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* We no longer make backups at the ES, so there is no backup to recover from if we crash during persist to disk. * When loading the most recent backup we look for files that match our backup rules. If we have no backup rules we end up grabbing everything. * Because we grab everything, we are at risk of grabbing the lock file and treating it as a backup. In the case where we crash on persist, we end up replacing the models.json.gz file with the lock file (!!). This commit makes a small change to not do the recovery on startup. In a future update we will remove the backup-related code on the ES altogether. |
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.. | ||
DirtyOctreeElementOperator.cpp | ||
DirtyOctreeElementOperator.h | ||
Logging.h | ||
Octree.cpp | ||
Octree.h | ||
OctreeConstants.h | ||
OctreeDataUtils.cpp | ||
OctreeDataUtils.h | ||
OctreeEditPacketSender.cpp | ||
OctreeEditPacketSender.h | ||
OctreeElement.cpp | ||
OctreeElement.h | ||
OctreeElementBag.cpp | ||
OctreeElementBag.h | ||
OctreeLogging.cpp | ||
OctreeLogging.h | ||
OctreePacketData.cpp | ||
OctreePacketData.h | ||
OctreePersistThread.cpp | ||
OctreePersistThread.h | ||
OctreeProcessor.cpp | ||
OctreeProcessor.h | ||
OctreeQuery.cpp | ||
OctreeQuery.h | ||
OctreeQueryNode.cpp | ||
OctreeQueryNode.h | ||
OctreeSceneStats.cpp | ||
OctreeSceneStats.h | ||
OctreeScriptingInterface.cpp | ||
OctreeScriptingInterface.h | ||
OctreeUtils.cpp | ||
OctreeUtils.h |