overte-HifiExperiments/scripts/developer/tests/webOverlayTool.js
Alezia Kurdis ca577f2802 Replace 3dOverlays for Local Entities - part 2
Replace 3dOverlays for Local Entities (developer's script)
2023-05-19 00:17:40 +02:00

108 lines
3 KiB
JavaScript

//
// webOverlayTool.js
//
// Created by Bradley Austin Davis on March 16th, 2018.
// Copyright 2018 High Fidelity, Inc.
// Copyright 2023 Overte e.V.
//
// Stress tests the rendering of web surfaces over time
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
SPAWNER = function (properties) {
properties = properties || {};
var RADIUS = properties.radius || 5.0; // Spawn within this radius (square)
var SPAWN_COUNT = properties.count || 10000; // number of entities to spawn
var SPAWN_LIMIT = properties.spawnLimit || 1;
var SPAWN_INTERVAL = properties.spawnInterval || properties.interval || 2;
var SPAWN_LIFETIME = properties.lifetime || 10; // Entity timeout (when/if we crash, we need the entities to delete themselves)
function randomPositionXZ(center, radius) {
return {
x: center.x + (Math.random() * radius * 2.0) - radius,
y: center.y,
z: center.z + (Math.random() * radius * 2.0) - radius
};
}
function makeObject(properties) {
var overlay = Entities.addEntity({
"type": "Web",
"name": "Web",
"sourceUrl": "https://www.reddit.com/r/random",
"localPosition": randomPositionXZ( { "x": 0, "y": 0, "z": -1 }, 1),
"localRotation": Quat.angleAxis(180, Vec3.Y_AXIS),
"dimensions": {"x": 0.8, "y": 0.45, "z": 0.1},
"color": { "red": 255, "green": 255, "blue": 255 },
"alpha": 1.0,
"showKeyboardFocusHighlight": false,
"visible": true
}, "local");
var now = Date.now();
return {
destroy: function () {
Entities.deleteEntity(overlay);
},
getAge: function () {
return (Date.now() - now) / 1000.0;
}
};
}
var items = [];
var toCreate = 0;
var spawned = 0;
var spawnTimer = 0.0;
var keepAliveTimer = 0.0;
function clear () {
}
function create() {
toCreate = SPAWN_COUNT;
Script.update.connect(spawn);
}
function spawn(dt) {
if (toCreate <= 0) {
Script.update.disconnect(spawn);
print("Finished spawning");
}
else if ((spawnTimer -= dt) < 0.0){
spawnTimer = SPAWN_INTERVAL;
var n = Math.min(toCreate, SPAWN_LIMIT);
print("Spawning " + n + " items (" + (spawned += n) + ")");
toCreate -= n;
for (; n > 0; --n) {
items.push(makeObject());
}
}
}
function despawn() {
print("despawning");
items.forEach(function (item) {
item.destroy();
});
item = [];
}
function init () {
Script.update.disconnect(init);
Script.scriptEnding.connect(despawn);
clear();
create();
}
Script.update.connect(init);
};
SPAWNER();