mirror of
https://github.com/HifiExperiments/overte.git
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352 lines
10 KiB
JavaScript
352 lines
10 KiB
JavaScript
Script.include("line.js");
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var AUDIO = {
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crowdBoos: [
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SoundCache.getSound("atp:c632c92b166ade60aa16b23ff1dfdf712856caeb83bd9311980b2d5edac821af.wav", false)
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],
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crowdCheers: [
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SoundCache.getSound("atp:0821bf2ac60dd2f356dfdd948e8bb89c23984dc3584612f6c815765154f02cae.wav", false),
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SoundCache.getSound("atp:b8044401a846ed29f881a0b9b80cf1ba41f26327180c28fc9c70d144f9b70045.wav", false),
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],
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batHit: [
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SoundCache.getSound("atp:6f0b691a0c9c9ece6557d97fe242b1faec4020fe26efc9c17327993b513c5fe5.wav", false),
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SoundCache.getSound("atp:5be5806205158ebdc5c3623ceb7ae73315028b51ffeae24292aff7042e3fa6a9.wav", false),
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SoundCache.getSound("atp:e68661374e2145c480809c26134782aad11e0de456c7802170c7abccc4028873.wav", false),
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SoundCache.getSound("atp:787e3c9af17dd3929527787176ede83d6806260e63ddd5a4cef48cd22e32c6f7.wav", false),
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SoundCache.getSound("atp:fc65383431a6238c7a4749f0f6f061f75a604ed5e17d775ab1b2955609e67ebb.wav", false),
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]
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}
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var PITCH_THUNK_SOUND_URL = "http://hifi-public.s3.amazonaws.com/sounds/ping_pong_gun/pong_sound.wav";
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var pitchSound = SoundCache.getSound(PITCH_THUNK_SOUND_URL, false);
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var PITCHING_MACHINE_URL = "atp:87d4879530b698741ecc45f6f31789aac11f7865a2c3bec5fe9b061a182c80d4.fbx";
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var PITCHING_MACHINE_OUTPUT_OFFSET_PCT = {
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x: 0.0,
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y: 0.25,
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z: -1.05,
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};
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var PITCHING_MACHINE_PROPERTIES = {
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name: "Pitching Machine",
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type: "Model",
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position: {
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x: 0,
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y: 0.8,
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z: -18.3,
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},
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velocity: {
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x: 0,
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y: -0.01,
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z: 0
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},
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gravity: {
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x: 0.0,
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y: -9.8,
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z: 0.0
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},
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registrationPoint: {
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x: 0.5,
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y: 0.5,
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z: 0.5,
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},
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rotation: Quat.fromPitchYawRollDegrees(0, 180, 0),
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modelURL: PITCHING_MACHINE_URL,
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dimensions: {
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x: 0.4,
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y: 0.61,
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z: 0.39
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},
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collisionsWillMove: false,
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shapeType: "Box",
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};
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PITCHING_MACHINE_PROPERTIES.dimensions = Vec3.multiply(2.5, PITCHING_MACHINE_PROPERTIES.dimensions);
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var DISTANCE_FROM_PLATE = PITCHING_MACHINE_PROPERTIES.position.z;
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var PITCH_RATE = 5000;
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var BASEBALL_MODEL_URL = "atp:7185099f1f650600ca187222573a88200aeb835454bd2f578f12c7fb4fd190fa.fbx";
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var BASEBALL_MIN_SPEED = 2.7;
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var BASEBALL_MAX_SPEED = 5.7;
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var BASEBALL_RADIUS = 0.07468;
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var BASEBALL_PROPERTIES = {
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name: "Baseball",
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type: "Model",
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modelURL: BASEBALL_MODEL_URL,
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shapeType: "Sphere",
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position: {
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x: 0,
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y: 0,
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z: 0
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},
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dimensions: {
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x: BASEBALL_RADIUS,
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y: BASEBALL_RADIUS,
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z: BASEBALL_RADIUS
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},
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collisionsWillMove: true,
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angularVelocity: {
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x: 17.0,
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y: 0,
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z: -8.0,
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x: 0.0,
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y: 0,
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z: 0.0,
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},
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angularDamping: 0.0,
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damping: 0.0,
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restitution: 0.5,
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friction: 0.0,
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lifetime: 20,
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//collisionSoundURL: PITCH_THUNK_SOUND_URL,
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gravity: {
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x: 0,
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y: 0,//-9.8,
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z: 0
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}
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};
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var pitchingMachineID = Entities.addEntity(PITCHING_MACHINE_PROPERTIES);
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var pitchFromPosition = { x: 0, y: 1.0, z: 0 };
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var pitchDirection = { x: 0, y: 0, z: 1 };
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function shallowCopy(obj) {
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var copy = {}
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for (var key in obj) {
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copy[key] = obj[key];
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}
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return copy;
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}
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function randomInt(low, high) {
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return Math.floor(randomFloat(low, high));
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}
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function randomFloat(low, high) {
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if (high === undefined) {
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high = low;
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low = 0;
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}
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return low + Math.random() * (high - low);
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}
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function playRandomSound(sounds, options) {
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if (options === undefined) {
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options = {
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volume: 1.0,
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position: MyAvatar.position,
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}
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}
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Audio.playSound(sounds[randomInt(sounds.length)], options);
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}
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function vec3Mult(a, b) {
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return {
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x: a.x * b.x,
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y: a.y * b.y,
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z: a.z * b.z,
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};
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}
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function map(value, min1, max1, min2, max2) {
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return min2 + (max2 - min2) * ((value - min1) / (max1 - min1));
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}
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function orientationOf(vector) {
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var RAD_TO_DEG = 180.0 / Math.PI;
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var Y_AXIS = { x: 0, y: 1, z: 0 };
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var X_AXIS = { x: 1, y: 0, z: 0 };
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var direction = Vec3.normalize(vector);
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var yaw = Quat.angleAxis(Math.atan2(direction.x, direction.z) * RAD_TO_DEG, Y_AXIS);
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var pitch = Quat.angleAxis(Math.asin(-direction.y) * RAD_TO_DEG, X_AXIS);
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return Quat.multiply(yaw, pitch);
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}
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var injector = null;
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var ACCELERATION_SPREAD = 10.15;
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var trail = null;
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var trailInterval = null;
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function cleanupTrail() {
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if (trail) {
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Script.clearInterval(this.trailInterval);
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trailInterval = null;
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trail.destroy();
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trail = null;
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}
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}
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function setupTrail(entityID, position) {
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cleanupTrail();
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var lastPosition = position;
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trail = new InfiniteLine(position, { red: 255, green: 128, blue: 89 });
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trailInterval = Script.setInterval(function() {
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var properties = Entities.getEntityProperties(entityID, ['position']);
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if (Vec3.distance(properties.position, lastPosition)) {
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trail.enqueuePoint(properties.position);
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lastPosition = properties.position;
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}
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}, 50);
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}
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function Baseball(position, velocity, ballScale) {
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var self = this;
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// Setup entity properties
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var properties = shallowCopy(BASEBALL_PROPERTIES);
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properties.position = position;
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properties.velocity = velocity;
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properties.dimensions = Vec3.multiply(ballScale, properties.dimensions);
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/*
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properties.gravity = {
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x: randomInt(-ACCELERATION_SPREAD, ACCELERATION_SPREAD),
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y: randomInt(-ACCELERATION_SPREAD, ACCELERATION_SPREAD),
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z: 0.0,
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};
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*/
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// Create entity
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this.entityID = Entities.addEntity(properties);
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// Listen for collision for the lifetime of the entity
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Script.addEventHandler(this.entityID, "collisionWithEntity", function(entityA, entityB, collision) {
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self.collisionCallback(entityA, entityB, collision);
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});
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/*
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if (false && Math.random() < 0.5) {
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for (var i = 0; i < 50; i++) {
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Script.setTimeout(function() {
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Entities.editEntity(entityID, {
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gravity: {
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x: randomInt(-ACCELERATION_SPREAD, ACCELERATION_SPREAD),
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y: randomInt(-ACCELERATION_SPREAD, ACCELERATION_SPREAD),
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z: 0.0,
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}
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})
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}, i * 100);
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}
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}
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*/
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}
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Baseball.prototype = {
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collisionCallback: function(entityA, entityB, collision) {
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var self = this;
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var myProperties = Entities.getEntityProperties(this.entityID, ['position', 'velocity']);
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var myPosition = myProperties.position;
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var myVelocity = myProperties.velocity;
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// Activate gravity
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Entities.editEntity(self.entityID, {
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gravity: { x: 0, y: -9.8, z: 0 }
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});
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var name = Entities.getEntityProperties(entityB, ["name"]).name;
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print("Hit: " + name);
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if (name == "Bat") {
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print("HIT");
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// Update ball velocity
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Entities.editEntity(self.entityID, {
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velocity: Vec3.multiply(2, myVelocity),
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});
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// Setup line update interval
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setupTrail(self.entityID, myPosition);
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// Setup bat hit sound
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playRandomSound(AUDIO.batHit, {
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position: myPosition,
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volume: 2.0
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});
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// Setup crowd reaction sound
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var speed = Vec3.length(myVelocity);
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Script.setTimeout(function() {
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playRandomSound((speed < 5.0) ? AUDIO.crowdBoos : AUDIO.crowdCheers, {
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position: { x: 0 ,y: 0, z: 0 },
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volume: 1.0
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});
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}, 500);
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} else if (name == "stadium") {
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print("PARTICLES");
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entityCollisionWithGround(entityB, this.entityID, collision);
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} else if (name == "backstop") {
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print("STRIKE");
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}
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}
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}
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function pitchBall() {
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var machineProperties = Entities.getEntityProperties(pitchingMachineID, ["dimensions", "position", "rotation"]);
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var pitchFromPositionBase = machineProperties.position;
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var pitchFromOffset = vec3Mult(machineProperties.dimensions, PITCHING_MACHINE_OUTPUT_OFFSET_PCT);
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pitchFromOffset = Vec3.multiplyQbyV(machineProperties.rotation, pitchFromOffset);
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var pitchFromPosition = Vec3.sum(pitchFromPositionBase, pitchFromOffset);
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var pitchDirection = Quat.getFront(machineProperties.rotation);
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var ballScale = machineProperties.dimensions.x / PITCHING_MACHINE_PROPERTIES.dimensions.x;
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print("Creating baseball");
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var speed = randomFloat(BASEBALL_MIN_SPEED, BASEBALL_MAX_SPEED)
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var timeToPassPlate = (DISTANCE_FROM_PLATE + 1.0) / speed;
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var baseball = new Baseball(pitchFromPosition, Vec3.multiply(speed, pitchDirection), ballScale);
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if (!injector) {
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injector = Audio.playSound(pitchSound, {
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position: pitchFromPosition,
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volume: 1.0
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});
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} else {
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injector.restart();
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}
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}
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function entityCollisionWithGround(ground, entity, collision) {
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var ZERO_VEC = { x: 0, y: 0, z: 0 };
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var dVelocityMagnitude = Vec3.length(collision.velocityChange);
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var position = Entities.getEntityProperties(entity, "position").position;
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var particleRadius = 0.3;//map(dVelocityMagnitude, 0.05, 3, 0.5, 2);
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var speed = map(dVelocityMagnitude, 0.05, 3, 0.02, 0.09);
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var displayTime = 400;
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var orientationChange = orientationOf(collision.velocityChange);
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var dustEffect = Entities.addEntity({
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type: "ParticleEffect",
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name: "Dust-Puff",
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position: position,
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color: {red: 195, green: 170, blue: 185},
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lifespan: 3,
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lifetime: 2,//displayTime/1000 * 2, //So we can fade particle system out gracefully
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emitRate: 5,
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emitSpeed: speed,
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emitAcceleration: ZERO_VEC,
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accelerationSpread: ZERO_VEC,
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isEmitting: true,
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polarStart: Math.PI/2,
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polarFinish: Math.PI/2,
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emitOrientation: orientationChange,
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radiusSpread: 0.1,
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radiusStart: particleRadius,
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radiusFinish: particleRadius + particleRadius / 2,
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particleRadius: particleRadius,
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alpha: 0.45,
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alphaFinish: 0.001,
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textures: "https://hifi-public.s3.amazonaws.com/alan/Playa/Particles/Particle-Sprite-Gen.png"
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});
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}
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Script.scriptEnding.connect(function() {
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cleanupTrail();
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Entities.deleteEntity(pitchingMachineID);
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});
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Script.setInterval(pitchBall, PITCH_RATE);
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