overte-HifiExperiments/interface/src/ui/overlays/ModelOverlay.h
2017-09-29 17:48:59 -07:00

104 lines
3.5 KiB
C++

//
// ModelOverlay.h
//
//
// Created by Clement on 6/30/14.
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_ModelOverlay_h
#define hifi_ModelOverlay_h
#include <Model.h>
#include <AnimationCache.h>
#include "Volume3DOverlay.h"
class ModelOverlay : public Volume3DOverlay {
Q_OBJECT
public:
static QString const TYPE;
virtual QString getType() const override { return TYPE; }
virtual QString getName() const override;
ModelOverlay();
ModelOverlay(const ModelOverlay* modelOverlay);
virtual void update(float deltatime) override;
virtual void render(RenderArgs* args) override {};
void setProperties(const QVariantMap& properties) override;
QVariant getProperty(const QString& property) override;
virtual bool findRayIntersection(const glm::vec3& origin, const glm::vec3& direction, float& distance,
BoxFace& face, glm::vec3& surfaceNormal) override;
virtual bool findRayIntersectionExtraInfo(const glm::vec3& origin, const glm::vec3& direction,
float& distance, BoxFace& face, glm::vec3& surfaceNormal, QString& extraInfo) override;
virtual ModelOverlay* createClone() const override;
virtual bool addToScene(Overlay::Pointer overlay, const render::ScenePointer& scene, render::Transaction& transaction) override;
virtual void removeFromScene(Overlay::Pointer overlay, const render::ScenePointer& scene, render::Transaction& transaction) override;
void locationChanged(bool tellPhysics) override;
float getLoadPriority() const { return _loadPriority; }
bool hasAnimation() const { return !_animationURL.isEmpty(); }
bool jointsMapped() const { return _jointMappingURL == _animationURL && _jointMappingCompleted; }
void setVisible(bool visible) override;
void setDrawInFront(bool drawInFront) override;
protected:
Transform evalRenderTransform() override;
// helper to extract metadata from our Model's rigged joints
template <typename itemType> using mapFunction = std::function<itemType(int jointIndex)>;
template <typename vectorType, typename itemType>
vectorType mapJoints(mapFunction<itemType> function) const;
void animate();
void mapAnimationJoints(const QStringList& modelJointNames);
bool isAnimatingSomething() const {
return !_animationURL.isEmpty() && _animationRunning && _animationFPS != 0.0f;
}
void copyAnimationJointDataToModel(QVector<JointData> jointsData);
private:
ModelPointer _model;
QVariantMap _modelTextures;
QUrl _url;
bool _updateModel = { false };
bool _scaleToFit = { false };
float _loadPriority { 0.0f };
AnimationPointer _animation;
QUrl _animationURL;
float _animationFPS { 0.0f };
float _animationCurrentFrame { 0.0f };
bool _animationRunning { false };
bool _animationLoop { false };
float _animationFirstFrame { 0.0f };
float _animationLastFrame = { 0.0f };
bool _animationHold { false };
bool _animationAllowTranslation { false };
uint64_t _lastAnimated { 0 };
int _lastKnownCurrentFrame { -1 };
QUrl _jointMappingURL;
bool _jointMappingCompleted { false };
QVector<int> _jointMapping; // domain is index into model-joints, range is index into animation-joints
bool _visibleDirty { false };
bool _drawInFrontDirty { false };
};
#endif // hifi_ModelOverlay_h