// // SimpleEntitySimulation.h // libraries/entities/src // // Created by Andrew Meadows on 2014.11.24 // Copyright 2014 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // #ifndef hifi_SimpleEntitySimulation_h #define hifi_SimpleEntitySimulation_h #include "EntitySimulation.h" /// provides simple velocity + gravity extrapolation of EntityItem's class SimpleEntitySimulation : public EntitySimulation { public: SimpleEntitySimulation() : EntitySimulation() { } virtual ~SimpleEntitySimulation() { clearEntitiesInternal(); } protected: virtual void updateEntitiesInternal(const quint64& now); virtual void addEntityInternal(EntityItemPointer entity); virtual void removeEntityInternal(EntityItemPointer entity); virtual void changeEntityInternal(EntityItemPointer entity); virtual void clearEntitiesInternal(); SetOfEntities _entitiesWithSimulator; }; #endif // hifi_SimpleEntitySimulation_h