// // ObjectAction.h // libraries/physcis/src // // Created by Seth Alves 2015-6-2 // Copyright 2015 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // // http://bulletphysics.org/Bullet/BulletFull/classbtActionInterface.html #ifndef hifi_ObjectAction_h #define hifi_ObjectAction_h #include #include #include #include "ObjectMotionState.h" #include "BulletUtil.h" #include "EntityActionInterface.h" class ObjectAction : public btActionInterface, public EntityActionInterface { public: ObjectAction(QUuid id, EntityItemPointer ownerEntity); virtual ~ObjectAction(); const QUuid& getID() const { return _id; } virtual void removeFromSimulation(EntitySimulation* simulation) const; virtual const EntityItemPointer& getOwnerEntity() const { return _ownerEntity; } virtual void setOwnerEntity(const EntityItemPointer ownerEntity) { _ownerEntity = ownerEntity; } virtual bool updateArguments(QVariantMap arguments) { return false; } // this is called from updateAction and should be overridden by subclasses virtual void updateActionWorker(float deltaTimeStep) {} // these are from btActionInterface virtual void updateAction(btCollisionWorld* collisionWorld, btScalar deltaTimeStep); virtual void debugDraw(btIDebugDraw* debugDrawer); private: QUuid _id; QReadWriteLock _lock; protected: virtual btRigidBody* getRigidBody(); virtual glm::vec3 getPosition(); virtual void setPosition(glm::vec3 position); virtual glm::quat getRotation(); virtual void setRotation(glm::quat rotation); virtual glm::vec3 getLinearVelocity(); virtual void setLinearVelocity(glm::vec3 linearVelocity); virtual glm::vec3 getAngularVelocity(); virtual void setAngularVelocity(glm::vec3 angularVelocity); bool tryLockForRead() { return _lock.tryLockForRead(); } void lockForWrite() { _lock.lockForWrite(); } bool tryLockForWrite() { return _lock.tryLockForWrite(); } void unlock() { _lock.unlock(); } bool _active; EntityItemPointer _ownerEntity; }; #endif // hifi_ObjectAction_h