// // AudioDeviceScriptingInterface.cpp // interface/src/scripting // // Created by Brad Hefta-Gaub on 3/23/14. // Copyright 2014 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // #include "Application.h" #include "AudioDeviceScriptingInterface.h" AudioDeviceScriptingInterface* AudioDeviceScriptingInterface::getInstance() { static AudioDeviceScriptingInterface sharedInstance; return &sharedInstance; } bool AudioDeviceScriptingInterface::setInputDevice(const QString& deviceName) { bool result; QMetaObject::invokeMethod(Application::getInstance()->getAudio(), "switchInputToAudioDevice", Qt::BlockingQueuedConnection, Q_RETURN_ARG(bool, result), Q_ARG(const QString&, deviceName)); return result; } bool AudioDeviceScriptingInterface::setOutputDevice(const QString& deviceName) { bool result; QMetaObject::invokeMethod(Application::getInstance()->getAudio(), "switchOutputToAudioDevice", Qt::BlockingQueuedConnection, Q_RETURN_ARG(bool, result), Q_ARG(const QString&, deviceName)); return result; } QString AudioDeviceScriptingInterface::getInputDevice() { return Application::getInstance()->getAudio()->getDeviceName(QAudio::AudioInput); } QString AudioDeviceScriptingInterface::getOutputDevice() { return Application::getInstance()->getAudio()->getDeviceName(QAudio::AudioOutput); } QString AudioDeviceScriptingInterface::getDefaultInputDevice() { return Application::getInstance()->getAudio()->getDefaultDeviceName(QAudio::AudioInput); } QString AudioDeviceScriptingInterface::getDefaultOutputDevice() { return Application::getInstance()->getAudio()->getDefaultDeviceName(QAudio::AudioOutput); } QVector AudioDeviceScriptingInterface::getInputDevices() { return Application::getInstance()->getAudio()->getDeviceNames(QAudio::AudioInput); } QVector AudioDeviceScriptingInterface::getOutputDevices() { return Application::getInstance()->getAudio()->getDeviceNames(QAudio::AudioOutput); } float AudioDeviceScriptingInterface::getInputVolume() { return Application::getInstance()->getAudio()->getInputVolume(); } void AudioDeviceScriptingInterface::setInputVolume(float volume) { Application::getInstance()->getAudio()->setInputVolume(volume); } void AudioDeviceScriptingInterface::setReverb(bool reverb) { Application::getInstance()->getAudio()->setReverb(reverb); } void AudioDeviceScriptingInterface::setReverbOptions(const AudioEffectOptions* options) { Application::getInstance()->getAudio()->setReverbOptions(options); } void AudioDeviceScriptingInterface::toggleMute() { Application::getInstance()->getAudio()->toggleMute(); } bool AudioDeviceScriptingInterface::getMuted() { return Application::getInstance()->getAudio()->getMuted(); }