overte-HifiExperiments/interface
Sam Gondelman 07aed20280 paintGL camera change for Vive
During rendering the application camera needs to be somewhere near where it's final position.
This is because it is used in several places, specifically it is used to determine if the camera is close
to the avatar's head, in order to hide it.
2015-07-24 15:37:39 -07:00
..
external
icon
resources Merge branch 'plugins' of github.com:highfidelity/hifi into sam/vive-hand-controllers 2015-07-20 15:18:23 -07:00
src paintGL camera change for Vive 2015-07-24 15:37:39 -07:00
ui Merge fixes 2015-07-13 19:07:44 -07:00
CMakeLists.txt Merge remote-tracking branch 'upstream/master' into plugins 2015-07-20 19:21:02 -07:00
interface_en.ts
InterfaceVersion.h.in