Scripts
addActionToQMenuAndActionHash(editMenu, MenuOption::RunningScripts, Qt::CTRL | Qt::Key_J,
qApp, SLOT(toggleRunningScriptsWidget()));
// Edit > Open and Run Script from File... [advanced]
addActionToQMenuAndActionHash(editMenu, MenuOption::LoadScript, Qt::CTRL | Qt::Key_O,
qApp, SLOT(loadDialog()),
QAction::NoRole, UNSPECIFIED_POSITION, "Advanced");
// Edit > Open and Run Script from Url... [advanced]
addActionToQMenuAndActionHash(editMenu, MenuOption::LoadScriptURL,
Qt::CTRL | Qt::SHIFT | Qt::Key_O, qApp, SLOT(loadScriptURLDialog()),
QAction::NoRole, UNSPECIFIED_POSITION, "Advanced");
auto scriptEngines = DependencyManager::get<ScriptEngines>();
// Edit > Stop All Scripts... [advanced]
addActionToQMenuAndActionHash(editMenu, MenuOption::StopAllScripts, 0,
scriptEngines.data(), SLOT(stopAllScripts()),
QAction::NoRole, UNSPECIFIED_POSITION, "Advanced");
// Edit > Reload All Scripts... [advanced]
addActionToQMenuAndActionHash(editMenu, MenuOption::ReloadAllScripts, Qt::CTRL | Qt::Key_R,
scriptEngines.data(), SLOT(reloadAllScripts()),
QAction::NoRole, UNSPECIFIED_POSITION, "Advanced");
// Edit > Scripts Editor... [advanced]
addActionToQMenuAndActionHash(editMenu, MenuOption::ScriptEditor, Qt::ALT | Qt::Key_S,
dialogsManager.data(), SLOT(showScriptEditor()),
QAction::NoRole, UNSPECIFIED_POSITION, "Advanced");
// Edit > Console... [advanced]
addActionToQMenuAndActionHash(editMenu, MenuOption::Console, Qt::CTRL | Qt::ALT | Qt::Key_J,
DependencyManager::get<StandAloneJSConsole>().data(),
SLOT(toggleConsole()),
QAction::NoRole, UNSPECIFIED_POSITION, "Advanced");
editMenu->addSeparator();
// Edit > My Asset Server
auto assetServerAction = addActionToQMenuAndActionHash(editMenu, MenuOption::AssetServer,
Qt::CTRL | Qt::SHIFT | Qt::Key_A,
qApp, SLOT(toggleAssetServerWidget()));
auto nodeList = DependencyManager::get<NodeList>();
QObject::connect(nodeList.data(), &NodeList::canRezChanged, assetServerAction, &QAction::setEnabled);
assetServerAction->setEnabled(nodeList->getThisNodeCanRez());
// Edit > Reload All Content [advanced]
addActionToQMenuAndActionHash(editMenu, MenuOption::ReloadContent, 0, qApp, SLOT(reloadResourceCaches()),
QAction::NoRole, UNSPECIFIED_POSITION, "Advanced");
// Edit > Package Model... [advanced]
addActionToQMenuAndActionHash(editMenu, MenuOption::PackageModel, 0,
qApp, SLOT(packageModel()),
QAction::NoRole, UNSPECIFIED_POSITION, "Advanced");
// Audio menu ----------------------------------
MenuWrapper* audioMenu = addMenu("Audio");
auto audioIO = DependencyManager::get<AudioClient>();
// Audio > Mute
addCheckableActionToQMenuAndActionHash(audioMenu, MenuOption::MuteAudio, Qt::CTRL | Qt::Key_M, false,
audioIO.data(), SLOT(toggleMute()));
// Audio > Show Level Meter
addCheckableActionToQMenuAndActionHash(audioMenu, MenuOption::AudioTools, 0, true);
// Avatar menu ----------------------------------
MenuWrapper* avatarMenu = addMenu("Avatar");
auto avatarManager = DependencyManager::get<AvatarManager>();
QObject* avatar = avatarManager->getMyAvatar();
// Avatar > Attachments...
auto action = addActionToQMenuAndActionHash(avatarMenu, MenuOption::Attachments);
connect(action, &QAction::triggered, [] {
DependencyManager::get<OffscreenUi>()->show(QString("hifi/dialogs/AttachmentsDialog.qml"), "AttachmentsDialog");
});
// Avatar > Size
MenuWrapper* avatarSizeMenu = avatarMenu->addMenu("Size");
// Avatar > Size > Increase
addActionToQMenuAndActionHash(avatarSizeMenu,
MenuOption::IncreaseAvatarSize,
0, // QML Qt::Key_Plus,
avatar, SLOT(increaseSize()));
// Avatar > Size > Decrease
addActionToQMenuAndActionHash(avatarSizeMenu,
MenuOption::DecreaseAvatarSize,
0, // QML Qt::Key_Minus,
avatar, SLOT(decreaseSize()));
// Avatar > Size > Reset
addActionToQMenuAndActionHash(avatarSizeMenu,
MenuOption::ResetAvatarSize,
0, // QML Qt::Key_Equal,
avatar, SLOT(resetSize()));
// Avatar > Reset Sensors
addActionToQMenuAndActionHash(avatarMenu,
MenuOption::ResetSensors,
0, // QML Qt::Key_Apostrophe,
qApp, SLOT(resetSensors()));
// Display menu ----------------------------------
// FIXME - this is not yet matching Alan's spec because it doesn't have
// menus for "2D"/"3D" - we need to add support for detecting the appropriate
// default 3D display mode
addMenu(DisplayPlugin::MENU_PATH());
MenuWrapper* displayModeMenu = addMenu(MenuOption::OutputMenu);
QActionGroup* displayModeGroup = new QActionGroup(displayModeMenu);
displayModeGroup->setExclusive(true);
// View menu ----------------------------------
MenuWrapper* viewMenu = addMenu("View");
QActionGroup* cameraModeGroup = new QActionGroup(viewMenu);
// View > [camera group]
cameraModeGroup->setExclusive(true);
// View > First Person
cameraModeGroup->addAction(addCheckableActionToQMenuAndActionHash(viewMenu,
MenuOption::FirstPerson, 0, // QML Qt:: Key_P
false, qApp, SLOT(cameraMenuChanged())));
// View > Third Person
cameraModeGroup->addAction(addCheckableActionToQMenuAndActionHash(viewMenu,
MenuOption::ThirdPerson, 0,
true, qApp, SLOT(cameraMenuChanged())));
// View > Mirror
cameraModeGroup->addAction(addCheckableActionToQMenuAndActionHash(viewMenu,
MenuOption::FullscreenMirror, 0, // QML Qt::Key_H,
false, qApp, SLOT(cameraMenuChanged())));
// View > Independent [advanced]
cameraModeGroup->addAction(addCheckableActionToQMenuAndActionHash(viewMenu,
MenuOption::IndependentMode, 0,
false, qApp, SLOT(cameraMenuChanged()),
UNSPECIFIED_POSITION, "Advanced"));
// View > Entity Camera [advanced]
cameraModeGroup->addAction(addCheckableActionToQMenuAndActionHash(viewMenu,
MenuOption::CameraEntityMode, 0,
false, qApp, SLOT(cameraMenuChanged()),
UNSPECIFIED_POSITION, "Advanced"));
viewMenu->addSeparator();
// View > Mini Mirror
addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::MiniMirror, 0, false);
// View > Center Player In View
addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::CenterPlayerInView,
0, true, qApp, SLOT(rotationModeChanged()),
UNSPECIFIED_POSITION, "Advanced");
// View > Overlays
addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::Overlays, 0, true,
qApp, SLOT(setOverlaysVisible(bool)));
// Navigate menu ----------------------------------
MenuWrapper* navigateMenu = addMenu("Navigate");
// Navigate > Show Address Bar
addActionToQMenuAndActionHash(navigateMenu, MenuOption::AddressBar, Qt::CTRL | Qt::Key_L,
dialogsManager.data(), SLOT(toggleAddressBar()));
// Navigate > Bookmark related menus -- Note: the Bookmark class adds its own submenus here.
qApp->getBookmarks()->setupMenus(this, navigateMenu);
// Navigate > Copy Address [advanced]
auto addressManager = DependencyManager::get<AddressManager>();
addActionToQMenuAndActionHash(navigateMenu, MenuOption::CopyAddress, 0,
addressManager.data(), SLOT(copyAddress()),
QAction::NoRole, UNSPECIFIED_POSITION, "Advanced");
// Navigate > Copy Path [advanced]
addActionToQMenuAndActionHash(navigateMenu, MenuOption::CopyPath, 0,
addressManager.data(), SLOT(copyPath()),
QAction::NoRole, UNSPECIFIED_POSITION, "Advanced");
// Settings menu ----------------------------------
MenuWrapper* settingsMenu = addMenu("Settings");
// Settings > Advance Menus
addCheckableActionToQMenuAndActionHash(settingsMenu, "Advanced Menus", 0, false, this, SLOT(toggleAdvancedMenus()));
// Settings > Developer Menus
addCheckableActionToQMenuAndActionHash(settingsMenu, "Developer Menus", 0, false, this, SLOT(toggleDeveloperMenus()));
// Settings > General...
action = addActionToQMenuAndActionHash(settingsMenu, MenuOption::Preferences, Qt::CTRL | Qt::Key_Comma, nullptr, nullptr, QAction::PreferencesRole);
connect(action, &QAction::triggered, [] {
DependencyManager::get<OffscreenUi>()->toggle(QString("hifi/dialogs/GeneralPreferencesDialog.qml"), "GeneralPreferencesDialog");
});
// Settings > Avatar...
action = addActionToQMenuAndActionHash(settingsMenu, "Avatar...");
connect(action, &QAction::triggered, [] {
DependencyManager::get<OffscreenUi>()->toggle(QString("hifi/dialogs/AvatarPreferencesDialog.qml"), "AvatarPreferencesDialog");
});
// Settings > Audio...
action = addActionToQMenuAndActionHash(settingsMenu, "Audio...");
connect(action, &QAction::triggered, [] {
DependencyManager::get<OffscreenUi>()->toggle(QString("hifi/dialogs/AudioPreferencesDialog.qml"), "AudioPreferencesDialog");
});
// Settings > LOD...
action = addActionToQMenuAndActionHash(settingsMenu, "LOD...");
connect(action, &QAction::triggered, [] {
DependencyManager::get<OffscreenUi>()->toggle(QString("hifi/dialogs/LodPreferencesDialog.qml"), "LodPreferencesDialog");
});
// Settings > Control with Speech [advanced]
#if defined(Q_OS_MAC) || defined(Q_OS_WIN)
auto speechRecognizer = DependencyManager::get<SpeechRecognizer>();
QAction* speechRecognizerAction = addCheckableActionToQMenuAndActionHash(settingsMenu, MenuOption::ControlWithSpeech,
Qt::CTRL | Qt::SHIFT | Qt::Key_C,
speechRecognizer->getEnabled(),
speechRecognizer.data(),
SLOT(setEnabled(bool)),
UNSPECIFIED_POSITION, "Advanced");
connect(speechRecognizer.data(), SIGNAL(enabledUpdated(bool)), speechRecognizerAction, SLOT(setChecked(bool)));
#endif
// Settings > Input Devices
MenuWrapper* inputModeMenu = addMenu(MenuOption::InputMenu, "Advanced");
QActionGroup* inputModeGroup = new QActionGroup(inputModeMenu);
inputModeGroup->setExclusive(false);
// Developer menu ----------------------------------
MenuWrapper* developerMenu = addMenu("Developer", "Developer");
// Developer > Graphics...
action = addActionToQMenuAndActionHash(developerMenu, "Graphics...");
connect(action, &QAction::triggered, [] {
DependencyManager::get<OffscreenUi>()->toggle(QString("hifi/dialogs/GraphicsPreferencesDialog.qml"), "GraphicsPreferencesDialog");
});
// Developer > Render >>>
MenuWrapper* renderOptionsMenu = developerMenu->addMenu("Render");
addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::WorldAxes);
addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::Stars, 0, true);
// Developer > Render > Throttle FPS If Not Focus
addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::ThrottleFPSIfNotFocus, 0, true);
// Developer > Render > Resolution
MenuWrapper* resolutionMenu = renderOptionsMenu->addMenu(MenuOption::RenderResolution);
QActionGroup* resolutionGroup = new QActionGroup(resolutionMenu);
resolutionGroup->setExclusive(true);
resolutionGroup->addAction(addCheckableActionToQMenuAndActionHash(resolutionMenu, MenuOption::RenderResolutionOne, 0, true));
resolutionGroup->addAction(addCheckableActionToQMenuAndActionHash(resolutionMenu, MenuOption::RenderResolutionTwoThird, 0, false));
resolutionGroup->addAction(addCheckableActionToQMenuAndActionHash(resolutionMenu, MenuOption::RenderResolutionHalf, 0, false));
resolutionGroup->addAction(addCheckableActionToQMenuAndActionHash(resolutionMenu, MenuOption::RenderResolutionThird, 0, false));
resolutionGroup->addAction(addCheckableActionToQMenuAndActionHash(resolutionMenu, MenuOption::RenderResolutionQuarter, 0, false));
// Developer > Render > LOD Tools
addActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::LodTools, 0, dialogsManager.data(), SLOT(lodTools()));
// Developer > Assets >>>
MenuWrapper* assetDeveloperMenu = developerMenu->addMenu("Assets");
auto& atpMigrator = ATPAssetMigrator::getInstance();
atpMigrator.setDialogParent(this);
addActionToQMenuAndActionHash(assetDeveloperMenu, MenuOption::AssetMigration,
0, &atpMigrator,
SLOT(loadEntityServerFile()));
// Developer > Avatar >>>
MenuWrapper* avatarDebugMenu = developerMenu->addMenu("Avatar");
// Developer > Avatar > Face Tracking
MenuWrapper* faceTrackingMenu = avatarDebugMenu->addMenu("Face Tracking");
{
QActionGroup* faceTrackerGroup = new QActionGroup(avatarDebugMenu);
bool defaultNoFaceTracking = true;
#ifdef HAVE_DDE
defaultNoFaceTracking = false;
#endif
QAction* noFaceTracker = addCheckableActionToQMenuAndActionHash(faceTrackingMenu, MenuOption::NoFaceTracking,
0, defaultNoFaceTracking,
qApp, SLOT(setActiveFaceTracker()));
faceTrackerGroup->addAction(noFaceTracker);
#ifdef HAVE_FACESHIFT
QAction* faceshiftFaceTracker = addCheckableActionToQMenuAndActionHash(faceTrackingMenu, MenuOption::Faceshift,
0, false,
qApp, SLOT(setActiveFaceTracker()));
faceTrackerGroup->addAction(faceshiftFaceTracker);
#endif
#ifdef HAVE_DDE
QAction* ddeFaceTracker = addCheckableActionToQMenuAndActionHash(faceTrackingMenu, MenuOption::UseCamera,
0, true,
qApp, SLOT(setActiveFaceTracker()));
faceTrackerGroup->addAction(ddeFaceTracker);
#endif
}
#ifdef HAVE_DDE
faceTrackingMenu->addSeparator();
QAction* binaryEyelidControl = addCheckableActionToQMenuAndActionHash(faceTrackingMenu, MenuOption::BinaryEyelidControl, 0, true);
binaryEyelidControl->setVisible(true); // DDE face tracking is on by default
QAction* coupleEyelids = addCheckableActionToQMenuAndActionHash(faceTrackingMenu, MenuOption::CoupleEyelids, 0, true);
coupleEyelids->setVisible(true); // DDE face tracking is on by default
QAction* useAudioForMouth = addCheckableActionToQMenuAndActionHash(faceTrackingMenu, MenuOption::UseAudioForMouth, 0, true);
useAudioForMouth->setVisible(true); // DDE face tracking is on by default
QAction* ddeFiltering = addCheckableActionToQMenuAndActionHash(faceTrackingMenu, MenuOption::VelocityFilter, 0, true);
ddeFiltering->setVisible(true); // DDE face tracking is on by default
QAction* ddeCalibrate = addActionToQMenuAndActionHash(faceTrackingMenu, MenuOption::CalibrateCamera, 0,
DependencyManager::get<DdeFaceTracker>().data(), SLOT(calibrate()));
ddeCalibrate->setVisible(true); // DDE face tracking is on by default
#endif
#if defined(HAVE_FACESHIFT) || defined(HAVE_DDE)
faceTrackingMenu->addSeparator();
addCheckableActionToQMenuAndActionHash(faceTrackingMenu, MenuOption::MuteFaceTracking,
Qt::CTRL | Qt::SHIFT | Qt::Key_F, true); // DDE face tracking is on by default
addCheckableActionToQMenuAndActionHash(faceTrackingMenu, MenuOption::AutoMuteAudio, 0, false);
#endif
#ifdef HAVE_IVIEWHMD
// Developer > Avatar > Eye Tracking
MenuWrapper* eyeTrackingMenu = avatarDebugMenu->addMenu("Eye Tracking");
addCheckableActionToQMenuAndActionHash(eyeTrackingMenu, MenuOption::SMIEyeTracking, 0, false,
qApp, SLOT(setActiveEyeTracker()));
{
MenuWrapper* calibrateEyeTrackingMenu = eyeTrackingMenu->addMenu("Calibrate");
addActionToQMenuAndActionHash(calibrateEyeTrackingMenu, MenuOption::OnePointCalibration, 0,
qApp, SLOT(calibrateEyeTracker1Point()));
addActionToQMenuAndActionHash(calibrateEyeTrackingMenu, MenuOption::ThreePointCalibration, 0,
qApp, SLOT(calibrateEyeTracker3Points()));
addActionToQMenuAndActionHash(calibrateEyeTrackingMenu, MenuOption::FivePointCalibration, 0,
qApp, SLOT(calibrateEyeTracker5Points()));
}
addCheckableActionToQMenuAndActionHash(eyeTrackingMenu, MenuOption::SimulateEyeTracking, 0, false,
qApp, SLOT(setActiveEyeTracker()));
#endif
addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::AvatarReceiveStats, 0, false,
avatarManager.data(), SLOT(setShouldShowReceiveStats(bool)));
addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::RenderBoundingCollisionShapes);
addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::RenderLookAtVectors, 0, false);
addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::RenderLookAtTargets, 0, false);
addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::RenderFocusIndicator, 0, false);
addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::ShowWhosLookingAtMe, 0, false);
addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::FixGaze, 0, false);
addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::AnimDebugDrawDefaultPose, 0, false,
avatar, SLOT(setEnableDebugDrawDefaultPose(bool)));
addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::AnimDebugDrawAnimPose, 0, false,
avatar, SLOT(setEnableDebugDrawAnimPose(bool)));
addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::AnimDebugDrawPosition, 0, false,
avatar, SLOT(setEnableDebugDrawPosition(bool)));
addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::MeshVisible, 0, true,
avatar, SLOT(setEnableMeshVisible(bool)));
addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::DisableEyelidAdjustment, 0, false);
addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::TurnWithHead, 0, false);
addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::UseAnimPreAndPostRotations, 0, false,
avatar, SLOT(setUseAnimPreAndPostRotations(bool)));
addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::EnableInverseKinematics, 0, true,
avatar, SLOT(setEnableInverseKinematics(bool)));
addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::RenderSensorToWorldMatrix, 0, false,
avatar, SLOT(setEnableDebugDrawSensorToWorldMatrix(bool)));
addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::KeyboardMotorControl,
Qt::CTRL | Qt::SHIFT | Qt::Key_K, true, avatar, SLOT(updateMotionBehaviorFromMenu()),
UNSPECIFIED_POSITION, "Developer");
addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::ScriptedMotorControl, 0, true,
avatar, SLOT(updateMotionBehaviorFromMenu()),
UNSPECIFIED_POSITION, "Developer");
addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::EnableCharacterController, 0, true,
avatar, SLOT(updateMotionBehaviorFromMenu()),
UNSPECIFIED_POSITION, "Developer");
// Developer > Hands >>>
MenuWrapper* handOptionsMenu = developerMenu->addMenu("Hands");
addCheckableActionToQMenuAndActionHash(handOptionsMenu, MenuOption::DisplayHandTargets, 0, false,
avatar, SLOT(setEnableDebugDrawHandControllers(bool)));
addCheckableActionToQMenuAndActionHash(handOptionsMenu, MenuOption::LowVelocityFilter, 0, true,
qApp, SLOT(setLowVelocityFilter(bool)));
MenuWrapper* leapOptionsMenu = handOptionsMenu->addMenu("Leap Motion");
addCheckableActionToQMenuAndActionHash(leapOptionsMenu, MenuOption::LeapMotionOnHMD, 0, false);
// Developer > Entities >>>
MenuWrapper* entitiesOptionsMenu = developerMenu->addMenu("Entities");
addActionToQMenuAndActionHash(entitiesOptionsMenu, MenuOption::OctreeStats, 0,
dialogsManager.data(), SLOT(octreeStatsDetails()));
addCheckableActionToQMenuAndActionHash(entitiesOptionsMenu, MenuOption::ShowRealtimeEntityStats);
// Developer > Network >>>
MenuWrapper* networkMenu = developerMenu->addMenu("Network");
addActionToQMenuAndActionHash(networkMenu, MenuOption::ReloadContent, 0, qApp, SLOT(reloadResourceCaches()));
addCheckableActionToQMenuAndActionHash(networkMenu, MenuOption::DisableNackPackets, 0, false,
qApp->getEntityEditPacketSender(),
SLOT(toggleNackPackets()));
addCheckableActionToQMenuAndActionHash(networkMenu,
MenuOption::DisableActivityLogger,
0,
false,
&UserActivityLogger::getInstance(),
SLOT(disable(bool)));
addActionToQMenuAndActionHash(networkMenu, MenuOption::CachesSize, 0,
dialogsManager.data(), SLOT(cachesSizeDialog()));
addActionToQMenuAndActionHash(networkMenu, MenuOption::DiskCacheEditor, 0,
dialogsManager.data(), SLOT(toggleDiskCacheEditor()));
addActionToQMenuAndActionHash(networkMenu, MenuOption::ShowDSConnectTable, 0,
dialogsManager.data(), SLOT(showDomainConnectionDialog()));
addActionToQMenuAndActionHash(networkMenu, MenuOption::BandwidthDetails, 0,
dialogsManager.data(), SLOT(bandwidthDetails()));
// Developer > Timing >>>
MenuWrapper* timingMenu = developerMenu->addMenu("Timing");
MenuWrapper* perfTimerMenu = timingMenu->addMenu("Performance Timer");
addCheckableActionToQMenuAndActionHash(perfTimerMenu, MenuOption::DisplayDebugTimingDetails, 0, false);
addCheckableActionToQMenuAndActionHash(perfTimerMenu, MenuOption::OnlyDisplayTopTen, 0, true);
addCheckableActionToQMenuAndActionHash(perfTimerMenu, MenuOption::ExpandUpdateTiming, 0, false);
addCheckableActionToQMenuAndActionHash(perfTimerMenu, MenuOption::ExpandMyAvatarTiming, 0, false);
addCheckableActionToQMenuAndActionHash(perfTimerMenu, MenuOption::ExpandMyAvatarSimulateTiming, 0, false);
addCheckableActionToQMenuAndActionHash(perfTimerMenu, MenuOption::ExpandOtherAvatarTiming, 0, false);
addCheckableActionToQMenuAndActionHash(perfTimerMenu, MenuOption::ExpandPaintGLTiming, 0, false);
addCheckableActionToQMenuAndActionHash(timingMenu, MenuOption::FrameTimer);
addActionToQMenuAndActionHash(timingMenu, MenuOption::RunTimingTests, 0, qApp, SLOT(runTests()));
addCheckableActionToQMenuAndActionHash(timingMenu, MenuOption::PipelineWarnings);
addCheckableActionToQMenuAndActionHash(timingMenu, MenuOption::LogExtraTimings);
addCheckableActionToQMenuAndActionHash(timingMenu, MenuOption::SuppressShortTimings);
// Developer > Audio >>>
MenuWrapper* audioDebugMenu = developerMenu->addMenu("Audio");
addCheckableActionToQMenuAndActionHash(audioDebugMenu, MenuOption::AudioNoiseReduction, 0, true,
audioIO.data(), SLOT(toggleAudioNoiseReduction()));
addCheckableActionToQMenuAndActionHash(audioDebugMenu, MenuOption::EchoServerAudio, 0, false,
audioIO.data(), SLOT(toggleServerEcho()));
addCheckableActionToQMenuAndActionHash(audioDebugMenu, MenuOption::EchoLocalAudio, 0, false,
audioIO.data(), SLOT(toggleLocalEcho()));
addActionToQMenuAndActionHash(audioDebugMenu, MenuOption::MuteEnvironment, 0,
audioIO.data(), SLOT(sendMuteEnvironmentPacket()));
auto scope = DependencyManager::get<AudioScope>();
MenuWrapper* audioScopeMenu = audioDebugMenu->addMenu("Audio Scope");
addCheckableActionToQMenuAndActionHash(audioScopeMenu, MenuOption::AudioScope, Qt::CTRL | Qt::Key_P, false,
scope.data(), SLOT(toggle()));
addCheckableActionToQMenuAndActionHash(audioScopeMenu, MenuOption::AudioScopePause, Qt::CTRL | Qt::SHIFT | Qt::Key_P, false,
scope.data(), SLOT(togglePause()));
addDisabledActionAndSeparator(audioScopeMenu, "Display Frames");
{
QAction* fiveFrames = addCheckableActionToQMenuAndActionHash(audioScopeMenu, MenuOption::AudioScopeFiveFrames,
0, true, scope.data(), SLOT(selectAudioScopeFiveFrames()));
QAction* twentyFrames = addCheckableActionToQMenuAndActionHash(audioScopeMenu, MenuOption::AudioScopeTwentyFrames,
0, false, scope.data(), SLOT(selectAudioScopeTwentyFrames()));
QAction* fiftyFrames = addCheckableActionToQMenuAndActionHash(audioScopeMenu, MenuOption::AudioScopeFiftyFrames,
0, false, scope.data(), SLOT(selectAudioScopeFiftyFrames()));
QActionGroup* audioScopeFramesGroup = new QActionGroup(audioScopeMenu);
audioScopeFramesGroup->addAction(fiveFrames);
audioScopeFramesGroup->addAction(twentyFrames);
audioScopeFramesGroup->addAction(fiftyFrames);
}
// Developer > Audio > Audio Network Stats...
addActionToQMenuAndActionHash(audioDebugMenu, MenuOption::AudioNetworkStats, 0,
dialogsManager.data(), SLOT(audioStatsDetails()));
// Developer > Physics >>>
MenuWrapper* physicsOptionsMenu = developerMenu->addMenu("Physics");
{
auto drawStatusConfig = qApp->getRenderEngine()->getConfiguration()->getConfig<render::DrawStatus>();
addCheckableActionToQMenuAndActionHash(physicsOptionsMenu, MenuOption::PhysicsShowOwned,
0, false, drawStatusConfig, SLOT(setShowNetwork(bool)));
}
addCheckableActionToQMenuAndActionHash(physicsOptionsMenu, MenuOption::PhysicsShowHulls);
// Developer > Display Crash Options
addCheckableActionToQMenuAndActionHash(developerMenu, MenuOption::DisplayCrashOptions, 0, true);
// Developer > Crash Application
addActionToQMenuAndActionHash(developerMenu, MenuOption::CrashInterface, 0, qApp, SLOT(crashApplication()));
// Developer > Deadlock Application
addActionToQMenuAndActionHash(developerMenu, MenuOption::DeadlockInterface, 0, qApp, SLOT(deadlockApplication()));
// Developer > Log...
addActionToQMenuAndActionHash(developerMenu, MenuOption::Log, Qt::CTRL | Qt::SHIFT | Qt::Key_L,
qApp, SLOT(toggleLogDialog()));
// Developer > Stats
addCheckableActionToQMenuAndActionHash(developerMenu, MenuOption::Stats);
#if 0 /// -------------- REMOVED FOR NOW --------------
addDisabledActionAndSeparator(navigateMenu, "History");
QAction* backAction = addActionToQMenuAndActionHash(navigateMenu, MenuOption::Back, 0, addressManager.data(), SLOT(goBack()));
QAction* forwardAction = addActionToQMenuAndActionHash(navigateMenu, MenuOption::Forward, 0, addressManager.data(), SLOT(goForward()));
// connect to the AddressManager signal to enable and disable the back and forward menu items
connect(addressManager.data(), &AddressManager::goBackPossible, backAction, &QAction::setEnabled);
connect(addressManager.data(), &AddressManager::goForwardPossible, forwardAction, &QAction::setEnabled);
// set the two actions to start disabled since the stacks are clear on startup
backAction->setDisabled(true);
forwardAction->setDisabled(true);
MenuWrapper* toolsMenu = addMenu("Tools");
addActionToQMenuAndActionHash(toolsMenu,
MenuOption::ToolWindow,
Qt::CTRL | Qt::ALT | Qt::Key_T,
dialogsManager.data(),
SLOT(toggleToolWindow()),
QAction::NoRole, UNSPECIFIED_POSITION, "Advanced");
addCheckableActionToQMenuAndActionHash(avatarMenu, MenuOption::NamesAboveHeads, 0, true,
NULL, NULL, UNSPECIFIED_POSITION, "Advanced");
#endif
}
void Menu::addMenuItem(const MenuItemProperties& properties) {
MenuWrapper* menuObj = getMenu(properties.menuName);
if (menuObj) {
QShortcut* shortcut = NULL;
if (!properties.shortcutKeySequence.isEmpty()) {
shortcut = new QShortcut(properties.shortcutKeySequence, this);
shortcut->setContext(Qt::WidgetWithChildrenShortcut);
}
// check for positioning requests
int requestedPosition = properties.position;
if (requestedPosition == UNSPECIFIED_POSITION && !properties.beforeItem.isEmpty()) {
requestedPosition = findPositionOfMenuItem(menuObj, properties.beforeItem);
// double check that the requested location wasn't a separator label
requestedPosition = positionBeforeSeparatorIfNeeded(menuObj, requestedPosition);
}
if (requestedPosition == UNSPECIFIED_POSITION && !properties.afterItem.isEmpty()) {
int afterPosition = findPositionOfMenuItem(menuObj, properties.afterItem);
if (afterPosition != UNSPECIFIED_POSITION) {
requestedPosition = afterPosition + 1;
}
}
QAction* menuItemAction = NULL;
if (properties.isSeparator) {
addDisabledActionAndSeparator(menuObj, properties.menuItemName, requestedPosition, properties.grouping);
} else if (properties.isCheckable) {
menuItemAction = addCheckableActionToQMenuAndActionHash(menuObj, properties.menuItemName,
properties.shortcutKeySequence, properties.isChecked,
MenuScriptingInterface::getInstance(), SLOT(menuItemTriggered()),
requestedPosition, properties.grouping);
} else {
menuItemAction = addActionToQMenuAndActionHash(menuObj, properties.menuItemName, properties.shortcutKeySequence,
MenuScriptingInterface::getInstance(), SLOT(menuItemTriggered()),
QAction::NoRole, requestedPosition, properties.grouping);
}
if (shortcut && menuItemAction) {
connect(shortcut, SIGNAL(activated()), menuItemAction, SLOT(trigger()));
}
QMenuBar::repaint();
}
}