// // SharedUtil.cpp // hifi // // Created by Stephen Birarda on 2/22/13. // // #include #include #include "SharedUtil.h" #ifdef __APPLE__ #include #endif double usecTimestamp(timeval *time) { return (time->tv_sec * 1000000.0 + time->tv_usec); } double usecTimestampNow() { timeval now; gettimeofday(&now, NULL); return (now.tv_sec * 1000000.0 + now.tv_usec); } float randFloat () { return (rand() % 10000)/10000.f; } float randFloatInRange (float min,float max) { return min + ((rand() % 10000)/10000.f * (max-min)); } unsigned char randomColorValue(int miniumum) { return miniumum + (rand() % (255 - miniumum)); } bool randomBoolean() { return rand() % 2; } void outputBits(unsigned char byte) { printf("%d: ", byte); for (int i = 0; i < 8; i++) { printf("%d", byte >> (7 - i) & 1); } printf("\n"); } int numberOfOnes(unsigned char byte) { return (byte >> 7) + ((byte >> 6) & 1) + ((byte >> 5) & 1) + ((byte >> 4) & 1) + ((byte >> 3) & 1) + ((byte >> 2) & 1) + ((byte >> 1) & 1) + (byte & 1); } bool oneAtBit(unsigned char byte, int bitIndex) { return (byte >> (7 - bitIndex) & 1); } void switchToResourcesIfRequired() { #ifdef __APPLE__ CFBundleRef mainBundle = CFBundleGetMainBundle(); CFURLRef resourcesURL = CFBundleCopyResourcesDirectoryURL(mainBundle); char path[PATH_MAX]; if (!CFURLGetFileSystemRepresentation(resourcesURL, TRUE, (UInt8 *)path, PATH_MAX)) { // error! } CFRelease(resourcesURL); chdir(path); #endif } ////////////////////////////////////////////////////////////////////////////////////////// // Function: getCmdOption() // Description: Handy little function to tell you if a command line flag and option was // included while launching the application, and to get the option value // immediately following the flag. For example if you ran: // ./app -i filename.txt // then you're using the "-i" flag to set the input file name. // Usage: char * inputFilename = getCmdOption(argv, argv + argc, "-i"); // Complaints: Brad :) char* getCmdOption(char ** begin, char ** end, const std::string & option) { char ** itr = std::find(begin, end, option); if (itr != end && ++itr != end) { return *itr; } return 0; } ////////////////////////////////////////////////////////////////////////////////////////// // Function: getCmdOption() // Description: Handy little function to tell you if a command line option flag was // included while launching the application. Returns bool true/false // Usage: bool wantDump = cmdOptionExists(argv, argv+argc, "-d"); // Complaints: Brad :) bool cmdOptionExists(char** begin, char** end, const std::string& option) { return std::find(begin, end, option) != end; } ////////////////////////////////////////////////////////////////////////////////////////// // Function: pointToVoxel() // Description: Given a universal point with location x,y,z this will return the voxel // voxel code corresponding to the closest voxel which encloses a cube with // lower corners at x,y,z, having side of length S. // The input values x,y,z range 0.0 <= v < 1.0 // TO DO: This code is not very DRY. It should be cleaned up to be DRYer. // IMPORTANT: The voxel is returned to you a buffer which you MUST delete when you are // done with it. // Usage: // unsigned char* voxelData = pointToVoxel(x,y,z,s,red,green,blue); // tree->readCodeColorBufferToTree(voxelData); // delete voxelData; // // Complaints: Brad :) unsigned char* pointToVoxel(float x, float y, float z, float s, unsigned char r, unsigned char g, unsigned char b ) { float xTest, yTest, zTest, sTest; xTest = yTest = zTest = sTest = 0.5; // First determine the voxelSize that will properly encode a // voxel of size S. int voxelSizeInBits = 0; while (sTest > s) { sTest /= 2.0; voxelSizeInBits+=3; } unsigned int voxelSizeInBytes = (voxelSizeInBits/8)+1; unsigned int voxelSizeInOctets = (voxelSizeInBits/3); unsigned int voxelBufferSize = voxelSizeInBytes+1+3; // 1 for size, 3 for color // allocate our resulting buffer unsigned char* voxelOut = new unsigned char[voxelBufferSize]; // first byte of buffer is always our size in octets voxelOut[0]=voxelSizeInOctets; sTest = 0.5; // reset sTest so we can do this again. unsigned char byte = 0; // we will be adding coding bits here int bitInByteNDX = 0; // keep track of where we are in byte as we go int byteNDX = 1; // keep track of where we are in buffer of bytes as we go int octetsDone = 0; // Now we actually fill out the voxel code while (octetsDone < voxelSizeInOctets) { if (x > xTest) { // byte = (byte << 1) | true; xTest += sTest/2.0; } else { // byte = (byte << 1) | false; xTest -= sTest/2.0; } bitInByteNDX++; // If we've reached the last bit of the byte, then we want to copy this byte // into our buffer. And get ready to start on a new byte if (bitInByteNDX > 7) { voxelOut[byteNDX]=byte; byteNDX++; bitInByteNDX=0; byte=0; } if (y > yTest) { // byte = (byte << 1) | true; yTest += sTest/2.0; } else { // byte = (byte << 1) | false; yTest -= sTest/2.0; } bitInByteNDX++; // If we've reached the last bit of the byte, then we want to copy this byte // into our buffer. And get ready to start on a new byte if (bitInByteNDX > 7) { voxelOut[byteNDX]=byte; byteNDX++; bitInByteNDX=0; byte=0; } if (z > zTest) { // byte = (byte << 1) | true; zTest += sTest/2.0; } else { // byte = (byte << 1) | false; zTest -= sTest/2.0; } bitInByteNDX++; // If we've reached the last bit of the byte, then we want to copy this byte // into our buffer. And get ready to start on a new byte if (bitInByteNDX > 7) { voxelOut[byteNDX]=byte; byteNDX++; bitInByteNDX=0; byte=0; } octetsDone++; sTest /= 2.0; } // If we've got here, and we didn't fill the last byte, we need to zero pad this // byte before we copy it into our buffer. if (bitInByteNDX > 0 && bitInByteNDX < 7) { // Pad the last byte while (bitInByteNDX <= 7) { byte = (byte << 1) | false; bitInByteNDX++; } // Copy it into our output buffer voxelOut[byteNDX]=byte; byteNDX++; } // copy color data voxelOut[byteNDX]=r; voxelOut[byteNDX+1]=g; voxelOut[byteNDX+2]=b; return voxelOut; } void printVoxelCode(unsigned char* voxelCode) { unsigned char octets = voxelCode[0]; unsigned int voxelSizeInBits = octets*3; unsigned int voxelSizeInBytes = (voxelSizeInBits/8)+1; unsigned int voxelSizeInOctets = (voxelSizeInBits/3); unsigned int voxelBufferSize = voxelSizeInBytes+1+3; // 1 for size, 3 for color printf("octets=%d\n",octets); printf("voxelSizeInBits=%d\n",voxelSizeInBits); printf("voxelSizeInBytes=%d\n",voxelSizeInBytes); printf("voxelSizeInOctets=%d\n",voxelSizeInOctets); printf("voxelBufferSize=%d\n",voxelBufferSize); for(int i=0;i