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22 lines
621 B
GLSL
22 lines
621 B
GLSL
#line 2
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const vec3 RED = vec3(1.0, 0.0, 0.0);
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const vec3 GREEN = vec3(0.0, 1.0, 0.0);
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const vec3 BLUE = vec3(0.0, 0.0, 1.0);
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const vec3 YELLOW = vec3(1.0, 1.0, 0.0);
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const vec3 WHITE = vec3(1.0, 1.0, 1.0);
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vec4 getProceduralColor() {
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float intensity = 0.0;
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for (int i = 0; i < 2; ++i) {
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float modifier = pow(2, i);
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float noise = snoise(vec4(_position.xyz * 10.0 * modifier, iGlobalTime));
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noise /= modifier;
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intensity += noise;
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}
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intensity /= 2.0;
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intensity += 0.5;
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vec3 color = (intensity * BLUE) + (1.0 - intensity) * YELLOW;
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return vec4(color, 1.0);
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}
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