// // AssignmentAction.h // assignment-client/src/ // // Created by Seth Alves 2015-6-19 // Copyright 2015 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // // http://bulletphysics.org/Bullet/BulletFull/classbtActionInterface.html #ifndef hifi_AssignmentAction_h #define hifi_AssignmentAction_h #include #include #include "EntityActionInterface.h" class AssignmentAction : public EntityActionInterface { public: AssignmentAction(EntityActionType type, const QUuid& id, EntityItemPointer ownerEntity); virtual ~AssignmentAction(); const QUuid& getID() const { return _id; } virtual EntityActionType getType() const { return _type; } virtual void removeFromSimulation(EntitySimulation* simulation) const; virtual EntityItemWeakPointer getOwnerEntity() const { return _ownerEntity; } virtual void setOwnerEntity(const EntityItemPointer ownerEntity) { _ownerEntity = ownerEntity; } virtual bool updateArguments(QVariantMap arguments); virtual QVariantMap getArguments(); virtual QByteArray serialize() const; virtual void deserialize(QByteArray serializedArguments); private: QUuid _id; EntityActionType _type; QByteArray _data; protected: virtual glm::vec3 getPosition(); virtual void setPosition(glm::vec3 position); virtual glm::quat getRotation(); virtual void setRotation(glm::quat rotation); virtual glm::vec3 getLinearVelocity(); virtual void setLinearVelocity(glm::vec3 linearVelocity); virtual glm::vec3 getAngularVelocity(); virtual void setAngularVelocity(glm::vec3 angularVelocity); bool _active; EntityItemWeakPointer _ownerEntity; }; #endif // hifi_AssignmentAction_h