set(TARGET_NAME render-utils) AUTOSCRIBE_SHADER_LIB() # pull in the resources.qrc file qt5_add_resources(QT_RESOURCES_FILE "${CMAKE_CURRENT_SOURCE_DIR}/res/fonts/fonts.qrc") # use setup_hifi_library macro to setup our project and link appropriate Qt modules setup_hifi_library(Widgets OpenGL Network Script) add_dependency_external_project(glm) target_include_directories(${TARGET_NAME} PUBLIC ${GLM_INCLUDE_DIRS}) link_hifi_libraries(animation fbx shared gpu) if (WIN32) # we're using static GLEW, so define GLEW_STATIC add_definitions(-DGLEW_STATIC) endif () # call macro to include our dependency includes and bubble them up via a property on our target include_dependency_includes()