// // GenericThread.cpp // shared // // Created by Brad Hefta-Gaub on 8/12/13. // Copyright (c) 2013 High Fidelity, Inc. All rights reserved. // // Generic Threaded or non-threaded processing class // #include #include "GenericThread.h" GenericThread::GenericThread() : _stopThread(false), _isThreaded(false) // assume non-threaded, must call initialize() { } GenericThread::~GenericThread() { terminate(); } void GenericThread::initialize(bool isThreaded) { _isThreaded = isThreaded; if (_isThreaded) { _thread = new QThread(this); // when the worker thread is started, call our engine's run.. connect(_thread, SIGNAL(started()), this, SLOT(threadRoutine())); this->moveToThread(_thread); // Starts an event loop, and emits _thread->started() _thread->start(); } } void GenericThread::terminate() { if (_isThreaded) { _stopThread = true; if (_thread) { _thread->wait(); _thread->deleteLater(); } } } void GenericThread::threadRoutine() { while (!_stopThread) { // override this function to do whatever your class actually does, return false to exit thread early if (!process()) { break; } // In non-threaded mode, this will break each time you call it so it's the // callers responsibility to continuously call this method if (!_isThreaded) { break; } } // If we were on a thread, then quit our thread if (_isThreaded && _thread) { _thread->quit(); } emit finished(); }